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Quantum Break Review
Remedy Entertainment is one of the most revered companies in gaming; they started their legendary career with 2001’s
Max Paynewith a sequel coming in 2003 and the cult-classic
Alan Wake in 2010. It’s been six years since their last retail game and fans have been eagerly awaiting to see what the company has to offer in their newest game,
Quantum Break. Well it’s safe to say that
Quantum Break continues Remedy’s streak of great games;
Quantum Break offers both a great game play experience and a great story experience.
Quantum Break being a linear game that focuses on story is a nice breath of fresh air in the current state of gaming. Most "insert ambiguous term here" games currently either focus on multiplayer or expansive open world experiences that flood you with tasks to do. A game that keeps you on one path almost seem ancient today, but
Quantum Break proves that the old ways can definitely work nowadays.
Graphics
Quantum Break is a graphical powerhouse, I was constantly amazed by what my eyes were looking at. The environments are beautiful and full of detail. This is a world that feels like it’s lived in; offices are crammed full of items that make them seem like real offices, company buildings feel like they’re tightly run and a crazy scientist’s secret hideout is just as messy as you’d imagine. Remedy clearly put a lot of time in making the world of
Quantum Break feel real and it pays off, helping the game feel that much more immersive.
Perhaps the most impressive part of
Quantum Break‘s graphics are the character models. All of the characters in the game are based off of real actors and the graphics definitely hold up; there were several times throughout the game where the in-game graphics almost looked real. It is an incredible feat and the choice to model the characters after real, recognizable actors definitely showcases how good the graphics are since you have something to base what they should look like off of. The only part of the characters that looked off to me was the hair on female characters, it looked really stiff at times. But that’s just a minor detraction from how good this game looks.
The character animations also look incredible; the characters move like real people, it’s fun to see video game characters move around so realistically. The combination of the graphics and animation makes sure the switch between the game play portions and the in-game live action show isn’t jarring.
Game Play
Quantum Break isn’t just a game that looks pretty, it’s a game that’s also a blast to play.
Quantum Break is also very much the successor to
Alan Wake as Remedy took most of the complaints from
Alan Wake and made sure they weren’t present in their latest game.
At its core
Quantum Break is a third person shooter, but the added bit of superhero game truly makes the game stand on its own. The game’s protagonist, Jack Joyce, gains time related powers at the beginning of the game and he utilizes these powers to try to save the world. These super powers add a much needed variety to the game play; Jack has several powers that includes freezing enemies in their tracks, creating a shield to stop enemy gunfire and to dash away from enemies among others.
Players must learn how to use these powers effectively to progress through the game; the game is designed around these powers, you can’t just make it through the game by shooting your way through things. The powers also get upgraded versions that you use by charging the normal powers up; this helps the game from feeling repetitive and helps make you think on how you should use your powers in battle. This makes the game feel different from most other third person shooters as well, which have you hugging to the sides of walls. You can hug walls if you want in
Quantum Break but there were only a few situations where I found that a better idea than going crazy with Jack’s powers.
Quantum Break also addresses my biggest complaint about
Alan Wake, being repetitive.
Alan Wake is a great game but fighting the same enemies over and over again with the same five guns did get a bit repetitive by the end of the game.
Quantum Break fixes this by adding a good variety of enemies and weapons. There are multiple types of enemies that get introduced all throughout the game; these enemies help spice up the game play in different ways. You have your normal generic grunts, but you also have heavily armored enemies with shot guns and LMGs that take more time to take down; there’s also special enemies that aren’t effected by some of your powers so you’ll have to take them out from a distance.
The shooting segments are also broken up by platforming sections and puzzles that also help the game from feeling repetitive. These sections are a nice break from the action of the rest of the game, especially the puzzles which require you to use Jack’s powers in unique ways. Remedy could’ve easily had the game just be a series of shooting ranges but they went that extra mile to make sure players don’t get sick of the core game play.
The levels are very well made; they’re designed around the use of your powers, I never felt like a section of the game was poorly designed. The game was a blast to play through in all of its sections. However, the parts that stood out the most were the time stutter sections; throughout the game there are sections where time is frozen and Jack must make his way through these areas. Some of these sections are platforming segments, while others are action segments but they’re all super fun to get through as well as being a visual spectacles.
Story
Perhaps the most impressive part of
Quantum Break is its story; the game blends in-game story telling and a live action show almost perfectly.
Quantum Break is about our hero, Jack Joyce, trying to save time after a time travel experiment goes wrong and threatens to stop time as we know it. Along the way Jack battles an evil corporation who has their own plans on how to deal with the crisis. The story is just as interesting as it sounds and will keep you hooked from beginning to end.
The game stars several recognizable actors including Shawn Ashmore (
X-Men) as Jack Joyce and Aiden Gillen (
Game of Thrones, The Dark Knight Rises) as the game’s antagonist, Paul Serene. Everyone brings solid performances; I was never once taken out of the game because of bad voice acting, this is quality acting. But Aiden Gillen is the star of the game as hebrought his A-game to
Quantum Break and it really shows; Paul Serene is interesting, charismatic and scary all at the same time, he’s easily the best character in the game and one of gaming’s best villains in a while.
You briefly control Serene in one of the more interesting aspects of the game, the Junctions. These are segments of the game where you play as Serene and make decisions that change various aspects of both the game and the show. This helps the game’s replay value, as you’ll want to play through the game at least twice to see all of the different outcomes.
The story is split into two with the in-game story following Jack while the show follows a separate set of characters who cameo within the game. This is a smart choice as it makes sure that anyone who decides to skip the show won’t be confused by the state of the story when the game resumes.
However, I wouldn’t suggest skipping the show as it is surprisingly good. When
Quantum Break was first announced along with a show being attached, I was worried. It’s such a strange idea and I really didn’t think the show would be worth watching, but it turns out I was wrong. The
Quantum Break show gives a background to the events of the game that make you realize this situation is larger than just Jack; just like the game, the show is full of solid performances, though I did feel the acting wasn’t as good as the in-game stuff. The production value of the show was surprisingly good; I expected something more in-line with cheesy SyFy shows, but it looked and felt like something you’d see on basic cable like
24 or
Prison Break.
Verdict
Quantum Break is a full package; a great story, beautiful graphics and fun game play. I have almost nothing negative to say about this game, it lived up to all of my expectations and even exceeded some of them. The only things I wish were different are that the game should be a bit longer and should’ve included a Horde mode, but that’s because I enjoyed the game so much and wanted to experience more of it.
Quantum Break is easily one of the best exclusives this generation, not just on Xbox One but on every system. It’s a must-buy for anyone who’s looking for something different from the rest of the "insert ambiguous term here" games currently coming out. Remedy’s done it yet again.