Game Developers Conference (3/17 to 3/21)

Project Morpheus

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One of these generations, VR may actually be good, but I don't see Oculus, Sony's (or MS's rumoured) VR sets being anything great except for niche games.

VR has been tested since the 90s... maybe even the 80s... and it's never caught on.

I don't think it's even a price issue, but more of a "who wants to wear a brick on your head for hours playing games" issue. And even worse, people who wear glasses already.
 
Geoff Keighley ‏@geoffkeighley 42s
Developers who have used Project Morpheus tell me the fidelity of the image and experience is superior to Oculus Rift.

would be surprised if true.
 
Geoff Keighley ‏@geoffkeighley 42s
Developers who have used Project Morpheus tell me the fidelity of the image and experience is superior to Oculus Rift.

would be surprised if true.

To dev kit 1, sure. Expect the next dev kit to be announced tomorrow. The one thing that I don't like abount morpheus is the FoV. 20 degrees less than the rift. Oculus needs to bring their A game tomorrow but I don't doubt them one bit. Competition in the VR space is great and healthy as long as nobody rushes this and bring a sub-par product to the market.
 
Maybe since they just jumped to 1080p(thought they was still 720p) But sale wise id bet on the more cost friendly Sony VR to be more successful especially game quality wise IF Sony really puts the effort.
 
The biggest mitigating factor will be price, and to a lesser degree public perception of wearing the glasses
 
Shenmue Postmortem with Yu will be in a few hours live on Gamespot.
 
Just saw this..

For the keen eyed, take note of the character from that UE4 Elemental demo.
 
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Cheaper than Adobe CC…:(
Wait until you check the price of the same package in Europe. Adobe & Autodesk keep charging us almost double the rate of whats paid in America.

Anyway, I also clarify about the subscription at UDN community forum.

I was told by a friendly Epic rep, Adam, that you can pay a one time fee, then install all the needed files, then unsubscribe. You can continue to use the Unreal 4 engine, just that you will not have the latest update. If you wanted update, just subscribe, get the updates, then unsubscribe.

The big news however, is that source code is now available for everyone, & royalty fee have dropped from 25% of your revenue (not your revenue,. but revenue for the game) to, to 5%.

From Epic Term and agreement site.
The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via App Store, or work with a publisher. The following simplified example illustrates the application of the royalty to gross sales: if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).

By the way Unreal 3 is free, but have a 25% revenue Royalty.

So Unreal 4 is good news for studio making actual games, but bad (but not too bad as you can unsubscribe, just without latest updates) news for hobbyists & students just trying to learn & play with it.
 
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Really good Shenmue panel so far for fans. Lots of info/artwork never released before on its development.

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