Yay! DF says X1 version of AC: Unity is L33t! Flynn throws a party! You're invited.

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I cleared Last of Us on PS3 and didn't notice any major frame rate drops. This game dropping from 30 to as low as 20 often is a bit more drastic then drops to 24-26 fps once in a while on Last of US. I'll rent the game eventually though and see for myself. Maybe people are blowing it out of proportion and twitch isn't a good way to tell.
 
I wish we had a database here that kept track of each members standards. It's so confusing, as it seems to change almost daily.
 
I cleared Last of Us on PS3 and didn't notice any major frame rate drops. This game dropping from 30 to as low as 20 often is a bit more drastic then drops to 24-26 fps once in a while on Last of US.

It drops to 20 as well though. That is a fact.
 
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Not sure if Flynn and Intellivision are just really funny guys (if so props, gents) or perpetuates Chris Rock's quote:

"They still make you?"

Could be one of those little from column A, little from column b scenarios.
PC gamer:

9y4.gif
Not a PC gamer (Football Manager and CIV don't count) - find this funny.
 
It drops to 20 as well though. That is a fact.
As I said maybe when playing it I will not notice it as much then compared to watching streams. I'm not a huge AC fan but they pull me in enough to at least rent and play for a bit.
 
The Last of Us had drops to 20 and middled around 24-26 fps with barely anything happening on-screen; and people fapped furiously to that game. This game has 1000x more stuff going on and has similar performance on PS4.

The Last of Us was ahead of the last-gen PS3's tech. It placed serious demands on the PS3 and used techniques that would be expected from the PS4. Is there anything AC Unity does besides overpopulating the # of NPC's on screen that indicates they are using next-gen techniques that would be expected in Xbox Two and PS5?
 
The Last of Us was ahead of the last-gen PS3's tech. It placed serious demands on the PS3. Is there anything AC Unity does besides overpopulating the # of NPC's on screen that screams next-gen to you?

That really is besides the point if we're discussing the framerate.

I would say the lighting system, HDR, shaders and such look top notch. The scale of the game is kind of amazing paired with the size of the building along with the interiors and of course the insanely over populated (realistic) number of NPC's.

I'm just saying though, the games share similar performance, except one has like two or three people on the screen, the other has couple hundred to thousands. We can brush it off as trivial or whatever, but my point still stands... and I've never heard the other game classified as unplayable or highly un-optimized.

Now that I've thoroughly fanned the flames, I'm off to go stare at the "Searching for game...."-screen on Halo.

As I said maybe when playing it I will not notice it as much then compared to watching streams. I'm not a huge AC fan but they pull me in enough to at least rent and play for a bit.

Well if you play it, be sure to share your thoughts.
 
14 pages in less than 24 hours...because the X1 out performed the PS again. Only on TXBUnion.

That is why I love this place. I love you guys!

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That really is besides the point if we're discussing the framerate.

I would say the lighting system, HDR, shaders and such look top notch. The scale of the game is kind of amazing paired with the size of the building along with the interiors and of course the insanely over populated (realistic) number of NPC's.

I'm just saying though, the games share similar performance, except one has like two or three people on the screen, the other has couple hundred to thousands. We can brush it off as trivial or whatever, but my point still stands... and I've never heard the other game classified as unplayable or highly un-optimized.

Now that I've thoroughly fanned the flames, I'm off to go stare at the "Searching for game...."-screen on Halo.



Well if you play it, be sure to share your thoughts.

It's not besides the point because The Last of Us was using techniques that were ahead of its time contributing to its FPS drops. AC: Unity's drops seem to be a combination of overpopulated NPC's and poor optimization. That's a very crucial difference.

I thought they issued an update to fix the matchmaking issues in Halo MCC this morning?
 
Every developer says that.

Ah, but ND didn't say that. DF did a tech analysis and concluded as so.

http://www.eurogamer.net/articles/digitalfoundry-the-last-of-us-tech-analysis

The extensive use of ambient and dynamic light sources is something we'd expect from a PlayStation 4 game, but Naughty Dog manages to pull it off well on current-gen hardware with only a few side effects: poorly filtered shadows cast by the sun can be unsightly up close, revealing that PCF and cascade transitions are still being used for performance reasons, while only characters appear to cast accurate indirect shadows. But despite this, the way both environments and characters are illuminated is used to great effect throughout the game.

In many respects, in fact, this isn't just a hint at what might be possible on a next-generation platform, but a game that delivers on that promise today, and we can't wait to see what else Naughty Dog does to surprise us in the future.
 
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It's not besides the point because The Last of Us was using techniques that were ahead of its time contributing to its FPS drops. AC: Unity's drops seem to be a combination of overpopulated NPC's and poor optimization. That's a very crucial difference.

I thought they issued an update to fix the matchmaking issues in Halo MCC this morning?

So, what you're really saying is that it was using un-optimized graphical techniques.

...
I haven't been on yet Halo yet today, too busy watching the Citizen Kane of crap movies, "Face-Off".
 
