Sounds like the trilogy is locked up
“Final Fantasy VII Rebirth” has released to widespread critical acclaim, in large part due to its stunning seamless fantasy world, the kind rarely seen in the medium outside of the biggest games.
This would not have been possible if “Rebirth” was planned as a multiplatform project, said Final Fantasy franchise producer Yoshinori Kitase. Its development exclusively for the PlayStation 5 made it easier for the team to focus on building a world with diverse geography, indoor and outdoor areas populated with activities, characters friendly and hostile, all seamlessly represented with no “loading screen” interruptions. Developing games for multiple platforms, by contrast, usually creates more work that focuses on porting rather than iterating on a game’s design.
“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,” Kitase told The Washington Post in an interview, through an interpreter. Kitase is the director of the original “Final Fantasy VII” from 1997, as well as many classic projects from publisher and developer Square Enix.
Securing the “Final Fantasy VII” trilogy as a console exclusive is a feather in the PlayStation cap. It’s part of recognizing the original game’s importance as a defining game for the PlayStation experience, said Christian Svensson, vice president of second- and third-party content ventures and strategic initiatives at Sony Interactive Entertainment.