Because of the Constant drum by detractors saying "no exclusives, so why bother"?
When some Xbox games are now going as "play anywhere", there was a worldwide spike of gamers that all of a sudden had massive GAMING RIGS and no longer needed an Xbox. Yet, they never gamed on those "rigs". I assume because their 512mb of RAM in their Compaq was a tad less than the minimum requirements, and Xbox didn't recognize @compuserve emails for verification.Which I always thought was hilarious.
The alternative is some vast wing of console only players who are going to spend the money and time to buy Xbox exclusives on their aging family computers?
Which I always thought was hilarious.
The alternative is some vast wing of console only players who are going to spend the money and time to buy Xbox exclusives on their aging family computers?
Nope . Most households now that's still have computers use laptop's . Looks like the 299.00 Best Buy laptop will be the pc of choice to play those Xbox exclusives on, As long as it's a windows version and not an iBook . Hehlol MicroFAIL I'm just gunna play Halo 5 on my Compaq!
OG Xbox compatability incoming!
Thank you for posting that. There are actually 2 really big stories there.AMD: Fallout 4 VR will be the "Mario and Sonic the Hedgehog" of virtual reality
AMD's corporate vice president Roy Taylor has said that Bethesda's upcoming Fallout 4 VR title will be a "ground-breaking VR title" that will change the industry.
Speaking at VR World Congress, Taylor likened Fallout 4 VR to "the Mario, the Sonic the Hedgehog" of the VR industry. "It will change the way we think about VR," he said. "It will be an industry changer."
Fallout 4 VR is currently due for release sometime this year, with Bethesda vice president Pete Hines saying earlier this year it will be playable at this year's E3 conference.
Taylor also said that wires are one of the biggest challenges the VR industry faces today, something that AMD hopes to rectify with its newly announced partnership with Nitero, a chip manufacturer specialising in wireless VR.
"They're an inhibitor to what should be giving great freedom of movement," said Taylor. "One of the most important things we do next is get rid of those pesky wires. I'm very pleased to tell you that AMD has come up with a solution."
Using multi-gigabit transmission and integrated bean forming, Nitero has been specifically tailored to transmit stereoscopic video at "unheard of latencies." At the moment, Nitero is targeting next-gen VR devices rather than the current gen headsets, but when the technology does eventually arrive, it says it will offer integrated wireless that will completely revolutionise the consumer experience, so much so that "they'll never tolerate wires again".
Source
OG Xbox compatability incoming!
Seriously will they just re-master Crimson Skies already??
No! Don't clap! It confuses Kinect, and you don't want Kinect to be confused...I imagine if it were still Mattrick and we were announcing Kinect 3.0 instead of Scorpio, instead of "PLEASE JOIN US." it would say: "PLEASE CLAP".
I accidentally turned this from the Pro thread to the Jinca thread. Sorry about that!
The only part of Sony that concerns me in regards to Scorpio is the rumor that Sony is pushing hard to make sure they are the lead platform...especially when they have the marketing deals. They are pushing that "there's consistency of performance". Sounds a lot less anti-consumer than parity but it's pressuring parity.
One area we haven't got information on is how the Scorpio performs when DX12 is not being used. Even DF alluded to the fact that the DX12 should make a big difference based on it being baked into the hardware. Will non-dx12 games feel the wrath of the Jaguar? Still need to wait and see but it is a valid concern. If PlayStation is lead platform, games won't be DX12 based.
When some Xbox games are now going as "play anywhere", there was a worldwide spike of gamers that all of a sudden had massive GAMING RIGS and no longer needed an Xbox. Yet, they never gamed on those "rigs". I assume because their 512mb of RAM in their Compaq was a tad less than the minimum requirements, and Xbox didn't recognize @compuserve emails for verification.
Xbox only supports DirectX so no chance of non-dx games.
Microsoft only supports DX on Xbox as far as I'm aware.Not all games are developed using DX12 though.
Thank you for posting that. There are actually 2 really big stories there.
The first is, what has Fallout 4 got that is such a game-changer for VR? This is not only big news, but highly relevant, because it is the ONLY known VR game that we know of that is 100% being developed on Scorpio, and has been in development for over a year. Also, "Bethesda vice president Pete Hines saying earlier this year it will be playable at this year's E3 conference" The game is also being developed for Vive, but could we see what the big X has been cookin', as well?
The second story is that well, they say "partners", but after looking it up, startup wireless VR company Nitero was actually just AQUIRED by AMD. A partner would be more along the lines of Microsoft, who has their own (rather open) Windows Mixed Reality platform. It sounds like the only competitor in the VR space for wireless is Vive and its TPCast wireless add-on, which is set to launch later this year for $250. I would lay down a bet that this wireless tech will be infused into the Windows Mixed Reality set of options. With the only other MAJOR competitors being Oculus and Sony, well Oculus seems to want to remain proprietary at this point, and Sony will have to wait a little while for a headset revision.
Even though we have yet to see the Windows version of VR/MR outside of Hololens, it looks like they could be putting themselves in a position to dominate that space VERY QUICKLY. I don't know if they are ready to launch on Scorpio this year or next, but when it does, this will surely catapult VR (which has more incubation on Windows) into the next level. Microsoft is very much pulling a "VR isn't a thing until we make it a thing" stance. This is very bold for a company that failed to get the right smartphone out at the right time.
