Project Scorpio v3.0

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At least they have a placeholder site up already....maybe pre-orders soon..?

 
So your saying that if Naughty Dog wanted to develop a game for Scorpio only MS would refuse? Nope.

Ok I'm lost, WTF are you talking about? lol I have said that both hardware makers have to approve titles coming for their consoles and they can tell devs that they can't make games exclusively for scorpio or pro, I don't know why you are making this into something complicated when it's not. Obviously 1st party devs are only going to make games for the company that owns them (not sure why you thought that was worth bringing up) but 3rd party devs/pubs still have rules they need to follow, that's all there is to it.

BTW Spencer in an interview just confirmed again that all games are going to be playable on X1, X1s and Scorpio.

http://www.gamepur.com/news/26034-p...-demonstrable-difference-games-currently.html
 
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Project Scorpio will deliver enhanced Xbox graphics to 1080p TVs (exclusive)
Thursday, Mar 9, 2017 at 2:45 pm EST
One of the biggest questions revolving around the next Xbox is whether or not you will need a 4K TV to take full advantage of it. Well, here's an answer.

Microsoft will tout the benefits of "Project Scorpio" for 1080p screen users in a number of ways, according to our trusted sources.

First of all, when Project Scorpio launches, it will come with Shader Model 6 (SM6) and shader compiler improvements, not only for Scorpio, but for existing Xbox One models as well. SM6 is an API for creating shading, and the new version should bump up efficiency across the board, saving developers time and system resources.

Secondly, existing games that make use of dynamic scaling on Xbox One will achieve their target resolutions more frequently on Project Scorpio, without patches or updates. Project Scorpio will also lead to less dropped frames, meaning existing Xbox One games should look and run better on Project Scorpio, hitting their target frame rates more often.

Lastly, games that sport True 4K assets will also enjoy graphics enhancements on 1080p displays, thanks to the console's supersampling technology. There are many games on Xbox One that sacrifice anti-aliasing quality for performance in other areas, resulting in models with jagged edges. Anti-aliasing gives objects the appearance of smoother edges, at the cost of system resources.



Knights of the Old Republic with anti-aliasing on (left) and off (right). Note the jaggies!

For games that have 4K updates on Project Scorpio, 1080p sets will see improved image quality, because the otherwise wasted resolution will be used to provide smoother edges and shadows. Games such as Ghost Recon: Wildlands, which suffer heavily from jagged edges due to the game's huge draw distance, should see large benefits from this technology.

However, to get the full benefits of Project Scorpio, you will need a 4K TV. We can confirm that Project Scorpio will come with a 4K Blu-ray player, powered by HDMI 2.0a with Wide Color Gamut and HDR. We also received reliable information that Project Scorpio will see a sizeable lineup of its games, both first and third-party, hit a True 4K resolution for owners of compatible TVs and monitors.

If you wish to purchase the console beforeupgrading your TV, however, Project Scorpio should provide a raft of benefits even on older HD sets. The fact that Project Scorpio will be a possible option for people who don't want to upgrade their TVs should be good news for lots of people, helping the console reach a potentially wider audience than it would have as a pure 4K machine.

Keep it locked to Windows Central for all the latest information on Project Scorpio!


Isn't this all to be expected? is this really something someone needs a "source" for? The One S already adds some slight improvements over the older X1 model so this would just be an extension of what's already going on in their hardware family.
 
Not really understanding the "confusion" around the compatibility as there is a highly visible precedent for this.....PC. Right now, I can play Rise of the Tomb Raider on my laptop at low specs in 720p/30. On my desktop, I can play in Ultra at 1080p/60 with higher resolution textures. It's not like PC games are lagging behind console games as a result of this compatibility across generations. While games for consoles can be more optimized for a specific architecture, it's not like they still can't do that as they'll be dealing with one more config not 10 more gfx card iterations.

