Titanfall Could Potential Cause a New Design Change in the VG industry

Vapor

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Sep 11, 2013
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After playing the alpha, I've come to a thought that based on the introduction of the AI in the game and killing the AI actually contributes directly toward the score of your team, this could potentially change the video game industry going forward.

Many casual players never step into multiplayer shooter games because they don't have the skillset or they're intimidated by other players, so they just stick to bot matches or single player campaigns. Now that Titanfall has included AI into the mix of real players, casuals will be able to still score points for their team by taking out the AI. The negative effect of this will be that skilled players will exploit this by massing up as many AI kills as they can to increase their score easier versus seeking out human players that will contribute more points per kill, at the end of the day, if you kill more AI that count for less points per kill, you will compensate for it by simply killing more total AI.

If this formula becomes successful, this could potentially change multiplayer shooters in the coming years.

Imagine Titanfall outsells the highest selling FPS, other developers and publishers will take note of the design decision Respawn made to include easy AI in multiplayer pvp.

Battlefield 5 or whatever the next BF game will be could decide to include AI as cannon fodder on the battlefield in addition to the 64 players already playing. In essence you could potentially see a BF game claiming it has over 100 units in the game...where 64 are real players and 36 of them are AI. In this scenario the exploiting would take place, kill as many easy AI as you can to rack up easy points, whether it goes towards unlocks or general ranking up, or even toward eliminating tickets from the other team in a game of conquest.

We already see AI in traditional MOBA games, and if the AI in Titanfall prove to push more copies of games sold because now more casual players are going to want to play Titanfall because of its inclusion of AI, this could change the industry.

Would this be good or bad? I'll reserve my answer until some discussion is had.
 
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Hard to say. I think that if you want AI to work well in a game as well as other players, I think that it needs to be executed in a very precise manner in order for it to be successful. I guess in the case of Battlefield, having AI wouldn't be that bad of an idea where you could have a D Day like atmosphere where there would be a mix of AI and players rushing to invade a beach and you could use the AI as cover or something a la the opening scene of Saving Private Ryan.
 
It could be interesting, but I think bot kills would have to count as less points. Quarter of a point would do it. Anybody who kills bots exclusively would have to rack up at least four kills to get a whole point.
 
After playing the alpha, I've come to a thought that based on the introduction of the AI in the game and killing the AI actually contributes directly toward the score of your team, this could potentially change the video game industry going forward.

Many casual players never step into multiplayer shooter games because they don't have the skillset or they're intimidated by other players, so they just stick to bot matches or single player campaigns. Now that Titanfall has included AI into the mix of real players, casuals will be able to still score points for their team by taking out the AI. The negative effect of this will be that skilled players will exploit this by massing up as many AI kills as they can to increase their score easier versus seeking out human players that will contribute more points per kill, at the end of the day, if you kill more AI that count for less points per kill, you will compensate for it by simply killing more total AI.

If this formula becomes successful, this could potentially change multiplayer shooters in the coming years.

Imagine Titanfall outsells the highest selling FPS, other developers and publishers will take note of the design decision Respawn made to include easy AI in multiplayer pvp.

Battlefield 5 or whatever the next BF game will be could decide to include AI as cannon fodder on the battlefield in addition to the 64 players already playing. In essence you could potentially see a BF game claiming it has over 100 units in the game...where 64 are real players and 36 of them are AI. In this scenario the exploiting would take place, kill as many easy AI as you can to rack up easy points, whether it goes towards unlocks or general ranking up, or even toward eliminating tickets from the other team in a game of conquest.

We already see AI in traditional MOBA games, and if the AI in Titanfall prove to push more copies of games sold because now more casual players are going to want to play Titanfall because of its inclusion of AI, this could change the industry.

Would this be good or bad? I'll reserve my answer until some discussion is had.
I really can't say if its good or bad but i can say hell of a thought provoking post!
 
Adding ai strictly to be noob fodder is a design choice I hope doesn't catch on. Blending the dull scripted single player and the mindless, lone wolf rng multiplayer into a seamless interactive campaign is a design choice I would endorse. I am not saying to rid the world of blockbuster single player campaigns or competitive arena shooters but seeing more games find a middle ground would be nice and why I am looking forward to Titanfall, Destiny and The Division more than any other games.
 
I really prefer to not play against bots. I know they're bots, and it cheapens the kill for me.
 
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If the AI is smart enough, I think it would have potential to be awesome. Imagine horde mode in Gears mixed with normal online play and I think the results could be a lot of fun.
 
AI is a tricky thing to include. Make it too dumb and people will focus on killing them. But Respawn making them worth only 1 pt helps curb AI killers.

Make the AI too good and it won't be about 6 vs 6 human gamers + some AI fodder, but instead the human players might get lost in the shuffle. In which, if the AI is that good might as well not have any humans at all.

Play CoD in bot mode and play against the easiest and hardest skill levels. Big night and day difference.
 
