Why You Shouldn’t Buy Rise of the Tomb Raider (and Other PC Games) from the Windows Store

TeKPhaN

I deal in absolutes
Sep 11, 2013
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Microsoft is competing with Steam. For $60, you can get Rise of the Tomb Raider from either the Windows Store or Steam. But the Windows Store’s version of the game is worse, and Microsoft’s new app platform is to blame. It’s not ready for powerful games yet.

There’s no problem with getting Candy Crush Saga or other simple mobile games from the Windows Store. The Universal App Platform is ideal for simple things like that. But Rise of the Tomb Raider demonstrates just how limited universal apps are.

Universal Apps vs. Desktop Apps
Steam and other PC gaming services distribute games as traditional Windows desktop applications. You buy a game, it downloads the .exe or .msi installer and installs it. All apps in the Windows Store, on the other hand, are made using Microsoft’s new “Universal Application Platform,” or UAP.

That’s why there’s such a huge difference here. It’s not just the limitations of the Store itself. Underneath, you’re choosing between a “universal app” version of the game and a “Windows desktop” version of the game.

Microsoft’s new app platform has improved dramatically from the state it was in back in Windows 8. But it’s still not as powerful as the Windows desktop platform. It may one day be, but it isn’t there yet.

The Limitations of Windows Store Apps
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“Store apps,” as Microsoft called them back in Windows 8.1, are limited in some important ways. This doesn’t normally matter for simple apps or casual games, but it’s very noticeable for PC games. Courtesy of this discussion on Reddit, here’s a list of things the Windows Store version of Rise of the Tomb Raider can’t do.

First up, there are serious limitations when it comes to making use of your graphics hardware. Some graphics settings also can’t be changed:

  • No SLI or CrossFire: If you have multiple NVIDIA or AMD graphics cards using SLI or CrossFire, the Windows Store version won’t be good for you. It doesn’t support SLI or CrossFire, although the Steam version does.
  • VSync is Always On: VSync is designed to eliminate screen tearing, but it can have downsides–like adding input lag, or decreasing game performance. If you have the Steam version, you can choose whether or not you want to use VSync. On the Windows Store version, it’s always enabled.
  • Always Borderless Fullscreen Mode: The Store version will always run in “borderless fullscreen” mode, also known as “fullscreen (windowed)” mode. This ensures Alt+Tab will work properly and the game won’t take over your entire display. However, it means the game can’t have exclusive access to your graphics card, so you can’t get the best possible performance. The Steam version gives you the option of using exclusive fullscreen mode.
Windows Store apps are also more locked down, so other processes on the system can’t interfere with them and their files can’t be modified. This leads to a few more problems:

  • Sorry, No Modding: Windows Store apps are protected, so this means modding–one of the mainstays of PC gaming–just isn’t possible. The game’s running process is protected so applications like SweetFX can’t be used to modify its graphics.
  • No .exe File (and No Steam Controller): You can’t launch the game directly as an .exe file. This means you can’t add it to Steam, for example, and that means you can’t use a Steam controller with it.
  • No Overlays: You also can’t use overlays or any other software with the game. You can’t get a Steam overlay or any other type of overlay. Software like Fraps for recording your screen and tracking your framerate won’t work, either.
  • Mouse Macros Won’t Work: Mouse utilities that allow you to create custom macros for specific games won’t work with the Windows Store version of the game.
The Windows Store itself also needs work:

  • No Clear Refund Policy: Steam now has a great refund policy. It’s almost too generous. It’s no-questions-asked for the first two hours of gameplay, allowing you to refund a game for any reason. After that, you can still attempt to get a refund if you have a problem. The Windows Store doesn’t have a clear refund policy if the game doesn’t work properly–you have to chat with a representative, and who knows how that will go.
  • Only for Windows 10: The Windows Store version of the game will only ever work on Windows 10. Buy the game on Steam and you could also play it on Windows 7 or 8. If it’s ever ported to Mac OS X or SteamOS/Linux, buying the game once on Steam will also get you those versions for free. You just get more for your $60.
Some of these things may not matter to you, but you never know what feautres you might want down the line. And when both versions of the game cost the exact same amount of money, why would you choose to buy the version that’s crippled?

