Cuphead

Rate this Game

  • ☆☆☆☆☆

    Votes: 0 0.0%
  • ☆☆☆

    Votes: 0 0.0%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 0 0.0%

  • Total voters
    1
Bad angle. She has no ass, but it's a bad angle. She's not "fat" as that link claimed. Not even close.

Thats what I was referring to. That was just the first pic that came up with my search query.

Anyways, the game looks great still. Two months to go.
 
She doesn't have curves from chest down.

That's what makes her hot though. Not everyone needs to have a perfect curvy body. She seems natural, even if she's not.

We're talking about a supermodel in a game thread, lol. Good marketing. Not going to lie, when i saw the video this morning i was like sold.. again. Never expected the game to get this kind of push.
 
Don't worry about her guys. I'll will take care of this for you.

By the time I am done with her she will have curves on every part of her sexy body.
 
Don't worry about her guys. I'll will take care of this for you.

By the time I am done with her she will have curves on every part of her sexy body.
You will have my sloppy seconds....

#avoidfriendlyfireifyoucan
 
does it really need it? I mean this is a well-animated game. I think we might not see the difference in the art department.
 
Any word about possible XOX enhancements?
I don't know what that would be. Shorter load times? Better framerates? The Extra ram should help as they are all hand drawn "sprites". The artwork would upscale to 4k, but the computer can't add more detail to a drawing.
 
If it gets any enhancements, they'll probably delay it another year in order to do so.
 
Any word about possible XOX enhancements?

None. All game art is mastered in 1080p. I'd imagine frame is deadlocked, AF is cranked and the textures are handdrawn and likely already looking as good as they can.
 
Just to stay on topic...

kate-upton-4.jpg

DD-Cuphead
 
http://m.ign.com/articles/2017/08/22/gamescom-2017-i-barely-beat-the-easiest-level-of-cuphead

Gamescom 2017: I Barely Beat The Easiest Level of Cuphead
...and that's a very good thing.
Lucy O'BrienAug, 22 2017
Listen, it could have even been the tutorial, I’m not sure. But whatever it was, it was an early level, and it was absolutely brutal. I’d never played Cuphead before - in fact I think I’m the only person I know who hasn’t - and as I began my journey through a simple forest area it felt pretty natural and intuitive. It is a platformer steeped in history, after all.

But then the enemies started flying at me from all angles, many of them spitting rocks and other deadly projectiles. I kept forgetting you can’t jump on them to kill them, it’s a run and gun action platformer, so I had to spin right and left constantly, then shoot up, then shoot down, then jump to avoid an oncoming leapy guy. My health bar was at four, then three, then two, then one. I died. I died again. I died again.

Marija Moldenhauer, artist and producer on Cuphead, took pity on me and agreed that the learning curve was steep. “It’s inspired by retro games,” she said. “So we didn’t just want it to be a walk in the park.” But I’d completed Bloodborne and Dark Souls, I lamented. Surely I’m not a terrible gamer? “I do find that if you’re generally proficient [at games], you’ll still struggle at first," said Moldenhaur. "But then the curve is steep in that way that it clicks and you get it and it’s easy going from there, and then you’ll encounter a new boss and start all over again.”

And it did start to click. Like the Souls games (and more importantly, every game from my youth), Cuphead’s platforming levels are all about learning enemy patterns and behaviours. Soon, I started knowing when to shoot the leapy guys, and that I had to crouch down to get the blobby guys, and that the timings of Cuphead’s version of Piranha plants were regular. Despite being hurtled back to the beginning of the level after each death, every inch forward felt like a small victory.

“Part of the appeal of challenging games is the reward,” said Moldenhauer. When you get a little farther - when you beat that level it feels way better to beat it on your 10th try, versus your first.”

I beat the level just as I was told my time was up. It was a genuine rush, despite my D- rating on the cruel score card at the end. My final run was a thing of beauty, a dance of near-misses and (semi) graceful shooting; Cuphead has always looked polished, but it plays with the same degree of shine. It’s clear that the extra time StudioMDHR needed to make the game exactly as it imagined has paid off.

“It was never a hard decision for us to delay the game,” said Moldenhauer. “It’s our first game, we’re a brand new studio with a very small team and we all wear multiple hats. So the important thing was to make it right. We were empathetic to people who were looking forward to playing it when we first announced it, so in that vein it was a hard decision, but we wanted to deliver with our vision intact, with no compromising whatsoever.”

After my hands on with Cuphead, it’s clear that it won’t compromise, either. And that’s a very good thing.
 
I'm going to be like el presador(annoying bastard) playing this. Will probably go through a few controllers.
 
Looked good at Gamescom. So did that girl talking about the game. GAF had a field day. Those leather leggings.



Small studio, wonder which one of the dude's there she's banging. Inquiring minds want to know!
Unless maybe her and the blonde chick...no, no...I can't go there. Or CAN I?

Brb.

:txbsmile::tounge::surprise::surprise::smash::banana:....:bang:

:txbcool::yawn:

Ok I'm back. She's pretty hot but I feel kinda bad for her...you can tell she's nervous.


Aaaand of course I can't wait for this game. Pre-bought, now gimmie.
 
  • Like
Reactions: Plainview
This and PUBG are currently my two most anticipated games of the year. Good timing on the release date. Hope it has major success.