Sony Has A New Feature Coming For The PS4.

If you can find a single person on here who didn't like the idea of MS's family sharing plan, I'll donate to the site. Nothing is stopping them from doing it for those who have a connection.
There were plenty if people against it at TeamXbox because it required an always on connection. Can't have one without the other. There's no way MS is going to fragment the OS, so, no, MS won't do it.
 
There were plenty if people against it at TeamXbox because it required an always on connection. Can't have one without the other. There's no way MS is going to fragment the OS, so, no, MS won't do it.

No. No one was against family sharing. That's like being against free ice cream. They were against 24hr DRM and being forced to sell their games back to a Microsoft-sponsored retailer (i.e. Ganestop). Not a single person was like "If I have internet, how dare MS let me share my games with my family! Those bastards!" The only irony is the self professed hater of console warz gifs now posts them.
 
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Um it was mainly Xboys who lost there mind with the announcements MS was making at that time.
Many still don't forgive them and went PS4 instead of XBO.

As a fan I want family sharing just not the other crap they also mentioned.
 
No. No one was against family sharing. That's like being against free ice cream. They were against 24hr DRM and being forced to sell their games back to a Microsoft-sponsored retailer (i.e. Ganestop). Not a single person was like "If I have internet, how dare MS let me share my games with my family! Those bastards!" The only irony is the self professed hater of console warz gifs now posts them.
Can't have one without the other. It doesn't work that way. You can't limit the amount of people using a game if people aren't always online. So, people were against the feature because it required other requirements no matter how far the goalposts are moved.

And it's a JPEG, not a gif. And I'm not against them. I said for that thread don't do it because it would muck it up. But keep up your crusade to try and 'get me.'
 
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Streaming renders it a complete hit or miss, with more miss than hit. With the latency seen already with the current streaming of PS4 games to local devices, this feature would have even more latency than that. It's a cool feature in principle but I don't see it as being that usable because it's streamed. If it was a local download, then we're talking.
Shouldn't you try it out before making a judgment or at the very least, wait for it to actually launch and read some others feedback on it? I mean, it could work well for a lot of games. I know you are biased, but no need to make it any more obvious.
 
Shouldn't you try it out before making a judgment or at the very least, wait for it to actually launch and read some others feedback on it? I mean, it could work well for a lot of games. I know you are biased, but no need to make it any more obvious.

Might as well close up the thread now then.We'll discuss it when it's out?
 
Shouldn't you try it out before making a judgment or at the very least, wait for it to actually launch and read some others feedback on it? I mean, it could work well for a lot of games. I know you are biased, but no need to make it any more obvious.
For the amount of nonsense you post in Xbox threads that I don't even so much as tell you to chill you're going to post this junk?

Sure, we can wait to discuss it until it's out. There's no reason to armchair anything. That's a precedent you're setting for yourself. You've officially made it so you can never comment on how a game or a feature will turn out, ever.
 
Can't have one without the other. It doesn't work that way. You can't limit the amount of people using a game if people aren't always online. So, people were against the feature because it required other requirements no matter how far the goalposts are moved.

You don't need to be forced to sell your games to Gamestop in order to allow family sharing. You don't need to force everyone to be online in order to implement family sharing. What is stopping them from making it an option for those that have internet? That wouldn't be possible?

And it's a JPEG, not a gif. And I'm not against them. I said for that thread don't do it because it would muck it up. But keep up your crusade to try and 'get me.'

Yeah that's me, always on my plainview crusade. Fine man, everyone was really upset about the family sharing plan and the free ice cream yadda yadda yadda.
 
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You don't need to be forced to sell your games to Gamestop in order to allow family sharing. You don't need to force everyone to be online in order to implement family sharing. What is stopping them from making it an option for those that have internet? That wouldn't be possible?



Yeah that's me, always on my plainview crusade. Fine man, everyone was really upset about the family sharing plan and the free ice cream yadda yadda yadda. Can you just leave and let us talk about and be excited for a new PS4 feature in here or are you just here to fan the flames...
I ended it on the first page. You're the one that quoted me.
 