So, new game:
X1 = 720p/900p/1080p @30fps (whichever resolution gets them a "medium" look)
Scorpio = 2K/3K/4K @30/60fps (whichever resolution/fps gets them a "high/very high/ultra" look)

That's not to say that they won't have to eventually "age off" the X1 as it may not be powerful enough at a certain point....and the VR was always framed as a separate bucket to that compatibility (as X1 likely just doesn't have the moxy to pull off VR at a decent resolution). I think the whole point is:

1) Keep backward compatibility moving forward
2) Keep forward compatibility as long as it makes technological sense and doesn't negatively impact the consumer at both ends

My 2c. Excited to see Scorpio at E3.
Rise of the Tomb Raider is a perfect example, IMO. They even developed a version for 360 that would have been seen as jaw dropping several years ago, before the new gen started. You also have a 4K version on PS4 Pro. Now, it's actually easier than ever to reach back to the Xbox One, since it's the same developer environment as Scorpio.

What is this mythical game that can only be achieved on a 4K machine, that cannot also be done at some arbitrary resolution and 30fps on Xbox One? Someone please tell me, because until then, I don't believe it. I love the small developer example. "Yeah, I'm a small developer, and I'd like to appeal to the smallest audience possible... even though I could have developed across two platforms for the price of one. I'd rather not make my money back on investment, please!". NO.
 
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https://www.ticgn.com/xbox-will-soon-be-able-to-play-any-pc-game/

Microsoft’s Project Scorpio Will be Able to Play PC Games
March 9th, 2017 Cristian Reyes 0 Comments 51
E3 is quickly approaching and there is a lot we still don’t know about Project Scorpio, Microsoft’s new entry in its video game console lineup. While there are still many mysteries to the console itself there are some aspects about the console that have been shed since its initial release. We know it will be a powerful machine and that it will exist next to the current Xbox One console. Games will scale ranging from the base Xbox One to the Scorpio similarly to how PC’s have different graphics settings in order to accommodate for lower end PC’s. That is something important for Microsoft because for the last few years Microsoft has been working behind the scenes so that PC games can easily run on the Xbox line of consoles.

Project Centennial
“PC games running on the Xbox? Are you mad?” I know it sounds hard to believe but it’s not unreal. In fact Microsoft has been working on this tech for a while now. Back in the year 2016 at Microsoft’s annual developer conference, Build, Microsoft announced a tool that would go on unnoticed by many. The name of the special software introduced at Build 2016 was called Project Centennial. The idea was simple, it was software that would easily convert Windows classic desktop applications into the Universal Windows Platform or UWP. According to Thurrott writer Rafael Rivera, he was “…able to use this technology early to convert a real-world desktop app to a Universal Windows Platform (UWP) app in just one minute.” Microsoft’s true goal for Centennial was to port over beloved software in an easy to download package via UWP and the Windows Store. That was then, the project is now officially under the Desktop Bridge umbrella.

Play Anything
Why is this important? Well if you haven’t been keeping up with the latest Xbox builds, the Xbox One is currently able to play any UWP app. You can look right now at the Xbox App Store and you’ll find several applications that are straight from the Windows Store. Not only do Xbox consoles currently play UWP apps, they play UWP games. An example of such a game is Fallout Shelter. The one thing that is currently unknown is whether or not Fallout Shelter was built from the ground up for UWP or if the existing PC Win 32 version was put through Desktop App Converter. Seeing as how Bethesda has hinted that a PS4 version is not in the works because the game was built with UWP specifically in mind, it could be that the short development time and cost reductions in porting the game using the converter made it so the game could come to Xbox. Of course that’s just speculation and assumes that the converter works on games and not just classic Windows software. So does the Desktop App Converter actually work on video games?

3004866-quantum_break_takedown-1024x576.jpg


UWP is the key and Quantum Break is a UWP game.

