If it was that easy to apply "dumb A.I." then why hasnt this been thought of before? I assume you believe dumb A.I. found in Titanfall could have been accomplished locally? Why now are we getting a title where the Cloud was essential towards its creation? Answer me this...
If Respawn didnt need the Cloud, why did they use it? Health purposes?
The point is, people believing that TF couldn't be done without the cloud.
You still miss the point of thread, and now you resort to constantly insulting others.
The thread is not whether or not TF has smart or dumb AI.....it's about the advancement of AI due to the cloud.
what do you call co op.Yep. And the advancement to AI Titanfall brings is a high volume of AI entities into MP sessions with more than a handful of real users.
That's an advancement that depends on the cloud.
AIN'T THAT A b****! That's an every day occurrence on these forums.
Right now, this very discussion is about how Respawn (a well known and respected developer with years of experience in developing games and computer A.I.) allocated A.I. through the Cloud in T.F., and the arm chair devs essentially telling us that they dont know what they are talking about, they didnt need the Cloud or even lying when they have little to no knowledge of how the Cloud actually works. Ultimately Respawn is full of s***, and you guys?, you guys are the pros.....Pfft.
That doesn't mean that the cloud can't be used for better in other games, it just means that using TF as the poster boy for how awesome the cloud is doesn't help the cause.
No. Because once you get the achievement I believe it tries to sync up for the timestamp right away but if there's no internet, you'll just get a completed achievement but no timestamp. PSN you will always get the timestamp because it's saved right on the HDD then sync-ed up.
Xbox LIVE tracks far more, actually, and is way more robust.
Every single event that leads to the achievement being unlocked is tracked and time stamped. When you restore your connection, all events locally are synced with your cloud stats, and achievements unlocked accordingly.
So you could easily deduce the moment an achievement was actually *earned*, as well as the moment is was "awarded".
Hmmm... you mean, for consumers - you don't have a "timestamp" for when you unlocked your achievement, and that's something you want?
Yes, like so I can see exactly what time I got my platinum for Infamous Second Son.
http://psnprofiles.com/trophies/2481-inFAMOUS-Second-Son/jeffyjaixx
Notice how some achievements just says "unlocked offline"? Like I said, if you unlock it when you're not connected then you don't get a timestamp. Even when you're connected you only get to see a date and not the exact time you unlocked it.
https://account.xbox.com/en-CA/Achievements/Xbox/1414793176
Cool.
I didn't know people were interested in knowing the specific time an achievement was unlocked.
On PS, what if you're offline, and you've set your PS clock incorrectly?
Makes sense.
What if the list of achievements (which currently just show you the date the achievement was unlocked) had another level to it... so you click on the achievement, and then you see not only the time stamp of when the achievement was unlocked/earned, but you saw the time stamp for every event that led up to that achievement being unlocked?
Hmm??? Sorry, I got lost in the second part. What do you mean time stamps for events leading up to the achievement being unlocked?
Well, let's say the achievement is for "killing 100 zombies".
Currently, when I view my achievements online, I see I unlocked the "killed 100 zombies" achievement on a specific date. I don't get the time stamp for when I unlocked the achievement, just a date... and the date could be somewhat misleading, if I met the criteria offline, then connected my box online...
What if I click on the achievement I earned online, and then it took to a page that showed a timestamp for every zombie I killed? I could see, "Oh yeah - that time I was at Frank's house, man, that weekend I smashed 80 in one sitting... wow. That was cool." ...
Does that make sense?
Information over-kill, or interesting?
(and sorry, I know this is totally off topic)
Hmm... I think that would be too much information. The most important thing is seeing when I got the achievement and the confidence to know that no matter if I'm playing online or offline, the achievement will be timestamped.
...and that's the issue. How much information is enough? How much is too little?
Right now, I don't think there's enough data to suggest that most people need/desire/want timestamps. Usually the date is enough... in fact, you're the first person I've heard who wants timestamps.
Not that it's a bad idea, or not worth doing - it's just that giving millions of people the "right" amount of data is very tricky... some people want more, some don't care... so finding that balance of hitting critical mass of people that care is the sweet spot... and I don't know if it's dates, timestamps, or more...
Grip a bowl of dicks bruh...
No. Because once you get the achievement I believe it tries to sync up for the timestamp right away but if there's no internet, you'll just get a completed achievement but no timestamp. PSN you will always get the timestamp because it's saved right on the HDD then sync-ed up.
Warnings have been issued. Lets chill out a bit before someone here gets an aneurysm; you know who you are.
...and that's the issue. How much information is enough? How much is too little?
Right now, I don't think there's enough data to suggest that most people need/desire/want timestamps. Usually the date is enough... in fact, you're the first person I've heard who wants timestamps.
Not that it's a bad idea, or not worth doing - it's just that giving millions of people the "right" amount of data is very tricky... some people want more, some don't care... so finding that balance of hitting critical mass of people that care is the sweet spot... and I don't know if it's dates, timestamps, or more...
Titanfalls AI stinks and the amount of said AI on screen at once is not impressive. Seriously SWBF2 had 64 player battles that you could also add another 32 AI characters that were just as smart as Titanfalls AI back in 06.
So what are we getting at here?