Shouldn't you try it out before making a judgment or at the very least, wait for it to actually launch and read some others feedback on it? I mean, it could work well for a lot of games. I know you are biased, but no need to make it any more obvious.

BTW it should be said that the PS4 streaming/latency already works very well. PS Now works well. Local streaming works well too. I see no reason to think this Shareplay will be the one outlier.
 
It's a pretty neat feature. Hopefully the latency won't be significant enough to deter from the experience.
 
For the amount of nonsense you post in Xbox threads that I don't even so much as tell you to chill you're going to post this junk?

Sure, we can wait to discuss it until it's out. There's no reason to armchair anything. That's a precedent you're setting for yourself. You've officially made it so you can never comment on how a game or a feature will turn out, ever.
Whatever makes you feel better. I don't hardly ever visit the Xbox forum let alone post anything there, but regardless, being the owner of this site you of all people should try a bit harder to be objective. That onus is not on me. Either that, or you might as well just change the name to something a bit more in line with your persuasions.
 
Whatever makes you feel better. I don't hardly ever visit the Xbox forum let alone post anything there, but regardless, being the owner of this site you of all people should try a bit harder to be objective. That onus is not on me. Either that, or you might as well just change the name to something a bit more in line with your persuasions.
Nothing I said anything about this service is biased at all, period. Just because you don't agree with it doesn't make it biased. You need to separate the two. Just because someone says something negative about the PlayStation 4, which I didn't, doesn't mean someone is "biased."
 
Nothing I said anything about this service is biased at all, period. Just because you don't agree with it doesn't make it biased. You need to separate the two. Just because someone says something negative about the PlayStation 4, which I didn't, doesn't mean someone is "biased."
Of course I understand that having an opinion one way or another is not inherently biased, but trends do emerge. Hell, I admit I have my biases, like we all do, but like any other poster, if you show your colors too often you will be called out on it. I don't think it is something to take offense over really, it is just the nature of these things. Anyway, I enjoy these forums more often than not, and while I tend to disagree with your comments and do find them slanted one direction, I also respect that you allow us to challenge you without banning and seem not to abuse your position. So maybe I am wrong about you, maybe you are wrong about me, maybe neither or maybe both. In the end it really doesn't matter and I'm happy to leave it at that.
 
I was always a bit confused about this every time someone brought this up. had they been the same, i could completely understand such a comparison. unfortunately, these two service features are nothing of a kind.


XB1 family sharing:

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

http://news.xbox.com/2013/06/license

use THIS source and forward to 3:50 and listen very carefully up to 4:50 : http://www.google.com/url?q=http://...zu1yXw&usg=AFQjCNFZg-G9rIcngKhZ3aJbR509rNfU7Q

PS4 share play:

PlayStation 4 will create an online local co-op experience by allowing you to invite a friend to join your game—even when they don’t own a copy of it. With this first-of-its-kind feature, you’ll be able to play games with a friend just as if you were together in the same room. Let’s say that with games… you’ll be able to invite your friend online to play against the Miami Heat for the championship as the San Antonio Spurs in NBA2K, tackle the challenging Towerfall Ascension Quest Mode together, or aide, heal, and protect you as Igniculus in Child of Light’s local co-op mode.

With Share Play, you can even jump into a game to assist a friend. For example, if there is part of a game that you can’t quite finish, you can invite a friend to take over your controls. Like handing over the controller to a friend on your couch, your screen will be shared as your friend gets through the part of the game that has been giving you trouble—can’t get past that part in The Last of Us: Remastered when you’re hanging upside down?
http://blog.us.playstation.com/2014...0-to-add-share-play-youtube-and-more-to-come/


OK, one service only allows you to share with 10 family members while the other allows you to share with anyone. one service only allows any single game to be played by one family member at any given time (unless you are using split screen in the same room) while the other allows anyone to play with you simultaneously/co op. one service doesn't allow virtual assistance while the other allows anyone to virtually assist you.

you see the difference now?
 
