Isnt there supposed to be games shown off for xbox and ps4?
$10 or $20/mth licensing fee sounds cheap, though that is $120 or $240 per year per person (license) I'm assuming.
So depending how many people on the project need a license, it can add up fast if it's a big team. So a 100 person team where every person gets the license would be $12,000 or $24,000 per year. A three year game in development would be $36,000 or $72,000 + any possible royalty fees. Sounds reasonable to me.
It's like a corporation using SAP. Probably costs a decent dime, but it makes thing go smoother (though rigid in flexibility) for logistics and shipping.
There were 25 ID@Xbox games shown off and Phil Spencer has a hour long chat today, which I believe starts pretty soon.So besides the DX12 announcement, did anything else of any interest in X1 land get announced/shown?
I watched the IGF and GDC awards. "Papers Please" sure swept the indy awards, and it even netted a couple GDC awards as well. I hope that the game comes to consoles eventually, along with the other weird little indy titles they featured. I'm getting more interested in indy games as we go along. Some of the IGF crowd had an annoying "look at me, I'm a rebel" vibe, but there are a lot of very spirited and creative people at work there, doing some interesting and unusual things.
Right now it's on PC/Mac/Linux.
I'm fairly certain it's coming to various consoles aswell, atleast Vita.
Lucas Pope talked alot (in the end of february) about a eventual Vita-version - He wanted to do it, but he weren't sure if he were going to outsource it or do it himself.
He talked about it might be interesting to figure out how to do it on a smaller screen, etc.
But he also tought that perhaps it might be better to leave it to someone with more experience on handhelds, while he got started on next project.
At the time it were like 50/50 if he were doing it himself, or handed it off..
(source)
Here's an article on Orth's speech, for those interested:
http://games.yahoo.com/news/adam-orth-internet-toxicity-effect-182838348.html
“How did we get here? This supposed to be fun. This is supposed to be the dream. Nobody got into this industry to be ripped apart and have their families threatened online by the very people that consume their games,” Orth said during his speech. “Does it have to be like this?”
This is so true.Adam Orth made headlines again, this time with a speech at GDC, apparently.
But regarding his critics, I have this to offer:
It really was stupid that Microsoft fired him over that. And it's also really telling of how Microsoft already absolutely knew how hated Always-On was, how they were still hoping to get any with executing the plan, and how the extreme they would go to muffle the naysaying.His lack of self-awareness at even this late date speaks volumes. He always seems to gloss over how antagonistic and arrogant he was while all of this was going on. The story unfolded in its simplest terms like this:
Man antagonizes and pokes sleeping bear with a stick.
Bear mauls man.
Maimed man asks: Why?
Guy needs to buy a mirror.
That said, death threats for anything video game related speak to an irrational public and the "brave" voice granted by anonymity. Not much to be done about that beyond removing that anonymity.
Oh, and how stupid was MS to just fire the guy and not listen to the voices offering very strong opposition to his position and what they had planned? Just mindbogglingly boneheaded, arrogant and out of touch. Sad thing is the poor guy was just a reflection of that corporate attitude and it almost cost him everything.
I think reactions on the internet are always way overblown. It's really a reflection of our society and how we would all stone each other for the smallest of slights had we the freedom to do so. The internet makes people feel empowered to do or say anything they want behind a mask of anonymity. We are all guilty of it. Some showing just how iniquitous we can be.He made a stupid remark, that's for sure, but I think the reaction was way overblown. I think he caught a lot of the anger that was building against MS and its policies. He deserved some of it, but I think he's right about how aggressive and hostile gamers can be on the internet. However, no one is going to listen, because of who he is.
That's true. Behind a computers, saying nasty words is easy. Double nature of people. Some people think the person behind the computer is the real person, while the same person on the street, more restraint, polite person, is who he pretend to be.I think reactions on the internet are always way overblown. It's really a reflection of our society and how we would all stone each other for the smallest of slights had we the freedom to do so. The internet makes people feel empowered to do or say anything they want behind a mask of anonymity. We are all guilty of it. Some showing just how iniquitous we can be.