Ok I took your advice. I switched to Performance RT mode. It does feel smoother that is for sure and less slow down during intensive scenes. Don’t really notice much RT though unless you are stopped, but I don’t care about RT personally. All I’m focused on is the game play the entire time.You should at least try out the other graphical options. In the DF video above its stated that even more so than Miles Morales the Performance RT mode is the best option to play as it seems like the game's graphics were tailored for RT reflections.
At least check it out. But by all means play how you feel most comfortable.
Ok I took your advice. I switched to Performance RT mode. It does feel smoother that is for sure and less slow down during intensive scenes. Don’t really notice much RT though unless you are stopped, but I don’t care about RT personally. All I’m focused on is the game play the entire time.
I’m further in the game now. It’s a cute fun game but Miles Morales is a lot better IMO.
The team was surprised at how fast the SSD was and the amount of ridiculous things it allowed during the developement
"It wasn't just we could issue requests faster to this drive but we can batch up our requests and it will manage and prioritise itself, we can think about prepping things in memory ready formats because they can be slapped right into the unified memory".
The concern moved on from the slow disk drives to how fast can their engine support this kind of bandwidth.
On PS4 they would make the data as small as they can so they could better effectice bandwidth reading from the disk but there was no concern like this with the PS5 thanks to the hardware decompression.
Switching between dimensions was reliant on the SSD and each level took up all the avaible space on RAM so memory was filled within under a second when switching and each level was retained at full quality level.
By pulling data straight from the drive, it allowed them to create more complex worlds and freed it up a lot of concern for the designers and giving them significantly freedom and creativity.
FInal remarks on the SSD "I'll just say that we have ways to go in terms of leveraging it completely, there is a lot of features and some performance on the table which where not comfortable leaving there and going foreward we'll be trying to get things of the disk even faster".
Nah, it's got several levels of pedal assist and also has gears. I can turn off the motor all together if I so desire. You can wear yourself out as much as you'd like, or just have a really nice casual ride.Don’t you feel you are missing out on exercise by having electric?
I hadn't been on a bike in 22 years until yesterday, but I've put in 30+ miles on lit already now. I was going super slow at first, but got comfortable with it pretty quick. I've been up to about 26 miles per hour on it downhill, max motor speed is 20 mph.Do you have to break it in or can ya go all out at what you dare?
Well it doesn’t have the same slow down in performance mode now that I switched. It’s smooth as silk now in my experience.The performance in all 3 modes are rock solid according to DF/NxGamer.
According to John, the Fidelity and Performance mode were boring to analyze because there were no dips that he could notice except for the extra choice frame that Insomniac put in between cutscene transitions to ensure consistency that has nothing to do with cpu/GPU loads. They were rock solid 60 and 30 fps. In performance RT, John said the most he noticed was 1 framerate drop to the 58-59 in one part of a world. The DRS that Insomniac implemented really helped with maintaining that target 60 fps so any mode you play would be able to have a smooth experience throughout the game.
Having said that, performance RT is still the mode DF recommends gamers play through to get the best experience in their opinion.
Performance Mode is supposed to look a little different from Quality mode, of course, because the former focuses on sticking to 60 frames per second and the latter focuses on visual fidelity. But several folks on Reddit noticed that the colors also suddenly looked off when they enabled performance mode, and as user johnnyspliff discovered, it seems to be related to the way PS5 handles 120hz mode and HDR. If your TV supports 120hz, it looks like Rift Apart can automatically disable HDR to try and run at 120hz mode in 1080p - though the game may or may not actually run at 120 frames per second, depending on your particular setup
Fortunately for folks who are running into this issue, it's pretty easy to fix it on your end: just head into your PS5 settings menu and disable 120hz mode. This will keep Rift Apart running at 60 frames per second with HDR enabled and the intended visuals intact. Hopefully Insomniac Games will put out a patch soon to iron out these issues - though it must be said, as launch day glitches go, this one is pretty mild.
Finished the story today but completion rate isn't all that high, still a lot of stuff for me to find etc but it took 13 hours to get through the story with very little exploration. I think I did like 3 of the side things for armor pieces or so but the game isn't short it's about average.
I haven't tried the 60fps RT mode yet, played the whole thing on Fidelity, I'll probably do a 2nd playthrough and do that on perf/RTSounds about right. I'm about probably 9-10 hours in now and about to head to planet 8. I am trying to get all the collectibles along the way too for that platinum.
This game looks so beautiful in that RT + 60 fps glory. I tried fidelity for a bit in the beginning and that blew me away visually. Was literally like a Pixar film with that cinematic 30 fps. But during gameplay, no question that 60 fps felt much better.
I haven't tried the 60fps RT mode yet, played the whole thing on Fidelity, I'll probably do a 2nd playthrough and do that on perf/RT
I’m cutting straight to the chase today. I love. This. Game.
So rarely does a piece of entertainment tick all the boxes: It looks good, it feels good, and it’s entertaining as hell.
Ratchet and Clank: Rift Apart not only ticks those boxes but confidently obliterates them in an explosion of colour, dazzling set pieces and snappy dialogue.
We’ve come to expect a lot from Insomniac Games, the inventors of the Ratchet and Clank, Spyro, and the comic book devotees that brought us two of the greatest superhero games in Marvel’s Spider-Man (201 and the follow-up Marvel’s Spider-Man: Miles Morales (2020).
This time around, Insomniac has delivered the best PlayStation exclusive since God of War 4 and the best platformer outside of Nintendo’s Mario galaxy.
Like Pixar, but better
The best way to describe this game is like an interactive Pixar movie. This is a visually dazzling world where family friendly, cartoonish innocence meet excellently timed jokes that only the grown-ups would get.