Edit: It seems as though Valve actually invested quite a bit in NItero before announcing its own TPCast for Vive. Perhaps they saw The former as a better long-term solution and the later as something they could implement into Vive in the short-term, so their launch HMD could be ahead of the curve. I'm not sure what this means for future Vive headsets possibly including Nitero wireless technology, which is said to work with resolutions up to 8K.
Here is another:
But, yeah, it's just an upclock, except for the stuff that's not.
" Extensive customization" . I even pick that up from the post KB posted above yours . Extensive customization translates to Upclock?
Sequel with a bonus of the original remade WITH MP support to wet our whistles while we wait.No. We need a sequel. Tired of remasters.
Ok, no more PS4 talk in here. It's done. It's over. Move along.
maybe someone can make a comparison thread
We did at one time so we can get it out our system but as usual it always get carry away and end up being closed.maybe someone can make a comparison thread
We're terrible... this is serious business. Splitting atoms and life and death console war talk.We did at one time so we can get it out our system but as usual it always get carry away and end up being closed.
Microsoft has made Xbox Scorpio exactly what it needs to be: simple
Microsoft’s messaging on Xbox Scorpio is blessedly simple: This is the most powerful console hardware on the planet, all your existing games will work and look better, and cross-platform games will look and run the best on our hardware. This is a premium system, and it’s going to be fast as hell.
The Xbox One suffered from sloppy, meandering sales pitches that emphasized a doomed digital strategy and Kinect hardware that’s now been dead for years. Microsoft was left with a system that was slower and more expensive than the PlayStation 4, which focused on games and power.
The good news is that Microsoft has learned, and the new statement — Scorpio is massively powerful and nothing will match its performance for a long time — feels much better. It feels simple, in a good way.
The PlayStation 4 Pro has the Boost Mode, sure, but it affects different games in different ways and may even break certain games. Microsoft is promising games will just work on the Scorpio, and Kevin Gammill, group product director of the Xbox, said that “any 900p or better title [on Xbox One] would be able to easily run at frame-rate at 4K on Scorpio.”
If you have a 4K display, just put in your games and enjoy. They will work, and will look measurably better. Microsoft is also promising a variety of ways in which games will perform better on 1080p TVs.
“We’re going to be the ones that ensure that your games run as fast as they can [and] the best that they possibly can,” Microsoft’s Andrew Goossen said. "There will be some cases where we have to dial down some of those attributes... in some games we potentially have to dial down the number of [compute units], for example, to maintain compatibility with that title. But again these are all things that Microsoft does, we’ve always done, that’s true of all 360 titles on Xbox One. We just make sure it runs the best it possibly can on Scorpio and we’re very excited that Scorpio really will be the best place to run all your Xbox content.”
The Xbox One already allows Xbox 360 games to run better, and seeing such a big jump on all your existing content is going to be a huge advantage in the market ... at least for players who are willing to spend the money to get the best performance possible in a console. PlayStation VR is already exceeding expectations as well, and Scorpio is poised to provide even better performance with VR if Microsoft goes through with its plans to bring VR to the Xbox family of consoles.
The lack of 4K Blu-ray support on the PlayStation 4 Pro is baffling, and feels a bit like a gotcha move. Scorpio comes with a 4K Blu-ray drive and, in fact, may be one of the best physical media players available when it launches. Again, this is simple: The system seems ready to do all the things you expect it to do. You buy it, connect it to your display, and games and media will look better.
Microsoft has responded to the current console war by throwing power at Sony, and that’s a bit of a crude strategy, but who cares? On paper, Scorpio isn’t just a little more powerful than the PlayStation 4 Pro; Microsoft has a massive power and memory advantage that — on paper at least — should let the company say that every multiplatform game will look the best on Scorpio. That’s what Microsoft needs to hammer for the mainstream once the press is done with the technical details being released now: You don’t have to understand why, but your games will look best on our platform.
And that’s why Microsoft’s message is so good for this console. You can get into the weeds about memory bandwidth or 4K standards or explaining what exactly FreeSync is, but that level of granularity isn’t necessary to sell the system. Microsoft only has to repeat, over and over, that your existing games and future purchases are going to look significantly better on this system — and there’s nothing the PlayStation 4 Pro can do to compete.
It’s a simple message, one that will hopefully be easy to convey visually once we begin seeing more games. And being the best at something is a very good weapon to have in your arsenal.
Actually I think Sony's library of games is the best way for them to compete. Power is great especially for someone like myself who is drawn to pretty graphics like a moth to a flame. But the games Sony has been putting out lately are truly diverse and impressive in quality. The way the PS4 is now hitting its stride is reminiscent of the era of the PS2 during its glory days.
I get it, we're early in MSFT's messaging for Scorpio and they will no doubt get to the games part. But I wonder, is their strategy to be the go-to console for third-party titles with little exclusives. If so that's cool, I don't mind making the Scorpio my machine of choice for all the third-party games. But when you get down to it I think the exclusive games will be the deciding factor. And MSFT's offerings of games that can only be played on their platform has been slim to none as of late. But again, I know its early and I wouldn't count them out just yet. I have a hope for some surprise reveals from MSFT at E3.
I'm really pulling for MSFT to make a strong come back. I just can't deny what Sony has been doing for a while now.