Then that's a poor reviewer.I've read reviews that sounded like they really liked the game, but the score didn't reflect what was written. And vice versa.
Then that's a poor reviewer.I've read reviews that sounded like they really liked the game, but the score didn't reflect what was written. And vice versa.
Review scores will always have these drawbacks. There's no way around it. You can cite all the limitations and problems you like (I know the list as well as anyone), but if you want a simple way to summarize an evaluation, there is no better, simpler way than a number.
Granted, if you want all the information, you can read all the reviews. Sure, of course. That's not what I'm talking about, though. I'm talking about the summarizing process. How do you "sum up" your assessment. A grade? A category? A number? A set of stars? A paragraph? A tweet? What I'm saying is, the numerical/star system has advantages that the others don't. That's why these systems are in place everywhere you look, and why, despite their limitations, they are never going away (in fact, they're becoming more popular all the time).
but it isn't a summary at all, which is my point. A number does not summarize a 10 paragraph review in any way. You may read the review or play the game and feel the number is fair, but it does not summarize the pros, the cons, it does not reflect the reviewers position on features or bugs, etc.
You say if you want all the information then read the reviews, but you have to read the review anyway to put the number in any real context. A number of 88 on its own is pretty much worthless. You may say it shows that the is game good, but does it really? How many high rated games have you played that you just didn't like, games like watchdogs for example. How many games have you played with low scores that you loved. Plenty on here are enjoying the crap out of Destiny & Dying light. despite there relatively low scores of 76 & 73.
A number on its own is worthless. It doesn't tell you a thing. It would be like Einstein coming out and saying here is my theory of relativity, E=MC squared. On its own the mathematical equation is worthless, only when you read his thesis does it make sense and then be applied.
It is a summary. A one-point summary. That's the whole point, purpose, and intention of it -- to encapsulate the reviewer's sentiment in a single point of data. It can be a number, it can be a category, it can be a set of different colors. You can continue to argue that these are poor summaries, and that they do not do justice to the whole of the review (which is fine, and I agree, but that's a different subject and not one I'm interested in rehashing) -- but they are still summaries. That is their purpose.
A numerical rating is not worthless. They have several advantages. Again, that is why they are so popular.
I give your post a 5.0.
Bring Uncharted 4 to the Xbox One so i can sell my PS4 please.
Oh yeah..
Love the back tracking in this thread .
but since dx12 will make no difference for x1, why would a low level opengl api make a difference for the ps4...unless its using the double standard.Next Gen OpenGL. Calling it right now. MS/DX12 be worried because Sony will be utilizing it.
Gamebryo is a solid game engine. Yeah it has quirky physics and on consoles it can have a mediocre frame rate sometimes (it must hit the teens when it's a clusterfuk of stuff going on), but it makes up for it with awesome scale and visuals.Saw this post on NeoGAF. Interesting......
I feel like a broken record, but people keep bringing it up.
Bethesda is not going to stop using Gamebryo. They've been using it since the development of Morrowind (when it was called NetImmerse). It's a critical part of their tech, and has been for nearly two decades.
This is not a bad thing, and Gamebryo is not a bad engine. There are plenty of other games (Epic Mickey, El Shaddai, Rocksmith, Catherine) that use Gamebryo and don't have the same problems that Bethesda's games do. Bad animations are not Gamebryo's fault. High levels of bugs are not Gamebryo's fault. Bethesda's games are huge and complex, and they need better QA.
If, despite all this, you are seriously saying, "They'd better abandon Gamebryo or I'm done," then you might as well quit now, because the use of NetImmerse/Gamebryo/Creation is a foregone conclusion.
/rant