I asked myself that question many months as I saw growing evidence of this Play Anything Yellow Brick Road being built. Luckily a tweet entered my timeline that could answer that question. I set out to ask someone with a little more expert knowledge in Microsoft software. While any actual Microsoft exec would ignore the probing about a possible Xbox strategy, one of Microsoft’s Windows Platform MVP’s was able to share some insight on the Desktop App Converter. While not a definitive yes, it does seem possible to put classic Windows games on the converter and turn them to UWP games ready to be pushed to the Windows Store and Xbox Store.



Still, a more resounding yes was needed. Luckily the Desktop Bridge Documentationhad the answer I was looking for. In the mountains of pages of the official how-to Desktop Bridge manuscript came the following words “The Desktop Bridge is a set of technologies that enable you to convert your Windows desktop application (for example, Win32, Windows Forms, or WPF) or game to a UWP app or game.” For those who have been skeptical up to this point I hope that closes the argument.

Play Anywhere
Maybe you still can’t accept that Microsoft plans on eventually having PC games run on Xbox, how about we just take a look at the Yellow Brick road Microsoft as been paving. Play Anywhere is a program Microsoft introduced to have all of its games playable on either PC or Xbox. Buy once, play anywhere. Desktop Bridge is an expansion of that philosophy that will let you play more of those games that exist on the PC and can be easily ported to the Xbox. The Play Anywhere strategy has enticed AAA developers to start supporting the program even if they have no interest in the Windows Store. Activision and Capcom have 4K ready versions of Call of Duty: Infinite Warefare and Resident Evil 7: Biohazard on the Windows Store. That isn’t just for show, those are UWP versions of the games that will run on the Scorpio. Scorpio is also the reason why Microsoft has been putting their games on the Windows Store running at 4K natively. It wouldn’t be surprising to see Phil Spencer at E3 go on stage and say “One more thing, those games we put on the Windows Store will all run at 4K on the Scorpio.”

Benefits
The benefits of this app conversion technology are almost unbelievable. Not only does Microsoft hold a trump card with backwards compatibility, it can potentially go further beyond and get games that are older than the 360 era using this tech. Not only that but it could use the cost reduction benefits to court developers in the future. For example, Phil Spencer just recently went to Japan in order to negotiate the arrival of more Japanese games towards Xbox consoles. The best argument Phil can make there is to appeal developers by showing they don’t have spend a ton of development resources if they use their PC to UWP/Xbox techniques and software. After all, it is why Bethesda ported Fallout Shelter to the console, money makes games go around.



The true question yet to be answered is whether or not the Desktop Bridge is ready for prime time, more specifically is the Desktop App Converter ready. Can the tech easily convert AAA games and make them ready for the Windows Store? If the answer is no it’s still not the end. Developers will still develop UWP versions of a game using simple Bridge techniques to get the games on board faster without relying on the Converter. Either way, Microsoft is already opening the flood gates. Just a few days ago at the Game Developers Conference Microsoft announced the Creator’s Program, a indie game initiative that will allow any developer to publish any UWP game on the Windows Store and Xbox Store without any concept approvals. PC games will eventually easily be able to be ported for Xbox users, it’s only a matter of time. The proof lies in the Desktop App Converter currently available to download on the Windows Store.

 
https://www.ticgn.com/xbox-will-soon-be-able-to-play-any-pc-game/

Microsoft’s Project Scorpio Will be Able to Play PC Games
March 9th, 2017 Cristian Reyes 0 Comments 51
E3 is quickly approaching and there is a lot we still don’t know about Project Scorpio, Microsoft’s new entry in its video game console lineup. While there are still many mysteries to the console itself there are some aspects about the console that have been shed since its initial release. We know it will be a powerful machine and that it will exist next to the current Xbox One console. Games will scale ranging from the base Xbox One to the Scorpio similarly to how PC’s have different graphics settings in order to accommodate for lower end PC’s. That is something important for Microsoft because for the last few years Microsoft has been working behind the scenes so that PC games can easily run on the Xbox line of consoles.