Steam May Need Competition, But Not From the Windows Store
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None of this is just speculation. In a thread on the Steam discussion forum, a representative for Nixxes–the company developing both the Steam and Windows Store versions of the game–confirmed the problem. “Sorry, unfortunately disabling VSync is not supported in the UWP framework currently,” the representative wrote.

Yes, you read that right: Even support for the Windows Store app is happening on Steam. There’s no good way for developers to communicate with their users on the Windows Store in the same way.

Valve’s Steam service has locked down a huge chunk of the PC gaming market, and competition is always good. But Microsoft’s crippled Windows Store versions of games aren’t the solution. If you want more competition in PC gaming, you should bet on a competing store like GOG or even EA’s Origin.

Rise of the Tomb Raider gives us the opportunity to compare and contrast the platforms. Microsoft has announced plans to only release Quantum Break through the Windows Store. Microsoft’s move towards the Windows Store is bad news for PC gamers who’d like any of the above features.

After the failure of Microsoft’s disastrous Games for Windows Live (GFWL) platform, it shouldn’t be rolling out another PC gaming platform that causes problems for gamers.


What are they thinking?
http://www.howtogeek.com/243012/why...er-and-other-pc-games-from-the-windows-store/
 
That is a bummer. But 3 million copies sold on PC already means to me that it hasn't been that much of an issue, other than for the hardest core.
 
Those limitations don't bother me for a windows 10 only game. If I have a choice I'll always go steam though.
 
As long as Microsoft doesn't make games exclusive to their store the way EA does with Origin, then no big deal.

But interesting article Val. I had no idea of those limitations.
 
That is a bummer. But 3 million copies sold on PC already means to me that it hasn't been that much of an issue, other than for the hardest core.
But those 3 million copies sold are Steam sales, right? I don't see anyone using a service they never used before, especially after this rap.
 
Thank god I game on an xb1 and can avoid MS's BS...
 
ximg_56cad0c13c61b.jpg.pagespeed.gp+jp+jw+pj+js+rj+rp+rw+ri+cp+md.ic.0Ku0QXYOIX.jpg

Microsoft is competing with Steam. For $60, you can get Rise of the Tomb Raider from either the Windows Store or Steam. But the Windows Store’s version of the game is worse, and Microsoft’s new app platform is to blame. It’s not ready for powerful games yet.

There’s no problem with getting Candy Crush Saga or other simple mobile games from the Windows Store. The Universal App Platform is ideal for simple things like that. But Rise of the Tomb Raider demonstrates just how limited universal apps are.

Universal Apps vs. Desktop Apps
Steam and other PC gaming services distribute games as traditional Windows desktop applications. You buy a game, it downloads the .exe or .msi installer and installs it. All apps in the Windows Store, on the other hand, are made using Microsoft’s new “Universal Application Platform,” or UAP.

That’s why there’s such a huge difference here. It’s not just the limitations of the Store itself. Underneath, you’re choosing between a “universal app” version of the game and a “Windows desktop” version of the game.

Microsoft’s new app platform has improved dramatically from the state it was in back in Windows 8. But it’s still not as powerful as the Windows desktop platform. It may one day be, but it isn’t there yet.

The Limitations of Windows Store Apps
ximg_56cad130cab78.png.pagespeed.gp+jp+jw+pj+js+rj+rp+rw+ri+cp+md.ic.q_sFvCNHo2.jpg

“Store apps,” as Microsoft called them back in Windows 8.1, are limited in some important ways. This doesn’t normally matter for simple apps or casual games, but it’s very noticeable for PC games. Courtesy of this discussion on Reddit, here’s a list of things the Windows Store version of Rise of the Tomb Raider can’t do.

