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Best looking racing game of all time. Borza Horimeh can't handle the the sheer amazity of Drive Club. F*ck, I just realized it's a combination of two of my favorite movie, Drive and Fight Club. Drive Club is Brad Pitt and Ryan Gosling hot. Win winner, chicken f*cker.

That's kinda gay.
 
Heard it was too short and limited, and that short span was mostly dedicated to driving and talking.

Thats what I've heard as well, also that the game had no reason to be open world. I guess there were no side activities or anything to do outside of missions, many of which consisted of driving NPCs from points A to B.
 
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Tells me all I need to know about the game play which is that this game is NOT "Mafia". How did we go from car accidents being able to kill you to being able to jump out of a speeding car going 60MPH, doing a roll, popping up and walking around like no f*cks were given? lol
 
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2545088


Tells me all I need to know about the game play which is that this game is NOT "Mafia". How did we go from car accidents being able to kill you to being able to jump out of a speeding car going 60MPH, doing a roll, popping up and walking around like no f*cks were given? lol

Reminds me of "Just Cause" kinda.
It's the opposite of this :
 
Totally surprised this sold 2 million without PSN plus downloads.............the game is a looker but it stinks.

You couldn't buy a PS4 without Drive Club in Europe for a pretty long time.

Now I'm not saying bundles are bad, but with how well Sony does in Europe every month you can pretty much figure out why these numbers are so high for this game.
 
I can only imagine if DriveClub came out on the X1. You wouldn't be able to walk into a GameStop without copies of Forza Horizon 2 falling off the shelves at your feet. Everybody be trading that s*** in for da pinnacle.
 
You couldn't buy a PS4 without Drive Club in Europe for a pretty long time.

Now I'm not saying bundles are bad, but with how well Sony does in Europe every month you can pretty much figure out why these numbers are so high for this game.
In before bundles don't count week.
 
In before bundles don't count week.

Never said that. I actually said bundles are not a bad thing. However there is a difference between selling because your game is good and selling because you had to get bundled.
 
Never said that. I actually said bundles are not a bad thing. However there is a difference between selling because your game is good and selling because you had to get bundled.
It wasn't directed to you.
 
I'm not a racing game fan, but I think the game is bloody beautiful in action. Especially during storms.

One of the good things about games like Drive Club, whether you like the game or not, is that it forces the competition to lift their game also.
 
Woolfe: The Red Hood Diaries has not been the triumphant indie success story its creators had hoped for.


woolfe_the_red_hood_diaries.jpg


Woolfe: The Red Hood Diaries developer Grin has called it quits, shutting up shop and revealing it is incapable of delivering on promised Kickstarter backer rewards.

Kickstarted in 2014 to the tune of $72,000, and further funded by a Steam Early Access release in January, Woolfe has not sold well enough to keep its developer solvent.

“The team is now dismantled and we have requested bankruptcy unable to pay outstanding bills,” founder Wim Wouters said in a blog post.

Wouters said negative response has scared off possible publisher support, and Grin will not be able to develop the promised second volume. It is offering the project’s source code, all assets created to date and the Woolfe IP for sale in the hopes that someone else will continue its dream.

Grin cannot even afford to post those crowdfunding rewards it has already produced such as stickers and posters; to manufacture the artbook and and DVD case; or to distribute the soundtrack.

“We have literally no money whatsoever to pay for stamps, let alone print the artbooks and DVD cases,” Wouters said.

As for what wrong, Wouters didn’t spin a sob story: Woolfe didn’t sell because it wasn’t good enough.

“At first we could not believe that our baby was not more successful, in our emotions we started looking for explanations not related to the game,” he said.

“Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big studios are giving players a false sense of value. How could less than $10 be to expensive for a beautiful game like Woolfe? How could this be our fault?

“Of course none of the emotional excuses above are the reason of our mixed Steam rating. We can only blame ourselves.”

The full post is a really interesting – and painful – read, as it paints a picture of a studio which bit off far more than it could chew, and a team that is heartbroken over an ignoble end to its aspirations. There’s also discussion of some of the primary criticisms aimed at Woolfe and how they relate to design and development difficulties, although Wouters humbly accepts their legitimacy.

Grin Studios was a Belgium team established in 2002, and should not be confused with the similarly named Swedish team responsible for Bionic Commando, which shuttered in 2009.

Continue reading...
 
I never knew the game released. At least I don't believe I knew. This is sad.
 
That's really sad. There's risk with every kickstarter you invest in, and we pretty much only he's about the success stories.

I hope that everyone involved in the project can afford to look after their families, their homes, and themselves.
 
I think GRIN made the PC versions of GRAW1 and GRAW2.

They sucked.
 
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It was one year ago today that PlayStation 4 owners were first treated to something meant to be a teaser for an upcoming game, but instead became an award-winning bit of frightening distraction.

It was soon discovered that P.T. (Playable Teaser) was designed to announce Silent Hills, an ambitious new offing in the Silent Hill franchise by Hideo Kojima and Guillermo del Toro.

The haunting teaser, which has players endlessly journeying down the same hallway in the same creepy house trying to discover what happened there, was downloaded more than a million times in a month.

But then in April, Konami announced it was canceling the game, a victim of the fallout between Kojima and publisher Konami. P.T. was pulled from the PlayStation store...

Continue reading…

Continue reading...
 
Kojima can do it all. Amazing to see him outclass the horror staples in this industry who've been doing this for the past 20 years.
 
The YouTube videos I saw of this game, were terrifying. Its sad that this game didn't get a chance to shine.

I hope this goes down in history as "best demo ever"
 
there were people selling their PS4's on ebay that has this demo installed after it was taken down for thousands of dollars. lolol.
 
I think GRIN made the PC versions of GRAW1 and GRAW2.

They sucked.

Two different game studios with similar names :

https://en.wikipedia.org/wiki/Grin_(company)




Biography
GRIN was founded in 2002 as a research and development studio for online and browser-based games and applications. For over a decade, GRIN’s interactive creations were used for installations, events, campaigns and educational purposes - mainly for clients. Over the past few years, GRIN invested in its creative independency with a series of mobile games for preschoolers and now Woolfe, the studio’s first big indie-title for PC and console. Though diverse in outcome, GRIN’s portfolio is characterized by an insatiable hunger for new technologies and opportunities in interactive storytelling.

This was their first and last game for pc.
 
there were people selling their PS4's on ebay that has this demo installed after it was taken down for thousands of dollars. lolol.

I was on craigslist one day looking for a used ps4 and a local seller wanted $800 for one with P.T. demo and couple other games. I was like this seller is crazy so I texted this seller "Is that a price mistake because I can get a new PS4 for half of that" and the seller texted back "Do complete listings on eBay to see why" lol.
 
I just want a great Silent Hill game this gen. I don't care if it's Silent Hills or Silent Hill 7. Call it whatever you want and just give it to me.
 
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