Cheaper than Adobe CC…
Wait until you check the price of the same package in Europe. Adobe & Autodesk keep charging us almost double the rate of whats paid in America.
Anyway, I also clarify about the subscription at UDN community forum.
I was told by a friendly Epic rep, Adam, that you can pay a one time fee, then install all the needed files, then unsubscribe. You can continue to use the Unreal 4 engine, just that you will not have the latest update. If you wanted update, just subscribe, get the updates, then unsubscribe.
The big news however, is that source code is now available for everyone, & royalty fee have dropped from 25% of your revenue (not your revenue,. but revenue for the game) to, to 5%.
From Epic Term and agreement site.
The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via App Store, or work with a publisher. The following simplified example illustrates the application of the royalty to gross sales: if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).
By the way Unreal 3 is free, but have a 25% revenue Royalty.
So Unreal 4 is good news for studio making actual games, but bad (but not too bad as you can unsubscribe, just without latest updates) news for hobbyists & students just trying to learn & play with it.