Project Scorpio v4.0

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The Anandtech article is being broken down...and the summary is Scorpio bandwidth = PS Pro bandwidth in most situations because it's similarly bottlenecked. A lot of Scorpio potential bandwidth will be wasted. It's the opposite balancing issue that the OG Xbox One had. They said there's ways around it but they expect only MS first party titles to dance around the bottleneck. So there's expectation of parity for 3rd party games which Neogaf developer Matt has been saying for the past couple days.

Despite the tech guys saying so...I'm having a hard time believing MS would oversight a significant bottleneck two consoles in a row with all their resources and extra year of development. Maybe I'm being naive.

I would be stunned if that is the case. MS's marketing is going all in on 4K because it's a 4K capable box. This week the developer story is going to emerge where Scorpio is easy to design for while built around maximing the performance of existing engines. If the end result of all of this is box that checkerboards and has basically the same capability as a competitor then color me stunned. It doesn't even pass the sniff test.
 
All this yo-yo about the Scorpio specs is making me grumpy. Gaming shouldn't make you grumpy...unless you're dealing with online lag or died for the 100th time on a Soulsbourne boss. I'm just going to naively assume the best until proven otherwise.

Truth is even if it's a PS Pro with the extra features they talked bout, that's a lot more than OG Xbox One. It would just have to price accordingly to avoid pissing people off.
 
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All this yo-yo about the Scorpio specs is making me grumpy. Gaming shouldn't make you grumpy...unless you're dealing with online lag or died for the 100th time on a Soulsbourne boss. I'm just going to naively assume the best until proven otherwise.

Truth is even if it's a PS Pro with the extra features they talked bout, that's a lot more than OG Xbox One. It would just have to price accordingly to avoid pissing people off.

We just need E3 to come around so we can see the beautimus games in action.
 
By the way...did you guys listen to the recent Blackley interview? Launching new hardware is a way for Spencer to get extra funding for games. So it's probably a good thing for future Xbox exclusives that they'll be launching hardware more frequently.

The interview was especially cool if you've been gaming on Xbox since 2001. He was pretty candid.
 
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Xbox One's CPU runs 10% faster.

Assassin's Creed: Unity, in CPU bound instances, runs about 15%+ faster than the PS4 version.

That's cold proof that Xbox One's CPU performance is greater than the raw clock advantage.

SOURCE: http://www.redgamingtech.com/assassins-creed-unity-ps4-vs-xbox-one-graphics-frame-rate-comparison/

The PS4 also occasionally has higher then its raw specs advantage wise over the XB1 does that make it more efficient over all?. No it just means that due to some factors in a single game or two, that the difference in greater then it should be. A single data point barely means anything, do you perhaps have a trend somewhere?.
 
The PS4 also occasionally has higher then its raw specs advantage wise over the XB1 does that make it more efficient over all?. No it just means that due to some factors in a single game or two, that the difference in greater then it should be. A single data point barely means anything, do you perhaps have a trend somewhere?.

Show me a game where PS4's raw GPU performance is measurably 50% higher, as the raw GPU math says it should be.

Look at any comparison - the perf is usually in the ballpark of 30% better.

Unity is the only game we know of that's CPU bound, and it shows 15% improvement over PS4.

Therefore, even with ZERO additional data, you're wrong. My assessment is not unsubstantiated. You were incorrect.

As for as trends go, yeah - the trend is that PS4 is outperforming X1 by about 30%, not 50%.

That's further substantiation.
 
Here the article I referenced earlier where Anandtech is projecting Scorpio real world bandwidth usage to be in the same class as the Pros despite the significant theoretical difference.

"What makes things especially interesting though is that Microsoft didn’t just switch out DDR3 for GDDR5, but they’re using a wider memory bus as well; expanding it by 50% to 384-bits wide. Not only does this even further expand the console’s memory bandwidth – now to a total of 326GB/sec, or 4.8x the XB1’s DDR3 – but it means we have an odd mismatch between the ROP backends and the memory bus. Briefly, the ROP backends and memory bus are typically balanced 1-to-1 in a GPU, so a single memory controller will feed 1 or two ROP partitions. However in this case, we have a 384-bit bus feeding 32 ROPs, which is not a compatible mapping.

What this means is that at some level, Microsoft is running an additional memory crossbar in the SoC, which would be very similar to what AMD did back in 2012 with the Radeon HD 7970. Because the console SoC needs to split its memory bandwidth between the CPU and the GPU, things aren’t as cut and dry here as they are with discrete GPUs. But, at a high level, what we saw from the 7970 is that the extra bandwidth + crossbar setup did not offer much of a benefit over a straight-connected, lower bandwidth configuration. Accordingly, AMD has never done it again in their dGPUs. So I think it will be very interesting to see if developers can consistently consume more than 218GB/sec or so of bandwidth using the GPU."

So...326 vs 218. I feel like we're missing something. MSs engineers are not idiots.
 
Here the article I referenced earlier where Anandtech is projecting Scorpio real world bandwidth usage to be in the same class as the Pros despite the significant theoretical difference.