First up, there are serious limitations when it comes to making use of your graphics hardware. Some graphics settings also can’t be changed:

  • No SLI or CrossFire: If you have multiple NVIDIA or AMD graphics cards using SLI or CrossFire, the Windows Store version won’t be good for you. It doesn’t support SLI or CrossFire, although the Steam version does.
  • VSync is Always On: VSync is designed to eliminate screen tearing, but it can have downsides–like adding input lag, or decreasing game performance. If you have the Steam version, you can choose whether or not you want to use VSync. On the Windows Store version, it’s always enabled.
  • Always Borderless Fullscreen Mode: The Store version will always run in “borderless fullscreen” mode, also known as “fullscreen (windowed)” mode. This ensures Alt+Tab will work properly and the game won’t take over your entire display. However, it means the game can’t have exclusive access to your graphics card, so you can’t get the best possible performance. The Steam version gives you the option of using exclusive fullscreen mode.
Windows Store apps are also more locked down, so other processes on the system can’t interfere with them and their files can’t be modified. This leads to a few more problems:

  • Sorry, No Modding: Windows Store apps are protected, so this means modding–one of the mainstays of PC gaming–just isn’t possible. The game’s running process is protected so applications like SweetFX can’t be used to modify its graphics.
  • No .exe File (and No Steam Controller): You can’t launch the game directly as an .exe file. This means you can’t add it to Steam, for example, and that means you can’t use a Steam controller with it.
  • No Overlays: You also can’t use overlays or any other software with the game. You can’t get a Steam overlay or any other type of overlay. Software like Fraps for recording your screen and tracking your framerate won’t work, either.
  • Mouse Macros Won’t Work: Mouse utilities that allow you to create custom macros for specific games won’t work with the Windows Store version of the game.
The Windows Store itself also needs work:

  • No Clear Refund Policy: Steam now has a great refund policy. It’s almost too generous. It’s no-questions-asked for the first two hours of gameplay, allowing you to refund a game for any reason. After that, you can still attempt to get a refund if you have a problem. The Windows Store doesn’t have a clear refund policy if the game doesn’t work properly–you have to chat with a representative, and who knows how that will go.
  • Only for Windows 10: The Windows Store version of the game will only ever work on Windows 10. Buy the game on Steam and you could also play it on Windows 7 or 8. If it’s ever ported to Mac OS X or SteamOS/Linux, buying the game once on Steam will also get you those versions for free. You just get more for your $60.
Some of these things may not matter to you, but you never know what feautres you might want down the line. And when both versions of the game cost the exact same amount of money, why would you choose to buy the version that’s crippled?

Steam May Need Competition, But Not From the Windows Store
ximg_56cad1574a82c.jpg.pagespeed.gp+jp+jw+pj+js+rj+rp+rw+ri+cp+md.ic.nQTSrPm6Ai.jpg

None of this is just speculation. In a thread on the Steam discussion forum, a representative for Nixxes–the company developing both the Steam and Windows Store versions of the game–confirmed the problem. “Sorry, unfortunately disabling VSync is not supported in the UWP framework currently,” the representative wrote.

Yes, you read that right: Even support for the Windows Store app is happening on Steam. There’s no good way for developers to communicate with their users on the Windows Store in the same way.

Valve’s Steam service has locked down a huge chunk of the PC gaming market, and competition is always good. But Microsoft’s crippled Windows Store versions of games aren’t the solution. If you want more competition in PC gaming, you should bet on a competing store like GOG or even EA’s Origin.

Rise of the Tomb Raider gives us the opportunity to compare and contrast the platforms. Microsoft has announced plans to only release Quantum Break through the Windows Store. Microsoft’s move towards the Windows Store is bad news for PC gamers who’d like any of the above features.

After the failure of Microsoft’s disastrous Games for Windows Live (GFWL) platform, it shouldn’t be rolling out another PC gaming platform that causes problems for gamers.


What are they thinking?
http://www.howtogeek.com/243012/why...er-and-other-pc-games-from-the-windows-store/

Yep. it's a huge failure once again.
 
If they want to be serious about competing in the market they sure are making it hard for themselves.
 
