Game Developers Conference (3/17 to 3/21)

Isnt there supposed to be games shown off for xbox and ps4?

GDC is not really a press-event, GDC is more about developers interacting with eachother and hardware and middleware vendors, rather than announcing new games. It's just the last few years they've invited the press.

The few times on GDC we get major announcements it's usually when the hardware-vendors want the community to push a trend - like with the original LBP unveiling were at GDC, and how Sony tought games with user-generated content were the future. :)
 
$10 or $20/mth licensing fee sounds cheap, though that is $120 or $240 per year per person (license) I'm assuming.

So depending how many people on the project need a license, it can add up fast if it's a big team. So a 100 person team where every person gets the license would be $12,000 or $24,000 per year. A three year game in development would be $36,000 or $72,000 + any possible royalty fees. Sounds reasonable to me.

It's like a corporation using SAP. Probably costs a decent dime, but it makes thing go smoother (though rigid in flexibility) for logistics and shipping.
 
I think Catia (leading CAD development tool for Automotive & aviation) cost about30k-60k per licence + 6k-12k maintence fee per year or something like that per licence, depends on whats included. I do not have the exact figure but its bloody expensive.

If you are done using, & do not log off, someone from 1/2 way of the globe will F you. Some specialise toolset are so expensive that we limited to less than 5 worldwide or so.

But, the good thing is they do not charge you Royalty.
 
$10 or $20/mth licensing fee sounds cheap, though that is $120 or $240 per year per person (license) I'm assuming.

So depending how many people on the project need a license, it can add up fast if it's a big team. So a 100 person team where every person gets the license would be $12,000 or $24,000 per year. A three year game in development would be $36,000 or $72,000 + any possible royalty fees. Sounds reasonable to me.

It's like a corporation using SAP. Probably costs a decent dime, but it makes thing go smoother (though rigid in flexibility) for logistics and shipping.

The licence fee is cheap, but its the royalty fee that left a sour taste, especially when others are not charging, & the royalty are base on gross revenue (or selling price include taxes, & taxes are very high in many European nations), not the revenue you recieved. Epic also wanted to even get full royalty from stuff like in game currency or skin packs you sell that have little to do with the engine. DLC mission & level I can agree, but wanting full royalty from skin packs are pretty greedy if you ask me.

Anyway, with competitions, they may revise ther terms and conditons.
 
So besides the DX12 announcement, did anything else of any interest in X1 land get announced/shown?
 
So besides the DX12 announcement, did anything else of any interest in X1 land get announced/shown?
There were 25 ID@Xbox games shown off and Phil Spencer has a hour long chat today, which I believe starts pretty soon.
 
I watched the IGF and GDC awards. "Papers Please" sure swept the indy awards, and it even netted a couple GDC awards as well. I hope that the game comes to consoles eventually, along with the other weird little indy titles they featured. I'm getting more interested in indy games as we go along. Some of the IGF crowd had an annoying "look at me, I'm a rebel" vibe, but there are a lot of very spirited and creative people at work there, doing some interesting and unusual things.
 
I watched the IGF and GDC awards. "Papers Please" sure swept the indy awards, and it even netted a couple GDC awards as well. I hope that the game comes to consoles eventually, along with the other weird little indy titles they featured. I'm getting more interested in indy games as we go along. Some of the IGF crowd had an annoying "look at me, I'm a rebel" vibe, but there are a lot of very spirited and creative people at work there, doing some interesting and unusual things.

Right now it's on PC/Mac/Linux.
I'm fairly certain it's coming to various consoles aswell, atleast Vita.

Lucas Pope talked alot (in the end of february) about a eventual Vita-version - He wanted to do it, but he weren't sure if he were going to outsource it or do it himself.
He talked about it might be interesting to figure out how to do it on a smaller screen, etc.
But he also tought that perhaps it might be better to leave it to someone with more experience on handhelds, while he got started on next project.
At the time it were like 50/50 if he were doing it himself, or handed it off..
(source)
 
Right now it's on PC/Mac/Linux.
I'm fairly certain it's coming to various consoles aswell, atleast Vita.

Lucas Pope talked alot (in the end of february) about a eventual Vita-version - He wanted to do it, but he weren't sure if he were going to outsource it or do it himself.
He talked about it might be interesting to figure out how to do it on a smaller screen, etc.
But he also tought that perhaps it might be better to leave it to someone with more experience on handhelds, while he got started on next project.
At the time it were like 50/50 if he were doing it himself, or handed it off..
(source)

Thanks for the info. I'm glad he's thinking about it. Hopefully Sony will approach him. They seem to be pretty good about doing that, for some of the indy titles that seem to stand out from the crowd.

