Polygon: CoD: Ghosts. Say X1>PS4 version. VG PS4>X1.

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IGN echos framreate issues also.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.​
 
IGN echos framreate issues also.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.​
Still no mention of mp though. I want some damn mp impressions.
 
Really?

And my precious Polygon? Not following.

My-Precious.jpg
 
Did Sony force IW to make it 1080p? I'm gonna assume dropping the resolution would have made the FPS's more stable? Why wouldn't IW just drop the resolution to 900 like Battlefield and call it a day? There's no reason the Xbox One should have a more stable experience than the PlayStation 4 version. At worst they should be equal. To be behind in the FPS department is weird and a decision was made along the way to go with it as it.
 
Did Sony force IW to make it 1080p? I'm gonna assume dropping the resolution would have made the FPS's more stable? Why wouldn't IW just drop the resolution to 900 like Battlefield and call it a day? There's no reason the Xbox One should have a more stable experience than the PlayStation 4 version. At worst they should be equal. To be behind in the FPS department is weird and a decision was made along the way to go with it as it.

No. Don't you know nuthin? MS paid IW to gimp the PS4 version.
 
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Did Sony force IW to make it 1080p? I'm gonna assume dropping the resolution would have made the FPS's more stable? Why wouldn't IW just drop the resolution to 900 like Battlefield and call it a day? There's no reason the Xbox One should have a more stable experience than the PlayStation 4 version. At worst they should be equal. To be behind in the FPS department is weird and a decision was made along the way to go with it as it.

Good question, I'm sure many will be thinking this, they could have went 900p on PS4 and got the frames.

Though it is important to note that Game Informer is not seeing any supposed frame rate dips on the PS4 version I hear, going to go and read about it in a minute.

Edit: Isn't a review, more a preview that doesn't mention anything, ignore.
 

Yes, the controller. The other states they haven't had enough time with the PS4 version to compare.

Regardless, 720p on X1; unstable frame rate on PS4; all the PC issues--the game was dumped to the masses for consumption. Glad to hear sales have been down compared to Blops 2.
 
If some spotted framerate dip and others actually didn't, that might lead the problem to a new, real serious level: Overheating.
 
IGN and VideoGamer.com say the opposite. Does that warrant a new thread too?

http://www.ign.com/articles/2013/11/05/call-of-duty-ghosts-review
When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.

http://www.videogamer.com/xboxone/c...ew_call_of_duty_ghosts_and_battlefield_4.html
Multiplayer also looks demonstrably worse than in the PS4 version, with similar problems afflicting the look of the game. Mechanically it is identical, and at least the game ran stable enough to keep me blaming myself and not the frame rate for any kills I may have suffered. (Although I had no problems with the PS4 build, some users are reporting frame rate issues on Sony's machine.)

Still, whether through rushed/overstretched development or hardware problems (or a combination of both), Ghosts has ended up looking (far, in some cases) worse on Microsoft's machine than on its direct rival.
 
You might be happy to hear that so far Videogamer is the only site that reports so and almost all others are unanimous on graphical parity. Or you won't.
 
None have confirmed fr dips in mp though and isn't that what people play COD for.
 
Has any review actually come up with a video of the two where the PS4 version actually dips from 60fps to whatever it's meant to dip to? I mean showing where it goes below 60fps?

IGN claims the frame dip is an 'odd minor hiccup'.

IGN even says the PS4 version is the one to get. Check the link above in green. /shrugs
 
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