XBOX Series X Official Thread

menace-uk-

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There is already a thread for discussion about both and or differences and advantages. Everyone should use that for contrasts.
But it just spreads everything out for no reeason. If people are gunna go full console war dumb then it will creap into all threads anyway.
 

The Living Tribunal

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The spaces between realities!
But it just spreads everything out for no reeason. If people are gunna go full console war dumb then it will creap into all threads anyway.
I'm giving people a place to be dumb. I don't want to have to search a bunch of threads for the troll posts and I'm not going to.
I'm lazy. If I can concentrate the fanboys it gives my banhammer better reach. 😎
 

dbled34

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I dont know if they can ever create another big hit like Halo or Gears the way they did back then. These days its about creating a franchise -- which is to say -- create a new Ip and build it into a juggernaut franchise like Gears or Halo with sequels. Its much harder to try and replicate successes like Halo or Gears these days when the market is already saturated.
It can be done.
Don't agree. New IPs are very important and absolutely do matter most right now.. Just having the same old stuff, which is what bringing old IPs back is, good or not, isn't enough. New IPs bring new possibilities and a crap tonne of excitement, not too mention being a driving force for new consumers.

Yes, i agree a mix of both is important generally, but a big part of criticism is that old iPs ia all there is, prioritising more of the same(that is where the convo started) would only reinforce that criticism, and that is the last thing Xbox needs.

New big, quality exclusives are a must.
Yes this is a must. In fact, didn't PlayStation really start turning around towards the end of the PS3 era when they were coming out with new IPs?
 

Mcmasters

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It can be done.

Yes this is a must. In fact, didn't PlayStation really start turning around towards the end of the PS3 era when they were coming out with new IPs?
Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
 

Zcythe

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You can disagree all you want, but the reality is different. New IPs are important to balance your portfolio and increase your overall value proposition. They play an important role in increasing your overall player base which is what a balanced portfolio does. However, you will not move a significant amount of units with out leveraging your well-established fan favorites. The Halos, Marios, Gears, and Zeldas of the industry move units all while the same people pick them apart for not offering anything new or changing too much.
 
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Nervusbreakdown

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New IPs are important but also the old ones, SONY knows how to mess with people feelings when the remake of FF7 trailer came out.

I would love to see a new Mech Assualt (like the first one) come out or even a remaster version. Azurik is another that could go in a new direction.

*fun factor, Azurik was the first game that was on the OG Xbox with the HDD in it that had no loading times.*
 

dbled34

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Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
So what is it you're looking for? What do expect to see from Xbox this coming gen?
 

Swede

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Too Human...ah, the memories...
First game I played in my new apartment after breaking up with a long lasting gf in my twenties. It felt liberating... actually, I'm going to replay that now, take my mind off the coming apocalypse.
 
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menace-uk-

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Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
There was nothing innovative about Gears. It was a game built on ideas that largely died out many years before. It was a big hit because it gave an experience that was different at the time.Similar to the Dark Souls series, in a time where games were being casualized, From software gave us a very different experience.

At the end of the day it is all about taking risks and going against the grain. That is how you create lightening in a bottle success.
 
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karmakid

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There was nothing innovative about Gears. It was a game built on ideas that largely died out many years before. It was a big hit because it gave an experience that was different at the time.Similar to the Dark Souls series, in a time where games were being casualized, From software gave us a very different experience.

At the end of the day it is all about taking risks and going against the grain. That is how you create lightening in a bottle success.
Dude, that’d be dope if gears or azurik went the dark souls route or 3D Metroid like
 

Frozpot

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Minecraft, yes. Gears, negligible.
Devils in the details, and that's what I love! It may not be night and day, but running the video and comparing it to my one X right after makes a pretty noticeable upgrade.

The depth from the GI and additional shadowing in the foliage as well as shadows rendering further away is awesome. Notably when it zooms in on Cait when sheswith Marcus sniping. Neither she nor the foliage around have shadows and it just looks more flat.

If it were just the cutscene (that will run 60ps instead of 30) I'd agree, as almost all effects are turned on. The updated version basically gives you the cutscene quality while playing. It also had more particles.

Minecraft's simplicity allows that jump to be more noticeable, as Gears was already using more advanced rendering...
 

Frozpot

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The reflections makes a huge difference as well. Should be fun to see in racing games. It just tricks your brain into thinking it's more real. Visually ray tracing is the thing I believe will have the most impact to the mainstream.
I was just referring to the Gears upgrade. I have an RTX 2080 Super and a 3900X- I know what RT can do for visuals. I was just playing Control last night. I cant wait to see how console optimization manifests with that level of power...
 

Mcmasters

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Or both. They absolutely need new IP, but if they can't do new IP and old IP then spend more money to develop the capacity to do both.
I'm all for doing both. Just not at the same time. Right now they need to establish new Ip's that keep people interested in the brand and ecosystem. Treat the older IP's as bonus or an award for sticking with the brand. Sell at a bargain - $30,$40 reboots or remasters and nostalgia. Just my take...
 

Frozpot

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Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
They need to keep Halo and Forza. Gears is on a good trajectory but still needs more dynamism in its gameplay. keep gears.

I don't give a rat's particularly for any other ip. Now if they reboot and overhaul that's fine, but it will have the same weight as a new up anyway. I'm not invested in those stories.

I don't need another Banjo. Get creative and dont be held down by what was before.
 
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menace-uk-

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They need to keep Halo and Forza. Gears is on a good trajectory but still needs more dynamism in its gameplay. keep gears.

I don't give a rat's particularly for any other ip. Now if they reboot and overhaul that's fine, but it will have the same weight as a new up anyway. I'm not invested in those stories.

I don't need another Banjo. Get creative and dont be held down by what was before.
They need to fix Forza Motorsport, the franchise is a mess. Way outdated, surpassed by all its peers. I mean a from the ground up reboot, campaign, online, physics, DLC, it all needs fixing/changing.
 

menace-uk-

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Devils in the details, and that's what I love! It may not be night and day, but running the video and comparing it to my one X right after makes a pretty noticeable upgrade.

The depth from the GI and additional shadowing in the foliage as well as shadows rendering further away is awesome. Notably when it zooms in on Cait when sheswith Marcus sniping. Neither she nor the foliage around have shadows and it just looks more flat.

If it were just the cutscene (that will run 60ps instead of 30) I'd agree, as almost all effects are turned on. The updated version basically gives you the cutscene quality while playing. It also had more particles.

Minecraft's simplicity allows that jump to be more noticeable, as Gears was already using more advanced rendering...
But your method of comparison shows it to be small. Minecraft on the otherhand is an obvious night and day difference.

Nobody is saying the Gears upgrades look bad, they don't, but if you have to zoom in 300% and specifically notice stuff, then it is negligable. The only one I really noticed was the overall GI.

Still, many months to XSX release. Who knows what it will look like then.