Ah, but ND didn't say that. DF did a tech analysis and concluded as so.

http://www.eurogamer.net/articles/digitalfoundry-the-last-of-us-tech-analysis

The extensive use of ambient and dynamic light sources is something we'd expect from a PlayStation 4 game, but Naughty Dog manages to pull it off well on current-gen hardware with only a few side effects: poorly filtered shadows cast by the sun can be unsightly up close, revealing that PCF and cascade transitions are still being used for performance reasons, while only characters appear to cast accurate indirect shadows. But despite this, the way both environments and characters are illuminated is used to great effect throughout the game.

In many respects, in fact, this isn't just a hint at what might be possible on a next-generation platform, but a game that delivers on that promise today, and we can't wait to see what else Naughty Dog does to surprise us in the future.
Well, Last of Us isn't anything special. Other games have done more, with better performance and much larger last gen (and this gen). Good game though, even though I am STUCK.
 
So, what you're really saying is that it was using un-optimized graphical techniques.

...
I haven't been on yet Halo yet today, too busy watching the Citizen Kane of crap movies, "Face-Off".

It was using graphical techniques that proved to be very taxing on the hardware. TLoU was optimized throughout partly because the PS3 was so hard to code for. In fact, ND even stated it was "hell" to port PS3 over to the PS4 because of how specifically optimized it was for the PS3.
 
Well, Last of Us isn't anything special. Other games have done more, with better performance and much larger last gen (and this gen). Good game though, even though I am STUCK.

Can you give examples from last gen? Obviously , this gen would be doing more since the hardware is supposed to be almost a decade ahead...
 
Ah, but ND didn't say that. DF did a tech analysis and concluded as so.

http://www.eurogamer.net/articles/digitalfoundry-the-last-of-us-tech-analysis

The extensive use of ambient and dynamic light sources is something we'd expect from a PlayStation 4 game, but Naughty Dog manages to pull it off well on current-gen hardware with only a few side effects: poorly filtered shadows cast by the sun can be unsightly up close, revealing that PCF and cascade transitions are still being used for performance reasons, while only characters appear to cast accurate indirect shadows. But despite this, the way both environments and characters are illuminated is used to great effect throughout the game.

In many respects, in fact, this isn't just a hint at what might be possible on a next-generation platform, but a game that delivers on that promise today, and we can't wait to see what else Naughty Dog does to surprise us in the future.

So its not really fact just because a gaming site says it.
 
So its not really fact just because a gaming site says it.

It is a site that is dedicated to breaking down games into its technical aspects. So yes, I believe they do hold some truth otherwise there'd be a plethora of articles out there pointing to DF's incompetent ability to analyze games.
 
PS3 version, the one people are calling GOAT.

I mean, if you didn't notice it, then maybe it's not as unplayable or s*** as people are suggesting. It's more hyperbole than anything.

This just reminds me of that The Evil Within thread, everyone talking about how s*** the game runs, how it's a trainwreck and such... meanwhile I was playing the game and while it wasn't perfect, it was certainly playable and definitely not a big deal.

Oh! PS3 version, yeah. If TXB was up I could go pull my complaints about the performance in places.

Compared to Black Flag, yes. But 76 is not a bad score. Even metacritic has the score in green. Average scores are in yellow and red scores are bad. So this is a good score. Destiny got a good score too, and is enjoyed by millions.

For sure. I agree 76 is not bad, in fact it is very good. I would gladly drop £45 for a game that interests me with that score.
 
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What's weird about AC:U , at least from the DF video, is that the framerate dips at times on the rooftops. But is a constant 30 in one scene where a storm was blowing all kinds of debris around the screen.
 
Holy crap! When I left the thread last night it was at page 8 or 9. Now at 15 and going strong. lol.

What did I miss?
 
anybody play it yet? was wondeirng what to get, pick 3 out of 4. mordor/asscreed/farcry /dragons age.
 
anybody play it yet? was wondeirng what to get, pick 3 out of 4. mordor/asscreed/farcry /dragons age.

Mordor, Farcry & Dragon Age. That's what I'd choose. I don't know why I even had bothered getting Assassin's Creed. The game needs some patches before it could be playable at a reasonable performance.
 
I cleared Last of Us on PS3 and didn't notice any major frame rate drops. This game dropping from 30 to as low as 20 often is a bit more drastic then drops to 24-26 fps once in a while on Last of US. I'll rent the game eventually though and see for myself. Maybe people are blowing it out of proportion and twitch isn't a good way to tell.

People are definitely blowing it out of proportion. It's fine.

If you didn't mind the Last of Us on PS3, then Unity on X1 is easily comparable (performance wise).
 
since when is 900p better than 1080p

Ever since the sky started falling for Xbox fans. They're grasping at every last straw this gen. Must be a tough pill to swallow. Going from having the best third party console last gen with the most sales. Remember when people were claiming there wouldn't even be a PS4? :laugh:

I'd say losing a DF comparison on a game that was half assed across all platforms is a minor loss for the PS brand. All things considered.
 
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