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Other gaming industry Q.A. testers have echoed these points, citing crunch as a continuing problem and arguing that the industry gets away with paying them less because of the allure of its products and the idea that they should be happy to earn an income playing games. Workers say the mind-numbing process of repeatedly testing specific actions for glitches is far different from playing a game for fun.
When I started as a developer for car audio. I have to test life time test of buttons by pressing each 5-10K times. They were too stingy to use robots. You cannot watch youtube or something as you need to remember the count. It will takes days to finish one model. We did most of the testing as well, oprtical measurements, dimension measurements,produce the technical drawings, talking with business partners, check physical parts etc ON top of designing the audio system.

The complain cited from Q.A team is that they have to do a repeated task for gliches? If this is their best argument, I don't think they are selling themselves well.
I can hire someone from India to do the same & report if there are gitches, & pay them a faction of the cost. People are not paid how physically hard their work are, otherwise people working in constuction & labor work will be best paid. People are paid base on the value they bring, & how easily replaceable they are,

If the QA team are not only able to find glitches, but also solve the gitches, without returning to the programer, then they have far more value. If tehy can provide more than report bugs & gitches, but also analysis statistically perception of the gameplay, feel of combat with statistical information, & pinpoint wher to make changes, what changes, & even ideally, test these changes (like incraese/reduce amount of ammo, mob density) then there is more value, & deserve as much pay as developers.
 

Phil Spencer started gaming in the era of cartridges and floppy disks; he even sold them at a place called Computer Mart before joining Microsoft Corp. as an intern in 1988, doing software development for Windows. Now he's in charge of the company's top consumer business, best known for franchises such as Halo and Gears of War.

Acquiring Activision, the maker of megahits Call of Duty and Candy Crush, catapults Microsoft to No. 3 on the list of biggest global gaming companies, behind Tencent Holdings Ltd. and Sony Group Corp., according to the company.
 
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