Project Centennial
“PC games running on the Xbox? Are you mad?” I know it sounds hard to believe but it’s not unreal. In fact Microsoft has been working on this tech for a while now. Back in the year 2016 at Microsoft’s annual developer conference, Build, Microsoft announced a tool that would go on unnoticed by many. The name of the special software introduced at Build 2016 was called Project Centennial. The idea was simple, it was software that would easily convert Windows classic desktop applications into the Universal Windows Platform or UWP. According to Thurrott writer Rafael Rivera, he was “…able to use this technology early to convert a real-world desktop app to a Universal Windows Platform (UWP) app in just one minute.” Microsoft’s true goal for Centennial was to port over beloved software in an easy to download package via UWP and the Windows Store. That was then, the project is now officially under the Desktop Bridge umbrella.

Play Anything
Why is this important? Well if you haven’t been keeping up with the latest Xbox builds, the Xbox One is currently able to play any UWP app. You can look right now at the Xbox App Store and you’ll find several applications that are straight from the Windows Store. Not only do Xbox consoles currently play UWP apps, they play UWP games. An example of such a game is Fallout Shelter. The one thing that is currently unknown is whether or not Fallout Shelter was built from the ground up for UWP or if the existing PC Win 32 version was put through Desktop App Converter. Seeing as how Bethesda has hinted that a PS4 version is not in the works because the game was built with UWP specifically in mind, it could be that the short development time and cost reductions in porting the game using the converter made it so the game could come to Xbox. Of course that’s just speculation and assumes that the converter works on games and not just classic Windows software. So does the Desktop App Converter actually work on video games?

3004866-quantum_break_takedown-1024x576.jpg


UWP is the key and Quantum Break is a UWP game.

I asked myself that question many months as I saw growing evidence of this Play Anything Yellow Brick Road being built. Luckily a tweet entered my timeline that could answer that question. I set out to ask someone with a little more expert knowledge in Microsoft software. While any actual Microsoft exec would ignore the probing about a possible Xbox strategy, one of Microsoft’s Windows Platform MVP’s was able to share some insight on the Desktop App Converter. While not a definitive yes, it does seem possible to put classic Windows games on the converter and turn them to UWP games ready to be pushed to the Windows Store and Xbox Store.



Still, a more resounding yes was needed. Luckily the Desktop Bridge Documentationhad the answer I was looking for. In the mountains of pages of the official how-to Desktop Bridge manuscript came the following words “The Desktop Bridge is a set of technologies that enable you to convert your Windows desktop application (for example, Win32, Windows Forms, or WPF) or game to a UWP app or game.” For those who have been skeptical up to this point I hope that closes the argument.

Play Anywhere
Maybe you still can’t accept that Microsoft plans on eventually having PC games run on Xbox, how about we just take a look at the Yellow Brick road Microsoft as been paving. Play Anywhere is a program Microsoft introduced to have all of its games playable on either PC or Xbox. Buy once, play anywhere. Desktop Bridge is an expansion of that philosophy that will let you play more of those games that exist on the PC and can be easily ported to the Xbox. The Play Anywhere strategy has enticed AAA developers to start supporting the program even if they have no interest in the Windows Store. Activision and Capcom have 4K ready versions of Call of Duty: Infinite Warefare and Resident Evil 7: Biohazard on the Windows Store. That isn’t just for show, those are UWP versions of the games that will run on the Scorpio. Scorpio is also the reason why Microsoft has been putting their games on the Windows Store running at 4K natively. It wouldn’t be surprising to see Phil Spencer at E3 go on stage and say “One more thing, those games we put on the Windows Store will all run at 4K on the Scorpio.”

Benefits
The benefits of this app conversion technology are almost unbelievable. Not only does Microsoft hold a trump card with backwards compatibility, it can potentially go further beyond and get games that are older than the 360 era using this tech. Not only that but it could use the cost reduction benefits to court developers in the future. For example, Phil Spencer just recently went to Japan in order to negotiate the arrival of more Japanese games towards Xbox consoles. The best argument Phil can make there is to appeal developers by showing they don’t have spend a ton of development resources if they use their PC to UWP/Xbox techniques and software. After all, it is why Bethesda ported Fallout Shelter to the console, money makes games go around.



