Please tell me there is a Game Logan Syphon Filter costume in this.
The first-hour GI video has 1.3 million views. It's possible that the game will have more traction with the general gaming audience than we think.
This is a pretty cool video, an overview of the studio and the game. The guys are more relaxed in this one, and you get a feel for the team. Seem like good people. Not a lot of BS.
http://www.gameinformer.com/b/featu...g-the-ambitious-development-of-days-gone.aspx
13 people worked on Syphon Filter (including these guys), one of my favorite games from when I first began gaming. They've got 130 people working on this. 6 years by the time they're done. Sony is fully supportive and giving them the time they need.
There's something about this team that makes me think it'll be fun. It'll probably have somewhat corny characters and dialog, but that was part of the charm of Syphon Filter, so maybe it'll translate here, too.
The only thing that worries me about this game right now is the lack of difficulty options, as much as I love God of War I'll admit I put it on easy after a while because it was getting frustrating how quickly Kratos could be killed by anyone more than a basic enemy. I could probably go back to normal levels now that I have the combat down but I'm glad the option was there. I hope these guys reconsider that, or at least that the game is balanced enough that everyone can enjoy it. I also am not a huge fan of having to worry about gas for the bike, I know it's realistic but I can see where that could also become a point of frustration.
The only thing that worries me about this game right now is the lack of difficulty options, as much as I love God of War I'll admit I put it on easy after a while because it was getting frustrating how quickly Kratos could be killed by anyone more than a basic enemy. I could probably go back to normal levels now that I have the combat down but I'm glad the option was there. I hope these guys reconsider that, or at least that the game is balanced enough that everyone can enjoy it.
I also am not a huge fan of having to worry about gas for the bike, I know it's realistic but I can see where that could also become a point of frustration.
Not only that, but they will probably make getting gas a tense thing, providing a realistic task in the open world.I think they will. Their previous games (at least the ones I played) haven't been particularly difficult. I know what you mean about God of War, but I think that's different -- it's a series that is known for its tough combat. I don't think Sony Bend makes those kind of games. I think we can trust them to make it enjoyable for the average gamer.
I could too, if they are really stingy with the gas, but like Frozpot said, I think they'll make gas reasonably available. These guys seem to have a track record of games that emphasize enjoyable gameplay over realism. They are talking up the realism angle, but their whole heritage is games that emphasize fun and adventure over realism (Syphon Filter, Uncharted). It won't get anywhere near a sim-type survival game.
Personally, I like that you have to worry about running out of gas. I think that would be a real threat -- getting stuck out in the middle of nowhere. I like the tension of that.
This is surprising...the stuff I saw looked pretty good.
what I played felt sloppy and lifeless - just another ramble through the overgrown conventions of an overblown genre.
This is surprising...the stuff I saw looked pretty good.
This is surprising...the stuff I saw looked pretty good.
"Within a short, two-mission demo like this it's hard to get a sense of how that world and the story within it are going to open up. The lifeless dialogue and tepid mission design - fix generator, get medicine, find map - didn't inspire me."
Sounds like he played a two missions from early in the game. Not surprised those didn't inspire. Early missions are usually pretty routine.
Otoh, I'm sure many people will feel this way -- "eh, another open-world zombie game." We've already heard lots of that.
It's almost a year away so hopefully the choppiness is fixed, as far as the story stuff it's kind of hard to know based on two missions. I know generally speaking open world games don't really come together until fairly close to release, I can't remember the last time an open world game had hands on demos almost a year ahead of launch let alone giving us gameplay footage and not just controlled trailers. It looks interesting to me, hopefully they pull it off, the guys at Bend seem to be really passionate about it.
Yeah I don't get why people say that, how many open world zombie games have we had compared to other games? Dead Rising and State of Decay? I think we've had far more games where we shoot Nazi's, aliens, or just regular humans.
I don't know why people keep falling for the same stuff over and over again.
If you release a beta a few months before launch and people question the content, that's a baaad sign. Betas like that are promotional tools that are released to drum up interest in the game. People complained about the Destiny 1 beta and the Sea of Thieves beta. Two months later...disappointment.
Same goes for hands on previews. If you're getting negative impressions from people who are invited to play your game, it's a baaad sign. State of Decay 2 just got hammered by reviews after tepid preview impressions.
The rule is as follows.
You shouldn't trust positive previews but you can trust the bad ones.
Days Gone is in trouble.
Did you miss everything else? those impressions tend to be a month out from launch, Days Gone is almost a year away so a lot can change and feedback has time to be implemented.
Nah.
Bend wanted outlets to get their hands on that build because they were happy with how it presented. The critical aspects of the impressions centered on mission design.
Negative previews are almost always a bad sign.
When they are close to release yes, this game is nearly a year from launch so they have time to make changes, also open world games tend to come together pretty late in development. We'll see, either way 2 missions in out of what is said to be a 30 hour game aren't enough to base judgements on, especially when the GI guys who got to play it longer seemed to have enjoyed themselves.