Forza 5 reveal versus the actual launched game?
Those crowds were photorealistic, you monster!
Forza 5 reveal versus the actual launched game?
DS4>that over priced controllerXbox One has the best controller and backwards compatibility. Nananabooboo! (sticks thumbs in ears and wiggles fingers at OP).
http://www.xbox.com/en-US/xbox-one/accessories/controllers/elite-wireless-controller
Only info,I noticed you left out UC4.
There are two things that you can never accuse Guerrilla Games of doing...
1) Making a game that is anything less than a technical marvel of beauty, with top of the line industry setting standards...
2) Making a game that isn't terrible.
I'm just glad that I'm not any of you. Today's gamers are so jaded and hard to please. I thought that most of the games looked great across the board. I've never seen so many ridiculous hang-ups as I have so far this generation.
Killzone 2 was terrible?
The only terrible game they have ever made was their first, Shellshock Nam: 67'. The Killzones have been average to great.There are two things that you can never accuse Guerrilla Games of doing...
1) Making a game that is anything less than a technical marvel of beauty, with top of the line industry setting standards...
2) Making a game that isn't terrible.
Nope.
Look back. Sony sold it as if it was real-time, representative of what players would see in the game. I'm not being disingenuous, you're being naive. Sony and ND meant to lie. They meant to mislead... And it worked.
I don't want to encourage anything, but Flynn is legit on this. It's not even a new thing.
Casting ourselves back a while I can't find the article, Naughty Dog did admit Uncharted Drakes Fortune "fell short" of their targets when they the latest screens hit
Naughty Dog says "the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all. The only difference between the cutscenes and in game is a little higher quality lighting and shadowing"
So better lighting, no tearing (UF was known for that) no- framerate dips, 16x AA, 8 X AF - otherwise exactly the same....rendered using 8 PS3's
Fast forward to 2008, VGA awards - Uncharted 2 is announced with a trailer
Naughty Dogs lead graphics artist tweets
"Yes, the trailer was all rendered real-time in our engine" said Diamant.
I knew he was lying.
Fast forward to the games release in 2009, all the major cutscenes (including the one in the initial trailer) are pre-rendered videos.
Uncharted 3
Same deal as Drakes Fortune,
It also shipped without the motion blur from earlier demos.
The Last of Us reveal trailer - Naughty Dog says "All in Engine"
As it turns out, pre-rendered cutscenes again.
Skipping slightly ahead to The Last of Us Remastered.
Naughty Dog's Creative director Neil Druckman says "The Last of Us on PS4 will use cutscene-resolution character models"
Digital Foundry says
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.
So if there's a yawning chasm between the real-time and the pre-rendered cinematics - which Naughty Dog claimed are in engine - in the remastered game, how big was it on the PS3 version?
And lastly Uncharted 4.
Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Backed up by Corinne Yu
Targetting 60fps
Unsurprisingly
Oh at 30fps instead.
Fool us 17 times Naughty Dog...Shame on you still.
I noticed you left out UC4.
I don't want to encourage anything, but Flynn is legit on this. It's not even a new thing.
Casting ourselves back a while I can't find the article, Naughty Dog did admit Uncharted Drakes Fortune "fell short" of their targets when they the latest screens hit
Naughty Dog says "the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all. The only difference between the cutscenes and in game is a little higher quality lighting and shadowing"
So better lighting, no tearing (UF was known for that) no- framerate dips, 16x AA, 8 X AF - otherwise exactly the same....rendered using 8 PS3's...because ?
Fast forward to 2008, VGA awards - Uncharted 2 is announced with a trailer
Naughty Dogs lead graphics artist tweets
"Yes, the trailer was all rendered real-time in our engine" said Diamant.
I knew he was lying.
Fast forward to the games release in 2009, all the major cutscenes (including the one in the initial trailer) are pre-rendered videos.
Uncharted 3
Same deal as Drakes Fortune, there were changes to the final visuals
It also shipped without the motion blur from earlier demos.
The Last of Us reveal trailer - Naughty Dog says "All in Engine"
As it turns out, pre-rendered cutscenes again.
Skipping slightly ahead to The Last of Us Remastered.
Naughty Dog's Creative director Neil Druckman says "The Last of Us on PS4 will use cutscene-resolution character models"
Digital Foundry says
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.
