Scariest Silent Hill game coming confirmed?
http://www.wired.co.uk/news/archive/2014-08/14/kojima-talks-on-pt-and-silent-hills
After confirming the name
P.T. has no deeper meaning than "playable teaser", Kojima said the intention was to take the idea of movie trailers and make the concept work within videogames, adding, "I wanted to have something that was really interactive, that you could play through, and after playing you get to the title reveal. I believe this is a first."
Silent Hills will be developed in the Fox Engine used for
The Phantom Pain, but that caused some problems in creating the
P.T. scam. "This was an experiment, to make a game in the Fox Engine, but it had to look like an independent game. We had to drop the quality, intentionally!" Kojima said. "That was the most difficult thing I've done so far, because using the Fox Engine, we can do much better graphics. If we raised the bar up that high, people would know it was a big studio behind it."
Even the name of the studio attached to the
P.T. project, 7780s, was a hint to the true nature of the game. "The S in 7780s is for 'Silent Hill', but when you translate that directly into Japanese, 'silent' is 'shizuka' and 'hill' is 'oka'," Kojima said. "Now, there's a prefecture in Japan called Shizuoka, so gamers in Japan call
Silent Hill 'Shizuoka'. If you Google 7780, somewhere in the results you'll get 7780 square kilometres, which is actually the area for the real Shizuoka!" That's a pretty diabolically tricky hint there.
Finally, on collaborating with del Toro -- a noted horror director in his own right -- Kojima said that horror games typically can't be too scary or players won't continue. Unlike movies, where you can look away from the screen, the interactivity of the medium means if you're too scared, then you can't go on. With Silent Hills, he and del Toro have agreed to ignore that "rule" and deliver the scariest game they can. Or, as Kojima bluntly states, "originally, we were thinking of making a game to make you pee your pants. At this point, we've changed our minds -- we're aiming for game that will make you s*** your pants."