The true question yet to be answered is whether or not the Desktop Bridge is ready for prime time, more specifically is the Desktop App Converter ready. Can the tech easily convert AAA games and make them ready for the Windows Store? If the answer is no it’s still not the end. Developers will still develop UWP versions of a game using simple Bridge techniques to get the games on board faster without relying on the Converter. Either way, Microsoft is already opening the flood gates. Just a few days ago at the Game Developers Conference Microsoft announced the Creator’s Program, a indie game initiative that will allow any developer to publish any UWP game on the Windows Store and Xbox Store without any concept approvals. PC games will eventually easily be able to be ported for Xbox users, it’s only a matter of time. The proof lies in the Desktop App Converter currently available to download on the Windows Store.



This would be awesome. Would be significant in getting Indies. May convince a lot of Japanese developers who don't trust their games would sell enough on Xbox to make PC/Xbox games. Would this mean older games which were enhanced on PC could come to Xbox? Maybe.
 
This would be awesome. Would be significant in getting Indies. May convince a lot of Japanese developers who don't trust their games would sell enough on Xbox to make PC/Xbox games. Would this mean older games which were enhanced on PC could come to Xbox? Maybe.
Morrowind! Huzzah!

And Minesweeper!
 
https://www.ticgn.com/xbox-will-soon-be-able-to-play-any-pc-game/

Microsoft’s Project Scorpio Will be Able to Play PC Games
March 9th, 2017 Cristian Reyes 0 Comments 51
E3 is quickly approaching and there is a lot we still don’t know about Project Scorpio, Microsoft’s new entry in its video game console lineup. While there are still many mysteries to the console itself there are some aspects about the console that have been shed since its initial release. We know it will be a powerful machine and that it will exist next to the current Xbox One console. Games will scale ranging from the base Xbox One to the Scorpio similarly to how PC’s have different graphics settings in order to accommodate for lower end PC’s. That is something important for Microsoft because for the last few years Microsoft has been working behind the scenes so that PC games can easily run on the Xbox line of consoles.

Project Centennial
“PC games running on the Xbox? Are you mad?” I know it sounds hard to believe but it’s not unreal. In fact Microsoft has been working on this tech for a while now. Back in the year 2016 at Microsoft’s annual developer conference, Build, Microsoft announced a tool that would go on unnoticed by many. The name of the special software introduced at Build 2016 was called Project Centennial. The idea was simple, it was software that would easily convert Windows classic desktop applications into the Universal Windows Platform or UWP. According to Thurrott writer Rafael Rivera, he was “…able to use this technology early to convert a real-world desktop app to a Universal Windows Platform (UWP) app in just one minute.” Microsoft’s true goal for Centennial was to port over beloved software in an easy to download package via UWP and the Windows Store. That was then, the project is now officially under the Desktop Bridge umbrella.

Play Anything
Why is this important? Well if you haven’t been keeping up with the latest Xbox builds, the Xbox One is currently able to play any UWP app. You can look right now at the Xbox App Store and you’ll find several applications that are straight from the Windows Store. Not only do Xbox consoles currently play UWP apps, they play UWP games. An example of such a game is Fallout Shelter. The one thing that is currently unknown is whether or not Fallout Shelter was built from the ground up for UWP or if the existing PC Win 32 version was put through Desktop App Converter. Seeing as how Bethesda has hinted that a PS4 version is not in the works because the game was built with UWP specifically in mind, it could be that the short development time and cost reductions in porting the game using the converter made it so the game could come to Xbox. Of course that’s just speculation and assumes that the converter works on games and not just classic Windows software. So does the Desktop App Converter actually work on video games?

3004866-quantum_break_takedown-1024x576.jpg


UWP is the key and Quantum Break is a UWP game.