Battlefield 5 or whatever the next BF game will be could decide to include AI as cannon fodder on the battlefield in addition to the 64 players already playing. In essence you could potentially see a BF game claiming it has over 100 units in the game...where 64 are real players and 36 of them are AI. In this scenario the exploiting would take place, kill as many easy AI as you can to rack up easy points, whether it goes towards unlocks or general ranking up, or even toward eliminating tickets from the other team in a game of conquest.

And from day 1, at least on PC, we will see 90% of BF5 servers with titles like "GAMERS BF5 CQ LARGE SERVER | NO BOTS | 64 player" and so forth.

For a game like Titanfall it's okay I guess as the death of AI doesn't really result in a loss for the team (except in TDM if they have it). But in a game like BF with a ticket system I just don't see BF fans accepting it.

Bots in MP isn't anything new. Anyone who played quake or unreal (and probably CS) saw servers where if there wasn't 8/8 human players the empty slots were filled by bots. Needless to say those servers were never populated with anyone, ever. I used to clear them out by playing real defensive and run from human players and focus solely on killing bots and I'd win FFA going 30-0. This made the human players leave in frustration, lol.
 
I kind of dig bots personally, so they're welcomed in my house. They keep a game playable when nobody else wants to play it except for you. Brutal Legend is a game that comes to mind. A console action RTS game that's difficult for many gamers to get. When it came out, there was a small community that really rallied around the game and I had some great MP memories. Stage battles that would last well over an hour. Being able to play the game with each faction, on every map, and not need a single person needed to accomplish it is an amazing option in my book. Wish Halo had bots for the regular MP, wish some underknown games had it like Raze's Hell or Legendary, MP that I personally had fun with and will never play again because nobody else plays it.

If I had a choice in the matter, every single MP game would have bots.
 
Bots are fine. The only trend I'm worried about with this game is charging $60 for a multi player only game with microtransactions and limited maps. Maps can of course be downloaded 3 weeks after release for only 14.99. Or you can get a season pass. Didn't preorder? You get gimped version. Of course, you can get the limited version for 69.99 that comes with game mechanics thay give you an in-game advantage. Oh, the limited version is actually the main version of the game...not limited at all. And when the game DOES come out, it'll need patch after patch just to rum correctly because the game was rushed out in order to increase the almighty bottom line.

/rant

I might get this game depending how the full retail version comes out. Textures need an overhaul for sure. Seems too much like cod with mechanical but I'll try it
 
I think the potential to bring more players in, even if a lot of them are "casuals", outweighs the negatives of having bots included. I think also there are a lot of clever things that can be done with bots. Imagine a perk or streak that allows you to issue commands to bots temporarily like "capture that point" or "guard that area". There are a lot of possibilities that can be opened up in gameplay with bots to sort of freshen things up. Having played the alpha I do hope that the bots are given a few more brain cells, but overall I like the addition.
 
I think it's a good idea. Definitely more appealing to an infrequent and unskilled online gamer like me.

But the title of this thread makes it sound like a more dramatic design change than it is. Other devs may follow suit, but really this would only affect one segment of the audience of one mode, of one (admittedly popular) genre. Not an genre spanning design trend the way regenerating health was.
 
Anything that changes the COD formula is welcome anytime. I just wished the X1 was released on time in the Netherlands. Titanfall will be out even before we see a glimpse of the X1 here,
 
Games like COD are already filled with total noobs. It seems every round has at least one idiot going 2-20.

Bots could be really well done, or really poorly done. Bots could do the jobs that most players refuse to do, and help to promote teamwork. Let's face it, trying to get randoms to coordinate at all is pretty much impossible.
 
I think it's a good idea. Definitely more appealing to an infrequent and unskilled online gamer like me.

But the title of this thread makes it sound like a more dramatic design change than it is. Other devs may follow suit, but really this would only affect one segment of the audience of one mode, of one (admittedly popular) genre. Not an genre spanning design trend the way regenerating health was.

Agree with you. I've grown to loathe FP shooters because I am not one to play 8 hours a day so when I get on I have no chance against others who have more powerful loadouts and far greater skill. It's hard to get good with such limited playtime and when you do get on it's a bloodbath of spawning and dying from shots fired from who knows where. It got to the point where I was just buying fps for the single player story or the co-op modes if they had them.

With no single player campaign I was going to pass on TF until I heard about AI bots allowing guys like me to enjoy the game too. Yes, I can see the superstars being upset with the dumbing down aspect. If games could do a better job of sectioning off like-skilled players then that would be an agreeable solution too though I'm not sure all the superstars would enjoy matches all the time against other superstars as I think they really prefer inflating their K/D ratio by hammering on newbs.
 
Can anyone confirm if the AI in Titanfall are Cloud powered? If so, that could be a game changer for sure.

It is not powered by the cloud in regards to the AI's intelligence. The fact that the AI are there and that there are numerous amounts of AI, that's powered by the cloud because it's coming from the dedicated server.

