It appears that there's one or two more people that still don't see the beauty of Fortnites game design in relation to the more traditional Battle Royale games out there. Instead of continuing that lesson in the Blackout thread, we will get everyone up to speed right here. The following lesson will be titled...
"Fortnite as Poetry"
First, let's watch the following clip. A clip where I both channel my inner Anton Chigurh, and illustrate the kind of gameplay variety/storytelling prowess that makes Fortnite the far and away leader of the genre.
Context: There's 10 people left. I find myself a stone's throw from a well known rift hotbed located on the edge of the desert. Because I am both a smart and ruthless killer, I will allow my prey to come to me. The clip picks up after I sit in this bush for about 60 seconds listening to nearby sniper fire.
Now here are the key points you most likely missed.
- That interesting engagement doesn't happen without Epics flavorful map design. I knew the Oasis had rifts. I knew people are drawn to rifts.
- It also doesn't happen if building isn't a key gameplay mechanic. Without building that turns into a 4 second clip with one of us dying right then and there. Instead we have a 90 second high stakes scenario where both players are locked in a dance of death.
- It also illustrates how counterable building has become. This wouldn't be possible when the building meta was at it's peak.
- In today's traditional BR games, you can spray at people close range, you can peak from trees or rocks for the 700th time to get your kill. Heck, you might even be able to knock someone from a vehicle. As of right now though, there's nothing you can do to give you THAT feeling.
As I said, poetry.
Class dismissed.