I asked myself that question many months as I saw growing evidence of this Play Anything Yellow Brick Road being built. Luckily a tweet entered my timeline that could answer that question. I set out to ask someone with a little more expert knowledge in Microsoft software. While any actual Microsoft exec would ignore the probing about a possible Xbox strategy, one of Microsoft’s Windows Platform MVP’s was able to share some insight on the Desktop App Converter. While not a definitive yes, it does seem possible to put classic Windows games on the converter and turn them to UWP games ready to be pushed to the Windows Store and Xbox Store.



Still, a more resounding yes was needed. Luckily the Desktop Bridge Documentationhad the answer I was looking for. In the mountains of pages of the official how-to Desktop Bridge manuscript came the following words “The Desktop Bridge is a set of technologies that enable you to convert your Windows desktop application (for example, Win32, Windows Forms, or WPF) or game to a UWP app or game.” For those who have been skeptical up to this point I hope that closes the argument.

Play Anywhere
Maybe you still can’t accept that Microsoft plans on eventually having PC games run on Xbox, how about we just take a look at the Yellow Brick road Microsoft as been paving. Play Anywhere is a program Microsoft introduced to have all of its games playable on either PC or Xbox. Buy once, play anywhere. Desktop Bridge is an expansion of that philosophy that will let you play more of those games that exist on the PC and can be easily ported to the Xbox. The Play Anywhere strategy has enticed AAA developers to start supporting the program even if they have no interest in the Windows Store. Activision and Capcom have 4K ready versions of Call of Duty: Infinite Warefare and Resident Evil 7: Biohazard on the Windows Store. That isn’t just for show, those are UWP versions of the games that will run on the Scorpio. Scorpio is also the reason why Microsoft has been putting their games on the Windows Store running at 4K natively. It wouldn’t be surprising to see Phil Spencer at E3 go on stage and say “One more thing, those games we put on the Windows Store will all run at 4K on the Scorpio.”

Benefits
The benefits of this app conversion technology are almost unbelievable. Not only does Microsoft hold a trump card with backwards compatibility, it can potentially go further beyond and get games that are older than the 360 era using this tech. Not only that but it could use the cost reduction benefits to court developers in the future. For example, Phil Spencer just recently went to Japan in order to negotiate the arrival of more Japanese games towards Xbox consoles. The best argument Phil can make there is to appeal developers by showing they don’t have spend a ton of development resources if they use their PC to UWP/Xbox techniques and software. After all, it is why Bethesda ported Fallout Shelter to the console, money makes games go around.



The true question yet to be answered is whether or not the Desktop Bridge is ready for prime time, more specifically is the Desktop App Converter ready. Can the tech easily convert AAA games and make them ready for the Windows Store? If the answer is no it’s still not the end. Developers will still develop UWP versions of a game using simple Bridge techniques to get the games on board faster without relying on the Converter. Either way, Microsoft is already opening the flood gates. Just a few days ago at the Game Developers Conference Microsoft announced the Creator’s Program, a indie game initiative that will allow any developer to publish any UWP game on the Windows Store and Xbox Store without any concept approvals. PC games will eventually easily be able to be ported for Xbox users, it’s only a matter of time. The proof lies in the Desktop App Converter currently available to download on the Windows Store.


So this is what Microsoft means when they said they have something that not even SONY can do it. Game changer!
 
So this is what Microsoft means when they said they have something that not even SONY can do it. Game changer!

Is it really? most big games come to console anyway and those that stay on PC tend to do so for a reason. Not a bad thing don't get me wrong, having more options is always a good thing but I don't see it as a huge deal.
 
Is it really? most big games come to console anyway and those that stay on PC tend to do so for a reason. Not a bad thing don't get me wrong, having more options is always a good thing but I don't see it as a huge deal.

It would certainly do away with the silly notion of games not being true exclusives if they're also on PC.
 
Is it really? most big games come to console anyway and those that stay on PC tend to do so for a reason. Not a bad thing don't get me wrong, having more options is always a good thing but I don't see it as a huge deal.