"What makes things especially interesting though is that Microsoft didn’t just switch out DDR3 for GDDR5, but they’re using a wider memory bus as well; expanding it by 50% to 384-bits wide. Not only does this even further expand the console’s memory bandwidth – now to a total of 326GB/sec, or 4.8x the XB1’s DDR3 – but it means we have an odd mismatch between the ROP backends and the memory bus. Briefly, the ROP backends and memory bus are typically balanced 1-to-1 in a GPU, so a single memory controller will feed 1 or two ROP partitions. However in this case, we have a 384-bit bus feeding 32 ROPs, which is not a compatible mapping.

What this means is that at some level, Microsoft is running an additional memory crossbar in the SoC, which would be very similar to what AMD did back in 2012 with the Radeon HD 7970. Because the console SoC needs to split its memory bandwidth between the CPU and the GPU, things aren’t as cut and dry here as they are with discrete GPUs. But, at a high level, what we saw from the 7970 is that the extra bandwidth + crossbar setup did not offer much of a benefit over a straight-connected, lower bandwidth configuration. Accordingly, AMD has never done it again in their dGPUs. So I think it will be very interesting to see if developers can consistently consume more than 218GB/sec or so of bandwidth using the GPU."

So...326 vs 218. I feel like we're missing something. MSs engineers are not idiots.

Honestly, I think the raw specs difference isn't what's truly interesting. No one outside of Microsoft's hardware engineers have every specific, and there will continue to be too much guess work to make theories meaningful.

What matters is the real world performance.

Real world performance, Scorpio is getting more than the 4.5x raw GPU spec increase over the X1 (as illustrated by the Forza tech demo) and we'll see what else is yeilded in real world performance over the next few months...

That's what's most interesting to me. I mean, there's literally nothing the PS4 Pro's hardware can do that Scorpio can't, so as far as hardware specs go - yeah - Scorpio beats PS4 Pro on every level... so that's no longer very interesting to me. Now, I'm really interested in the real world performance... and too early to tell just yet, other than all signs pointing to good.
 


The opening two clips from Digital Foundry says it all.

Q: Is Scorpio going to be better than the PS4 Pro?
A: Well...Almost certainly...Yes.

Q: Is there anything the PS4 Pro still does better or still could do better than the Scorpio?
A: Um...Well...Kind of....No.
 
This is sad Ms can't win with some people. They're calling out DF and MS as liars for the quickly hurried Forza6 demo on ultra settings as being BS? Now the difference in performance between pro and Scorpio is trivial while at the same time the minute difference between xb1 and ps4 in respect was/still is unprecedented? On top of this crap Scorpio better be cheap or nobody will buy it? What do they want MS checked every demand?

They can't have patience and need to downplay and spread filth pronto. SDF will do the same after E3 even when MS shows all of this to be true. Didn't some of these so called prophets also claim MS will throw in the towel? Lol... Instead of being impressed with what Scorpio is they come off as jealous children defending pro's shortcomings.
 
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Fair enough. But it seems like you may be talking yourself out of a purchase. Lol

I Personally did expect Zen based on the way MS talked down the Pro. But we'll see on upcoming deep dives what the system is capable of.

Nope not at all, just not over hyping it in my head like others are either. I'm keeping my expectations grounded in reality, I'd rather be pleasantly surprised than let down.
 
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The opening two clips from Digital Foundry says it all.

Q: Is Scorpio going to be better than the PS4 Pro?
A: Well...Almost certainly...Yes.

Q: Is there anything the PS4 Pro still does better or still could do better than the Scorpio?
A: Um...Well...Kind of....No.


Was anyone arguing against that? seems kind of a given.
 
Wait what?
When not every game on Scorpio is 4K I want a apology from everyone who is calling me a troll for stating this.
You do know MS has said they won't hold a gun to the dev's head for 4K. Now when a title isn't 4K you can conveniently what downplay scorpio's performance? You're a trip...
 
Flynn. When you say prototype do you mean 80% of final performance devkits or or the near final kits that cost $25,000 each.

I wasn't there when they showed the console perf to DF, but no SDK I've seen runs at full clock. They all run at 80% right now.
 
Yeah the horizon texture improvements on pro doesn't seem anywhere near the stuff I've seen for PC texture packs for 4k. Seems very modest with Horizon, but when I see a 4k high textures on PC, I'm pretty shocked at them, even that Forza shot gives you small idea of it.

I can see developers going the easy route for Pro/Scorpio going forward, but the easy route for Scorpio will yield much better results. I'm not saying third party games will hit 4k/60fps though, however:

ps4 pro 1440p-1800p medium settings 30fps
Scorpio 4k high settings 30fps

Thats how I see it going for games like Mass Effect, BF, RDR2 etc, big name games. Its probably too much of strain to customize the pro to do it and hit a 30fps.