The AI in Titanfall are intentionally meant to be dumb. I've been reading some of the Respawn developers comments in their forums and all signs point to this, the TF AI are really meant to two things, help weaker players enjoy the game by killing them easily, and allowing players to access their Titan faster since player kills and AI kills both contribute to reducing the wait time for the Titan to respawn.
 
Agree with you. I've grown to loathe FP shooters because I am not one to play 8 hours a day so when I get on I have no chance against others who have more powerful loadouts and far greater skill. It's hard to get good with such limited playtime and when you do get on it's a bloodbath of spawning and dying from shots fired from who knows where. It got to the point where I was just buying fps for the single player story or the co-op modes if they had them.

With no single player campaign I was going to pass on TF until I heard about AI bots allowing guys like me to enjoy the game too. Yes, I can see the superstars being upset with the dumbing down aspect. If games could do a better job of sectioning off like-skilled players then that would be an agreeable solution too though I'm not sure all the superstars would enjoy matches all the time against other superstars as I think they really prefer inflating their K/D ratio by hammering on newbs.

The fact that you're even in a game with other players who have far greater skill and more powerful loadouts is a fault of the developer not creating a ranked matchmaking or skill-based system to divide players into games where they are playing with players closer to their skill level.

I never understood why Call of Duty allowed a prestige level 10 player to be able to be in the same match as a player who just opened the game up for the first time.
 
How would the youtubers show off their "amazing" stats if they couldn't get a party together and stomp noobs in COD domination without ever capping a flag? o_O
 
At least they did the right thing in TitanFall & separated all the kills. There's Titan kills, regular kills, AI kills, etc. Then the AI kills really don't do a lot (no Killstreaks similar to Call of Duty or anything) it really just let's you call in your Mech faster.

I'm sure they could always make a playlist with Mechs only Deathmatch later on (you spawn in a Mech) or no AI playlists.
 
After playing the alpha, I've come to a thought that based on the introduction of the AI in the game and killing the AI actually contributes directly toward the score of your team, this could potentially change the video game industry going forward.

Many casual players never step into multiplayer shooter games because they don't have the skillset or they're intimidated by other players, so they just stick to bot matches or single player campaigns. Now that Titanfall has included AI into the mix of real players, casuals will be able to still score points for their team by taking out the AI. The negative effect of this will be that skilled players will exploit this by massing up as many AI kills as they can to increase their score easier versus seeking out human players that will contribute more points per kill, at the end of the day, if you kill more AI that count for less points per kill, you will compensate for it by simply killing more total AI.

If this formula becomes successful, this could potentially change multiplayer shooters in the coming years.

Imagine Titanfall outsells the highest selling FPS, other developers and publishers will take note of the design decision Respawn made to include easy AI in multiplayer pvp.

Battlefield 5 or whatever the next BF game will be could decide to include AI as cannon fodder on the battlefield in addition to the 64 players already playing. In essence you could potentially see a BF game claiming it has over 100 units in the game...where 64 are real players and 36 of them are AI. In this scenario the exploiting would take place, kill as many easy AI as you can to rack up easy points, whether it goes towards unlocks or general ranking up, or even toward eliminating tickets from the other team in a game of conquest.

We already see AI in traditional MOBA games, and if the AI in Titanfall prove to push more copies of games sold because now more casual players are going to want to play Titanfall because of its inclusion of AI, this could change the industry.

Would this be good or bad? I'll reserve my answer until some discussion is had.

I really do not see how this is any better for those with inferior skillsets. Ok so you got easy to kill A.I, but these A.I points aren't worth all that much, and those players with inferior skillsets are still going to get owned most of the time any way, further more, other games like COD or BF have there fair share of crappy players which should be easier targets for these folk.

If the whole reason titanfall is going to change the way games are made is " casual players getting owned" then we need to look more at Halo and its matchmaking system, rather than TITANFALL and its A.I.
 
Can't we just kill without discrimination!? Human or bot, if it moves let's shoot at it!
 
Rather play against other human players. I think that is why I will get bored of titanfall rather quickly.

When there are suppose to be 50+ players/ai on the board, but only 12 of them human, I can see myself getting bored very fast.
 
Stupid AI bots will hopefully never catch on as a band-aid for low player counts and Titanfall is not going to outsell CoD or even BF imo.
 
Stupid AI bots will hopefully never catch on as a band-aid for low player counts and Titanfall is not going to outsell CoD or even BF imo.


I don't know. I think the COD crowd will flock to it and it has enough about it to pull fanbases from all the big FPS games.
 
I don't know. I think the COD crowd will flock to it and it has enough about it to pull fanbases from all the big FPS games.
I'm sure many will give it a shot based off hype, but I don't think it has a chance at dethroning CoD in sales, especially since it has essentially excluded more than half the potential buyers by not releasing on Sony consoles.