I'll take the suspense off for you.
Epic had to rewrite the Unreal Engine 5 for PS5 SSD
"The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It’s so impactful that we’ve rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind," Penwarden said.
So based on this, Swede, we can clearly see that the best PC can't even keep up with the architecture. Now due to Nintendo and Microsoft also having a hand in Epic's engine, they have to be conservative of what they say about these competitor's systems in relation to Sony’s system, but they pretty much make it know that it holds a pretty large advantage, not that we didn't know this before based on the specifications. But then there's this:
Microsoft executive says developers will address load times for PS5 SSD
Bill Stillwell: I’ll say two things with that. One, I understand that its a marketing point and I think I said in the last Podcast we did, I’m really impressed in the archeticture they did with their drive and they’ll be able to do really cool stuff with it. I also don’t think it’s as impressive over what you’ll be able to do what the Series X has done and so I have high confident in that team. I will also say, look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn.The one thing I have learned is I’v never underestimated game developers to take advantage of something and work around it, but that works on both sides. And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, but maybe there are elevators in the Xbox version and not the Sony version. I don’t know how they’re gonna address it, but they will learn to address it and they will figure out ways to work around it, and that’s where you’ll get these economies of these statement of absolute versus what we can actually do when these games releases
Now, lets forget about the fact that he even believes elevator rides will be in the game or load times. Period. Sony's SSD is designed to stream large amounts of information to the game on the fly. So this goes beyond just load times. What i need you to focus on is the fact that even he believes their SSD is outgunned to the SSD in the PS5. That in itself tells me that their primary goal for the SSD was not meant to stream data that fast into a game, which leaves me to believe that the rest of the hardware is going to have to carry that load, which will give it and the games running on it limitations for those environments.