I haven't played Destiny, so I can't comment on Destiny.
But....I have played all the Halos, Borderlands, Skyrims, etc. In the many years I've been gaming, I've played a ton of games, and can tell you, the AI in TF is bad. Comically bad.
You, on the other hand, have not even played TF, and yet here you are commenting. I have played TF, and many other games, so I can compare. The AI is bad, very very bad. Pointing to a small number of maps that have some odd flying creature scooping up other bad AI doesn't make the game have good AI. Look to Borderlands, where you can stumble upon a bandit encampment, have the bandits actively try to get you, avoid attacks, duck behind cover, all while flying creatures above are trying to get you and the AI...and the bandits going after you AND the creature AI.
In Skyrim, dragons attack, and those that can, will come to your aid, pulling out the proper weapon in their inventory to attack a dragon (versus let's say, a random attack by several vampires), and those unarmed, run for cover.
There's nothing fishy here....TF just has horrible AI. And I get "why" the AI is bad, and am ok with that....but don't question why I'm not "impressed" with TF's AI, when there's nothing to be impressed about it.
This is a very naïve view.
The AI for the turrets is great. It works consistently, and does the job exactly as designed.
The AI for the Titans is fine. They're essentially mobile turrets... and you can even bump up their accuracy with the "chip" you can equip them with in-game.
The AI for the bots/grunts/etc. is predictable, non-threatening, and non-effective... but it wasn't designed to be 'life-like' human players.
So to make the global statement that "[all] AI in Titanfall is bad, very very bad" is seriously naïve, if not demonstrably false.
The focus of the gameplay is peer-player against peer-player, not player against bots. In Halo, the campaign depends on AI being a worthy opponent to the user. In Titanfall, the grunts/bots don't fulfill that role. The grunts/bots provide the function they were designed to, and they do it just fine. The AI for the turrets, ambient life, and Titans is just fine too.
...and there is something that people should be impressed with, in terms of AI in Titanfall - the volume of entities which exist per session which are controlled by AI, which engage with users in some designed capacity or another... and to do so with such consistency, and lack of lag.
Edit: I'd argue the game experience would be far WORSE if Respawn made incredibly life-like, interesting, and 'effective' AI bots. It would be hugely frustrating. The focus of the game isn't for the player to master AI encounters... the focus is for the player to master peer-encounters, and to utilize all facets of the gameplay to their advantage... and the bots/grunts are part of that.
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