So if there's a yawning chasm between the real-time and the pre-rendered cinematics - which Naughty Dog claimed are in engine - in the remastered game, how big was it on the PS3 version?
And lastly Uncharted 4.
Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Backed up by Corinne Yu
Targetting 60fps
Unsurprisingly
Oh at 30fps instead.
Fool us 17 times Naughty Dog...Shame on you still.
That is because it has not come out yet.
There's by the way a second demo the press got to see of the game and said to be even more amazing.
I'll answer this question by posing another. Will the campaign be 60 FPS? If not, then it has been downgraded from what they promised.
And my response to "But they're aiming for 60fps in multiplayer"....was this a multiplayer trailer?
"What do you personally think, it's real this time or going to get downgraded before release?"
My personal thought is that Naughty Dog deliberately - perhaps by employed requirement - avoids (is told not to) using the terms "real-time" by SCE Marketing. "It's 100% in engine" or "It's not CGI" is their schtick and they rely on the gullible to obfuscate the terms to imply real-time.
What I believe regarding Uncharted 4 is that the video I linked below was an offline render (pre-rendered video) It's getting harder to see, but it totally, TOTALLY wasn't real time. I can tell the difference (mainly due to composition of the shot)- It was done in the same vein as the PS3 games (basically the assets are 1:1, but the AA, AF, lighting and animation are all previsualised, and thus using the same assets mean very little ) and ND said they would be doing real time cut scenes got merged.
But we've seen the game now, we know what it looks like. It's not at the promised framerate and the graphics are ...ohh about 75% of the initial trailer, which if you aren't looking close enough could be considered 95% as close
By the way , i don't believe there was much difference between TLOU at E3 and finished product, correct?
Someone thinks the AI was downgraded. But no not between E3 and release. But between the first trailer and the actual in game visuals. It couldn't be more obvious if they had a watermark.
Yeah it's clear as day that this is not what was promised, it looked insane last year and that is definitely gone. While there ARE lighting differences though, cause the new footage is daytime and the 2014 E3 video was nighttime, but still, that shouldn't mean differences of night and day, no pun intended. The thing with these Horizon an U4 demo's is, it said it was captured from a PS4. I don't remember if they ever claimed that when they showed off previous Uncharted games at E3 shows? But what this means is that they claim it's all on PS4 being shown there, the second demo too then, the one we didn't get to see. If it looks like that on PS4 in Spring next year, i'll be really damn fine with that. Time will tell. As for Horizon, i have my doubts, cause unless i haven't seen a particular game yet, Horizon could be the best looking game right now, almost too good to be true.
I'm f***ing DONE with you and your tribal bulls***. Need to put a healthy distance between your sympantic madness and my sanity. So good luck to Nike in keeping this place together,
Power and Equality.
That's right, they didn't....because it wasn't. I know that. ND knows that. Sony knows that...but they'd never outright say that. But they did they best to make people think otherwise by avoiding specific terms that would have cleared it up in seconds.
Was the Uncharted 4 trailer real-time? - "No, it wasn't"
Was the Uncharted 4 trailer really running on a PS4? - "I can confirm it was 100% in engine on PS4"
Look at the history, they know people will re-tweet the second quote to infinitum, because the first is anti-hype.
As for Horizon, i have my doubts, cause unless i haven't seen a particular game yet, Horizon could be the best looking game right now, almost too good to be true.
I was very impressed with Horizon on first viewing, with subsequent viewing, you notice the cracks. So it impressed me less the 3rd and 4th time round. It's Skyrim + MGS Rising robots + really nice fog effects + good-ish character models.
The difference between H:ZD, aside from the fact we saw the gameplay. You could tell it was a game. No one stood up and said, "Dear god, I could mistake this for ILM's Davy Jones", it didn't look unfeasable.
With the first U4 trailer, you would think it was from Blur Studios (H2 Anniversary cutscene people), with how U4 looks now...it looks like an videogame when we were promised Blur cutscene quality.
There are two things that you can never accuse Guerrilla Games of doing...
1) Making a game that is anything less than a technical marvel of beauty, with top of the line industry setting standards...
2) Making a game that isn't terrible.
I don't want to encourage anything, but Flynn is legit on this. It's not even a new thing.
Uncharted 3
Same deal as Drakes Fortune, there were changes to the final visuals
It also shipped without the motion blur from earlier demos, though this was patched in some weeks later.