This is why I won't be buying Quantum Break. When I first heard it was coming to PC I was interested, when I heard I could get a free copy for PC if I pre-order it for XBO I was thrilled. I figured I'd get the XBO version for my nephew and get the PC version for free for myself.

But I can't in good conscience support these half-assed games under the guise of PC support. I haven't bought a Ubisoft game in a few years and I won't so long as they keep treating PC gamers as second class citizens (and insist on double DRM via UPlay). I have sooo many games to play and more coming out as it is, I can easily afford to miss a few big titles if it gives me peace of mind.
 
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The PC market has really grown. So much so that there are companies whom make their living solely off of selling grey keys to gamers. MS wants a piece of that delicious pie, but all they brought to the party was some old fruitcake.
 
But I can't in good conscience support these half-assed games under the guise of PC support. I haven't bought a Ubisoft game in a few years and I won't so long as they keep treating PC gamers as second class citizens (and insist on double DRM via UPlay). I have sooo many games to play and more coming out as it is, I can easily afford to miss a few big titles if it gives me peace of mind.

Right on! You make a stand and tell those a**holes to stop giving you s*** for free because it isn't exactly what you want. What a horrible way to treat customers.
 
Thanks for posting. Hopefully Spencer does take those issues seriously...

"A fan linked Spencer to a How To Geek story titled "Why You Shouldn't Buy Rise of the Tomb Raider (and Other PC Games) from the Windows Store." The article listed off what it claimed to be limitations of Windows Store games, including a reported lack of modding and SLI/Crossfire support.

You might not have expected Spencer to respond, but he did. Asked if Microsoft was taking steps to resolve some of the issues listed in the story, Spencer said he understands and appreciates the feedback. Microsoft has "plans to improve," he said."
 
Right on! You make a stand and tell those a**holes to stop giving you s*** for free because it isn't exactly what you want. What a horrible way to treat customers.

Let's put it this way:

If I gave you a S#!T sandwich for free would you eat it? I think not. I mean it IS a free sandwich and the bread is like any other bread, it's just that the "meat" is pre-owned so to speak...

Free or not, if I can't enjoy it because KEY PC features are missing then it doesn't matter what it does or doesn't cost, I won't support them.
 
Right on! You make a stand and tell those a**holes to stop giving you s*** for free because it isn't exactly what you want. What a horrible way to treat customers.
It still costs $60 to get the Windows 10 Store vesion. Speak with your wallet or not at all. Support Steam for not failing to meet the basic standards of the PC platform.
 
Steam doesn't meet the basic standards of recognizing international currencies in regards to the wallet.

I just checked, and its cheaper for me to get it from Windows v steam after exchange charges of adding to my wallet.
 
Speak with your wallet or not at all.

This right here.

----

Since I plan on playing more PC games, Steam and Origin are my primary. Since I play RPG's mostly, I don't see myself using Steam all that much, but Origin yea. Battlefield, ME and other games.
 
Steam doesn't meet the basic standards of recognizing international currencies in regards to the wallet.

I just checked, and its cheaper for me to get it from Windows v steam after exchange charges of adding to my wallet.

Really? It never occurred to me that would be a problem. It seems so elementary to internet business. For shame, Steam, for shame. Still, most people (that I know of anyway) buy keys from sites like G2A and CDKEYS unless, as stated earlier in the thread, they're unsure if they'll need to return it or not.
 
This is why I won't be buying Quantum Break. When I first heard it was coming to PC I was interested, when I heard I could get a free copy for PC if I pre-order it for XBO I was thrilled. I figured I'd get the XBO version for my nephew and get the PC version for free for myself.

But I can't in good conscience support these half-assed games under the guise of PC support. I haven't bought a Ubisoft game in a few years and I won't so long as they keep treating PC gamers as second class citizens (and insist on double DRM via UPlay). I have sooo many games to play and more coming out as it is, I can easily afford to miss a few big titles if it gives me peace of mind.

Bit harsh to say the game is half assed.