I am doing PC as wellI M-I-G-H-T get on PC instead..that is a maybe.
I was able to throw it twice here. It may have a cool down.
The Sentinel class is bad ass. I think all the classes should have a offensive and defensive super.
Only played PvE. Quick thoughts on it.
Enjoyed the campaign mission. When it briefly opened up to add a couple randoms in was cool. Really dig the aesthetics. I call shenanigans on Zavalas' Titan Bubble, i died twice trying to get cover inside of it from the missiles.
Gameplay feels as good if not better that D1. Not really feeling the new weapon system yet. Probably because power ammo is far to sparse.
Strike is ok but it gets to some wide open areas that make me wish they added a 4th person to the strike. Boss is kinda annoying.
PvE is fine IMO. I already done 15 strikes.The big complains on reddit and elsewhere are that they sacrificed pve to balance pvp, and unfortunately I think that's spot on.
Right now I could see myself completely reversing from a pve player mostly to pvp. The pvp is way more fun for me (primary weapons are... primarily used!).
What made the pve fun is what made the pvp an unbalanced mess... now we lost that fun. I can't see myself grinding strikes all afternoon, only being able to throw the occasional grenade and pop an underpowered super now and then.
I'll keep my preorder on PS4 and play for sure but not sure if I'm going to endlessly grind this one. Heck I still have the urge to play D1 pve for no other reason other than the shooting and gameplay.
They are. The base recharge time makes perfect sense relative to time required in a strike. In D1 strikes last 10 mknutes, in this beta they last twice as long.Supers recharge time are not fine as they are.
I'll check out the open beta on PS4 when it drops. I played the hell out of the first game and while it was a lot of fun it was also a major time investment. At times it felt like a damn job logging in every day in the hopes of getting the loot drop that I wanted. And then once said loot did drop it really didn't make much of a difference. Well, that's not true with some of the weapons. Fatebringer was a game-changer for Nightfalls with the right burn modifier and the Blackhammer sniper rifle before the change had to be one of the most powerful boss killing weapons.
TTK fixed that. Was way to easy to hit max level. Weapon drops were far greater too.I'll check out the open beta on PS4 when it drops. I played the hell out of the first game and while it was a lot of fun it was also a major time investment. At times it felt like a damn job logging in every day in the hopes of getting the loot drop that I wanted. And then once said loot did drop it really didn't make much of a difference. Well, that's not true with some of the weapons. Fatebringer was a game-changer for Nightfalls with the right burn modifier and the Blackhammer sniper rifle before the change had to be one of the most powerful boss killing weapons.
Not agreeing and you are the 1st I have seen say this.Been exploring the strike and found 2 Lost Sector symbols. Can't seem to find anymore. Wonder if there is an entrance or something in between these 2 symbols?
They are. The base recharge time makes perfect sense relative to time required in a strike. In D1 strikes last 10 mknutes, in this beta they last twice as long.
In PvP you're not meant to have a super every 2 minutes.
The bigger issue with Supers is how unpowerful they are.
Not agreeing and you are the 1st I have seen say this.
It will be changed I guarantee.
I skipped the last DLC for D1 but played for well over a year and a half and got to experience much of the changes. Loot drops got better but by that time I had exhausted most of the available content. Most of what I wanted was locked behind the Raids. So I had to spend a lot of time on LFG to get put on a team. Some of the gamers I played with were cool and didn't mind explaining certain mechanics while just as many didn't want to be bothered and would boot a player for nonsense.
I guess my main issue is the lack of Raid matchmaking. Its like Bungie doesn't want everyone to be able to experience all the content the game has to offer.
I wouldn't say it feels off. It is different to D1 though. What I will say is there seems to be alot more aim assist in this beta. I played a few strikes in D1 yesterday after a few hours in the beta and my aim was all over the place initially.You guys have all played a ton more Destiny than me.. does the aiming/gunplay feel off?
I haven't played Destiny in over a year but I remember it feeling more like Halo 2/3 but a bit smoother and a lot more controllable, like Halo 5 but a touch better. Played a bit last night and I couldn't shake the feeling that it was a bit jerky and maybe a little stiff; if that makes any sense.
I was really tired after working like 14hrs though, so I'll give it another go soon.
They can't though. What ever they do in one mode transfers to the other.I agree that the way the game is now it caters to PVP.
They should definitely shorten cooldowns of abilities for PVE while keeping the longer cooldowns for PVP.
A weapons buff for PVE wouldn't hurt either.
Read that earlier. All those changes make sense.According to Bungie, they've already made PVE changes since the beta build. They haven't mentioned the cooldowns specifically yet, but I'm not worried that this experience will be close to the final game:
"The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants."
I can't shoot worth sh*t.
Also, the XBOX one version is Dynamic Resolution. So I am guessing that's saying Bungie is letting this game scale in 4k and add a ton of graphics for the 1X?
Okay after that strike I uninstall that demo. I didn't do anything for me.
That's exactly what a loot game is.I thought there would be more to do in the Beta. I played the strike a few times. I have no interest in Competitive. It just looks like more grind for better stuff...rinse and repeat. I'm not giving Bungie my money this time....maybe after reviews and the first cycle of patches (game of the year).