I don't want to encourage anything, but Flynn is legit on this. It's not even a new thing.
Casting ourselves back a while I can't find the article, Naughty Dog did admit Uncharted Drakes Fortune "fell short" of their targets when they the latest screens hit*
Edit - Found it, or at least what is left of it
http://www.gamersyde.com/forum_8_18064_en.html
Ok guys, here is a translation:
The E3 teaser wasn't realtime apparently,but was using the assets and shaders of the game at that time, but the engine wasn't good enough. Today they have it running at 30 fps, and they are very near the trailer quality, about 90% of it (litteraly says it's missing 10%), because the shaders have been downgraded a bit because they aimed too high at first.
Naughty Dog says "the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all. The only difference between the cutscenes and in game is a little higher quality lighting and shadowing"
So better lighting, no tearing (UF was known for that) no- framerate dips, 16x AA, 8 X AF - otherwise exactly the same....rendered using 8 PS3's...because ?
Fast forward to 2008, VGA awards - Uncharted 2 is announced with a trailer
Naughty Dogs lead graphics artist tweets
"Yes, the trailer was all rendered real-time in our engine" said Diamant.
I knew he was lying.
Fast forward to the games release in 2009, all the major cutscenes (including the one in the initial trailer) are pre-rendered videos.
Uncharted 3
Same deal as Drakes Fortune, there were changes to the final visuals
It also shipped without the motion blur from earlier demos, though this was patched in some weeks later.
The Last of Us reveal trailer - Naughty Dog says "All in Engine"
As it turns out, pre-rendered cutscenes again.
Skipping slightly ahead to The Last of Us Remastered.
Naughty Dog's Creative director Neil Druckman says "The Last of Us on PS4 will use cutscene-resolution character models"
Digital Foundry says
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.
So if there's a yawning chasm between the real-time and the pre-rendered cinematics - which Naughty Dog claimed are in engine - in the remastered game, how big was it on the PS3 version?
And lastly Uncharted 4.
Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Backed up by Corinne Yu
Targetting 60fps
Unsurprisingly
Oh at 30fps instead.
Fool us 17 times Naughty Dog...Shame on you still.
I don't want to encourage anything, but Flynn is legit on this. It's not even a new thing.
Casting ourselves back a while I can't find the article, Naughty Dog did admit Uncharted Drakes Fortune "fell short" of their targets when they the latest screens hit*
Edit - Found it, or at least what is left of it
http://www.gamersyde.com/forum_8_18064_en.html
Ok guys, here is a translation:
The E3 teaser wasn't realtime apparently,but was using the assets and shaders of the game at that time, but the engine wasn't good enough. Today they have it running at 30 fps, and they are very near the trailer quality, about 90% of it (litteraly says it's missing 10%), because the shaders have been downgraded a bit because they aimed too high at first.
Naughty Dog says "the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all. The only difference between the cutscenes and in game is a little higher quality lighting and shadowing"
So better lighting, no tearing (UF was known for that) no- framerate dips, 16x AA, 8 X AF - otherwise exactly the same....rendered using 8 PS3's...because ?
Fast forward to 2008, VGA awards - Uncharted 2 is announced with a trailer
Naughty Dogs lead graphics artist tweets
"Yes, the trailer was all rendered real-time in our engine" said Diamant.
I knew he was lying.
Fast forward to the games release in 2009, all the major cutscenes (including the one in the initial trailer) are pre-rendered videos.
Uncharted 3
Same deal as Drakes Fortune, there were changes to the final visuals
It also shipped without the motion blur from earlier demos, though this was patched in some weeks later.
The Last of Us reveal trailer - Naughty Dog says "All in Engine"
As it turns out, pre-rendered cutscenes again.
Skipping slightly ahead to The Last of Us Remastered.
Naughty Dog's Creative director Neil Druckman says "The Last of Us on PS4 will use cutscene-resolution character models"
Digital Foundry says
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.
So if there's a yawning chasm between the real-time and the pre-rendered cinematics - which Naughty Dog claimed are in engine - in the remastered game, how big was it on the PS3 version?
And lastly Uncharted 4.
Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette
They confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Backed up by Corinne Yu
Targetting 60fps
Unsurprisingly
Oh at 30fps instead.
Fool us 17 times Naughty Dog...Shame on you still.