I was always a bit confused about this every time someone brought this up. had they been the same, i could completely understand such a comparison. unfortunately, these two service features are nothing of a kind.


XB1 family sharing:

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

http://news.xbox.com/2013/06/license

use THIS source and forward to 3:50 and listen very carefully up to 4:50 : http://www.google.com/url?q=http://www.youtube.com/watch?v=6RtSGFryKwo&sa=U&ei=hMD7U-bRBoKuogSj94DIBA&ved=0CBUQtwIwAA&sig2=sh7EZx4NCZVFiEYdzu1yXw&usg=AFQjCNFZg-G9rIcngKhZ3aJbR509rNfU7Q

PS4 share play:

PlayStation 4 will create an online local co-op experience by allowing you to invite a friend to join your game—even when they don’t own a copy of it. With this first-of-its-kind feature, you’ll be able to play games with a friend just as if you were together in the same room. Let’s say that with games… you’ll be able to invite your friend online to play against the Miami Heat for the championship as the San Antonio Spurs in NBA2K, tackle the challenging Towerfall Ascension Quest Mode together, or aide, heal, and protect you as Igniculus in Child of Light’s local co-op mode.

With Share Play, you can even jump into a game to assist a friend. For example, if there is part of a game that you can’t quite finish, you can invite a friend to take over your controls. Like handing over the controller to a friend on your couch, your screen will be shared as your friend gets through the part of the game that has been giving you trouble—can’t get past that part in The Last of Us: Remastered when you’re hanging upside down?
http://blog.us.playstation.com/2014...0-to-add-share-play-youtube-and-more-to-come/


OK, one service only allows you to share with 10 family members while the other allows you to share with anyone. one service only allows any single game to be played by one family member at any given time (unless you are using split screen in the same room) while the other allows anyone to play with you simultaneously/co op. one service doesn't allow virtual assistance while the other allows anyone to virtually assist you.

you see the difference now?
Incorrect about Xbox One sharing. It did not have to be inside the home. It was anywhere at any time with one person other than yourself at the same time.

Give your family access to your entire games library anytime, anywhere:Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
 
They also said one person at a time period including the owner of the game so if I owned it and was playing it you couldn't "borrow" it until I was done, they said many different things and that was the problem. Each person who explained it did it differently so that leads me to believe they never actually had it sorted out completely. There were also going to be time limits no matter what MS says, publishers would never have gone for unlimited playtime. Look how sharing with FC4 works on PS4, each session has a limited duration.
this is very true. only on the same Xbox 1 at it's original login location did they mention this working differetly.

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games. http://pastebin.com/TE1MWES2
 
this is very true. only on the same Xbox 1 at it's original login location did they mention this working differetly.

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games. http://pastebin.com/TE1MWES2

Major Nelson said it himself in an interview, the only time two people could play the same game at once was if it was a game designed with couch co op in mind and then two people could play it at once on that console only. He never went into time limits or restrictions because they had already announced the feature was cancelled so they really weren't under any pressure to talk about any potential drawbacks. When you look at what Sony and Ubisoft are doing with FC4 it's limited in time and content, no publisher is going to let people have unlimited playtime if they have a way to stop it and they do when it's done digitally.
 
Major Nelson said it himself in an interview, the only time two people could play the same game at once was if it was a game designed with couch co op in mind and then two people could play it at once on that console only. He never went into time limits or restrictions because they had already announced the feature was cancelled so they really weren't under any pressure to talk about any potential drawbacks. When you look at what Sony and Ubisoft are doing with FC4 it's limited in time and content, no publisher is going to let people have unlimited playtime if they have a way to stop it and they do when it's done digitally.

The fact that family sharing works on the x1 and is completely without the restrictions you are talking about kind of puts this discussion to bed.
 
But thats not why people were upset

No it wasn't, entirely... but people didn't see the "vision" that MS had for the console. They just saw DRM policies they didn't like and the "always" on requirement.

MS could have also presented it better. Anyway, not the topic for this thread, this is about the PS4's new 1 hour share plan.