If this game was on PS4, I believe it would have scored the same as it has now. In fact, it might have scored worse, as PS games tend to get more critic reviews.
This is my opinion based on my game time so far:
Pros:
Cons:
- Feels like Crackdown 1
- Audio/Sound Effects are really good
- Very vibrant compared to Crackdown 1
- Fast loading times
- Very easy to pick up and play
- Has an arcade feel to it, makes me think back to the 80s and 90s
- Unique art style
- Obtaining upgraded agility never gets old
- Enjoyable art style, but dated graphics
- Can't really tell that it is 4K
- Story telling drawings are not drawing me in
- No static orb tracker
- Literally does nothing new
- Feels empty most of the time (not sure if it is because I am early in)
It is clear (as far as campaign goes) that this was designed to be an AA game, not an AAA game. I feel like it probably should have been at $39.99 game, but I haven't played Wrecking Zone yet (other than the technical test).
If the game remain consistent to what I have played so far, it will be a solid 7 for me.
It controls much, much better than CD1, and there is an expanded move set. There is also a much greater variety in enemy types.
I honestly don't feel like the graphics are dated, but the art style is simple and very readable. I played it right after playing some Shadow of the Tomb Raider, and they didn't jar me at all.
It has a very solid use of UE4. Great, detailed textures that are designed well for the style. Good materials and lighting. Loooong draw distances. lots of 'splosions.
Dialogue is fun.
It doesn't feel like anything else on the market right now. It's loads of fun, and hunting those orbs if as addicting as ever.
The animations don't really bother me like I thought they would. They certainly don't break any ground or stand out as great, but they are certainly serviceable.
TLDR: 75-80/100
Competent and enjoyable if not ground breaking. Nice to look at. Controls well, and visually extremely solid.