What you say about big games is true. What this does is brings back the prospect of more of those mid tier games that have died off. MS will be able to take more risks with their first party but this may also translate to other developers. If you can develop for the PC but have the entire Xbox market available to sell to without additional development cost or time, it's big.
 
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Is it really? most big games come to console anyway and those that stay on PC tend to do so for a reason. Not a bad thing don't get me wrong, having more options is always a good thing but I don't see it as a huge deal.
No your correct and they do go to consoles I just think its how they go about doing it what make it different. If UWP is a game changer and make porting as easy as that article is saying, it will be the fastest way to port games at a lower cost and can make more money on the season pass or mic
 
Rise of the Tomb Raider is a perfect example, IMO. They even developed a version for 360 that would have been seen as jaw dropping several years ago, before the new gen started. You also have a 4K version on PS4 Pro. Now, it's actually easier than ever to reach back to the Xbox One, since it's the same developer environment as Scorpio.

What is this mythical game that can only be achieved on a 4K machine, that cannot also be done at some arbitrary resolution and 30fps on Xbox One? Someone please tell me, because until then, I don't believe it. I love the small developer example. "Yeah, I'm a small developer, and I'd like to appeal to the smallest audience possible... even though I could have developed across two platforms for the price of one. I'd rather not make my money back on investment, please!". NO.
Exactly what I was trying to say but you did a mich better job of it.
 
What you say about big games is true. What this does is brings back the prospect of more of those mid tier games that have died off. MS will be able to take more risks with their first party but this may also translate to other developers. If you can develop for the PC but have the entire Xbox market available to sell to without additional development cost or time, it's big.

There are people in the industry that are unhappy with what MS is doing with this as well.
https://gamerant.com/xbox-project-scorpio-4k-uwp-pc-games-natively/undefined

Moreover, Microsoft also has an uphill battle when it comes to the perception of UWP. Yes, UWP development can make getting games on PC and Xbox One a simple process, but UWP has also been heavily criticized by industry heavy hitters like Epic Games CEO Tim Sweeney who says that Microsoft is “subverting the rights” of developers and publishers.

How Microsoft will combat that ahead of Project Scorpio’s launch is unclear, but the company will need to act in order to establish native 4K/UWP gaming as the huge selling point that it hopes it can be.
 
What you say about big games is true. What this does is brings back the prospect of more of those mid tier games that have died off. MS will be able to take more risks with their first party but this may also translate to other developers. If you can develop for the PC but have the entire Xbox market available to sell to without additional development cost or time, it's big.

I doubt it'll have any impact on 1st party development, indie devs already make a ton of games for consoles too. It will be interesting to see how many games of any quality that this brings to the platform.
 
It would certainly do away with the silly notion of games not being true exclusives if they're also on PC.

It would mean that there aren't any exclusives, it would mean that they'd say exclusive to windows or to MS but not xbox.
 
Is it really? most big games come to console anyway and those that stay on PC tend to do so for a reason. Not a bad thing don't get me wrong, having more options is always a good thing but I don't see it as a huge deal.

Yeah, no good games on PC. :txbrolleyes:

These Ponies have really been sticking their noses in Xbox threads as the eminent explosion of tear inducing Scorpio news approaches. They are praying for an Achilles heel in there somewhere.
 
Yeah, no good games on PC. :txbrolleyes:

These Ponies have really been sticking their noses in Xbox threads as the eminent explosion of tear inducing Scorpio news approaches. They are praying for an Achilles heel in there somewhere.

Nah you got it wrong. They're actually really excited and interested in Scorpio. Lol
 
It would mean that there aren't any exclusives, it would mean that they'd say exclusive to windows or to MS but not xbox.

The whole Console exclusive thing is silly fanboy fodder anyway. Some people view SF4 or Nier as PlayStation exclusives even though they're on PC.

I guess whatever's convenient.
 
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