PS5 Pro - 2024?

They really going to do 'new' versions of The Last of Us 1 and 2 aren't they.....
They’ll charge extra for the upgrade, but you won’t be able to do it digitally at launch, they’ll want you to by it outright again. Like Spider-Man and tlou again 😆

Or just wait for the rerelease remake remasters directors cut on ps6

 
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Yeah 40fps/120hz in all games would be amazing. Imagining GTA 6.

60 fps option for response- sensitive games.
 


In layman's terms, a current 1080p title on PS5 would move to 3840 x 2160, or a game that is GPU limited to 42 fps would now be able to hit 60 fps. But the biggest boost comes in that PSSR and dedicated ML hardware, which will be able to increase image quality resolutions without requiring double or more pure hardware muscle. Much like the Tensor cores on Nvidia’s GPUs, this dedicated GPU silicon will take a lower target resolution output – say, 1080p – and upscale that via machine learning reconstruction to a 4K output, all for only the cost of a few milliseconds in rendering time.

Not only does this machine learning system provide a vast increase to all games’ image quality, unlocking 4K (and possibly even better) resolution, but it also solves the issue for higher bandwidth and GPU performance, as this data is inferred rather than rendered. All this means that the PS5 Pro will provide a better-than-4K quality output to your screen at a far lower performance and bandwidth penalty.

The other piece of the graphical pie is, of course, ray tracing. Based on Sony’s own patent and developer documents, the PS5 Pro’s new GPU also offers a base 2x increase to ray tracing performance via improved hardware. In specific circumstances, it can even reach up to a 4x increase.
 

It's the PS5 Pro graphics details I'm going to concentrate on today because the information casts an interesting new light on the upcoming console - and may deliver clarity on some of the question marks surrounding GPU performance and backwards compatibility with the existing PS5. Leaked specifications, derived from Sony's developer portal, suggest that the PS5 Pro has 30 WGP (Work Group Processors) delivering 33.5 teraflops of performance. This is up against the standard model with 18 WGP offering up an equivalent 10.23 teraflops.

On the surface level, that's an extra 227 percent of performance, except that the same Sony documents suggest only an extra 45 percent of actual game throughput. Part of the explanation comes from the RDNA 3 architecture with its dual-issue FP32 support, which doubles the amount of instructions processed, but which does not typically double game performance.

This means that the stated 33.5TF does indeed suggest a slightly lower clock-speed for the GPU in the region of 2.18GHz - which may be the case in general operation, but the new information also reveals that the PlayStation 5 Pro can boost higher than its standard counterpart, to a maximum of 2.35GHz (a theoretical maximum of 36.1TF). However, similar to the original PS5, system performance is limited by a power ceiling, so it's rather rare for the GPU to hit that maximum and only certain games will boost that high. Bearing in mind the surfeit of compute power for standard PlayStation 5 games, we must assume that the slight reduction in general clock speed (just under three percent) likely makes no difference, while the 'ultra boost' mode should instead deliver much more graphics throughput for existing titles.

The cache structure of the new GPU changes in some areas. The 4MB of L2 cache per WGP remains the same, while L1 doubles from 128KB to 256KB to accommodate the larger numbers of compute units per shader engine. L0 cache also improves from 16KB to 32KB, which Sony says is to accommodate higher ray tracing performance