Not all PC games get 4K texture packs either, those take up a decent amount of extra room on a HDD as well and can get pretty expensive for the dev to make. I know it's not the norm but the high res texture pack for the last fallout game was over 50gb and it doesn't even look that good IMO, well compared to the ugly base game yeah lol but not compared to most others.
 
You do know MS has said they won't hold a gun to the dev's head for 4K. Now when a title isn't 4K you can conveniently what downplay scorpio's performance? You're a trip...

Wouldn't someone get arrested for that? :p
 
Its crazy to see so many trying to downplay Scorpio before it even gets released. I know its hard to accept the fact that Playstation wont have the power edge anymore but damn. Ive said this before; anything that MS comes out with falls under heavy scrutiny. With Scorpio its not different. When the games are shown and released however, it'll clear alot of this up. I can't wait either. Some of these kats aregoing to have to be put on suicide watch. lol

It's not downplaying to be realistic with expectations, it's going to be the most powerful console on the market when it's released and probably hold that title for at least 2 years. You are going overboard about it to at least the same degree as you are saying others are downplaying it IMO.
 
Nope not at all, just not over hyping it in my head like others are either. I'm keeping my expectations grounded in reality, I'd rather be pleasantly surprised than let down.

You learned from being burned by the PlayStation 4 Pro?

I'm kidding!
 
Wait what?
When not every game on Scorpio is 4K I want a apology from everyone who is calling me a troll for stating this.
You do know MS has said they won't hold a gun to the dev's head for 4K. Now when a title isn't 4K you can conveniently what downplay scorpio's performance? You're a trip...
As usual, Val is nitpicking trying to make Scorpio look bad. Never has anyone at MS ever said every game will be native 4k on Scorpio.

It's amazing how Val wants to congratulate himself on something Spencer himself said last summer.

If anything, Val should apologize to everyone for trolling the Scorpio thread.

If Val wants to trumpet the anti-4k rhteric, he should aim his focus at Sony. A PS4 Pro 4k machine, yet doesn't have a 4k UHD and hardly any games even churn out at native 4k.

Yet, there hasn't been one time he criticizes Sony.

https://www.gamespot.com/articles/xbox-one-scorpio-wont-make-4k-mandatory-devs-could/1100-6441045/

Xbox One Scorpio Won't Make 4K Mandatory, Devs Could Make Performance Better Instead
Xbox head Phil Spencer has said that he won't mandate games to be 4K on Scorpio.
Last updated by Mat Paget on June 20, 2016 at 9:18AM


One of the bigger news stories to come from E3 was the announcement of Microsoft's Project Scorpio, a more powerful Xbox One that can run games at 4K resolution. However, Xbox head Phil Spencer has since said that he won't make it mandatory for every game to run at 4K.

When asked on Twitter if developers can instead go for 1080p with 60 frames per second and "massively upgraded visuals," Spencer replied, "We'll talk more about this later, but we never said we'd mandate 4K frame buffer, we won't."
 
You do know MS has said they won't hold a gun to the dev's head for 4K. Now when a title isn't 4K you can conveniently what downplay scorpio's performance? You're a trip...
LOL haha the spin is real
When it doesn't happen its because it won't be able to in those circumstances.
 
As usual, Val is nitpicking trying to make Scorpio look bad. Never has anyone at MS ever said every game will be native 4k on Scorpio.

It's amazing how Val wants to congratulate himself on something Spencer himself said last summer.

If anything, Val should apologize to everyone for trolling the Scorpio thread.

If Val wants to trumpet the anti-4k rhteric, he should aim his focus at Sony. A PS4 Pro 4k machine, yet doesn't have a 4k UHD and hardly any games even churn out at native 4k.

Yet, there hasn't been one time he criticizes Sony.

https://www.gamespot.com/articles/xbox-one-scorpio-wont-make-4k-mandatory-devs-could/1100-6441045/

Xbox One Scorpio Won't Make 4K Mandatory, Devs Could Make Performance Better Instead
Xbox head Phil Spencer has said that he won't mandate games to be 4K on Scorpio.
Last updated by Mat Paget on June 20, 2016 at 9:18AM


One of the bigger news stories to come from E3 was the announcement of Microsoft's Project Scorpio, a more powerful Xbox One that can run games at 4K resolution. However, Xbox head Phil Spencer has since said that he won't make it mandatory for every game to run at 4K.

When asked on Twitter if developers can instead go for 1080p with 60 frames per second and "massively upgraded visuals," Spencer replied, "We'll talk more about this later, but we never said we'd mandate 4K frame buffer, we won't."
When you're the one moving the goalposts you can pretend you're not so butt hurt I guess? As far as Sony goes they sold more consoles so they can do no wrong by him.
 
Do you people ever sit back and think....

"Why the hell am I arguing about this with this person?"

I swear it is always the same group of people. FFS the Scorpio is more powerful than the PS4 Pro. Now all we need is for the games to show this.
It will be alright guys.

The world will continue to spin....and coincidentally the spin from others will continue as well. Its like clockwork. Don't waste your time on something you know will always propagate an argument.
 
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