I felt sorry for the guy. He could barely get a sentence out the first time he went up to receive an award. By the fifth time, though, he was starting to loosen up a little and made a joke. Seemed like a nice guy, awfully shy, or maybe just overwhelmed by all the attention after working in isolation on his game for so long.

One of the guys who worked on the Stanley Parable seemed like a doofus, constantly flipping his Robert Smith hair. I want to play that game, though.
 
Game Developers Choice Awards:
  • Best Downloadable Game: Papers, Please (Lucas Pope)
  • Best Narrative: The Last of Us (Naughty Dog/Sony)
  • Best Visual Art: BioShock Infinite (Irrational Games/2K Games)
  • Ambassador Award: Anita Sarkeesian
  • Best Technology: Grand Theft Auto V (Rockstar North/Rockstar Games)
  • Best Game Design: The Last of Us (Naughty Dog/Sony)
  • Best Handheld/Mobile Game: The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)
  • Best Audio: BioShock Infinite (Irrational Games/2K Games)
  • Pioneer Award: Brandon Beck and Marc Merrill of Riot Games
  • Best Debut: The Fullbright Company (Gone Home)
  • Innovation Award: Papers, Please (Lucas Pope)
  • Audience Choice Award: Kerbal Space Program (Squad)
  • Lifetime Achievement Award: Ken Kutaragi
  • Game of the Year: The Last of Us (Naughty Dog/Sony)

Article on "Papers, Please" sweeping the Independent Game Festival awards, as well as a list of other IGF winners:
http://download.cnet.com/8301-2007_4-57620662-12/papers-please-dominates-igf-awards-at-gdc-2014/
 
Adam Orth made headlines again, this time with a speech at GDC, apparently.

But regarding his critics, I have this to offer:

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Here's an article on Orth's speech, for those interested:

http://games.yahoo.com/news/adam-orth-internet-toxicity-effect-182838348.html

“How did we get here? This supposed to be fun. This is supposed to be the dream. Nobody got into this industry to be ripped apart and have their families threatened online by the very people that consume their games,” Orth said during his speech. “Does it have to be like this?”
 
Here's an article on Orth's speech, for those interested:

http://games.yahoo.com/news/adam-orth-internet-toxicity-effect-182838348.html

“How did we get here? This supposed to be fun. This is supposed to be the dream. Nobody got into this industry to be ripped apart and have their families threatened online by the very people that consume their games,” Orth said during his speech. “Does it have to be like this?”

His lack of self-awareness at even this late date speaks volumes. He always seems to gloss over how antagonistic and arrogant he was while all of this was going on. The story unfolded in its simplest terms like this:

Man antagonizes and pokes sleeping bear with a stick.
Bear mauls man.
Maimed man asks: Why?

Guy needs to buy a mirror.

That said, death threats for anything video game related speak to an irrational public and the "brave" voice granted by anonymity. Not much to be done about that beyond removing that anonymity.

Oh, and how stupid was MS to just fire the guy and not listen to the voices offering very strong opposition to his position and what they had planned? Just mindbogglingly boneheaded, arrogant and out of touch. Sad thing is the poor guy was just a reflection of that corporate attitude and it almost cost him everything.
 
I see. Now I know who Orth is.

If I said stupid things in my line of work, I am expected to be shown the door also. But that's not the worst. people in the company can be affected by what I do/say, like you know, lose their jobs.

Death threat are uncalled for, but I can't pity him. Some opinions are best kept to oneself.
 
He made a stupid remark, that's for sure, but I think the reaction was way overblown. I think he caught a lot of the anger that was building against MS and its policies. He deserved some of it, but I think he's right about how aggressive and hostile gamers can be on the internet. However, no one is going to listen, because of who he is.
 
His lack of self-awareness at even this late date speaks volumes. He always seems to gloss over how antagonistic and arrogant he was while all of this was going on. The story unfolded in its simplest terms like this:

Man antagonizes and pokes sleeping bear with a stick.
Bear mauls man.
Maimed man asks: Why?

Guy needs to buy a mirror.

That said, death threats for anything video game related speak to an irrational public and the "brave" voice granted by anonymity. Not much to be done about that beyond removing that anonymity.

Oh, and how stupid was MS to just fire the guy and not listen to the voices offering very strong opposition to his position and what they had planned? Just mindbogglingly boneheaded, arrogant and out of touch. Sad thing is the poor guy was just a reflection of that corporate attitude and it almost cost him everything.
It really was stupid that Microsoft fired him over that. And it's also really telling of how Microsoft already absolutely knew how hated Always-On was, how they were still hoping to get any with executing the plan, and how the extreme they would go to muffle the naysaying.
 
He made a stupid remark, that's for sure, but I think the reaction was way overblown. I think he caught a lot of the anger that was building against MS and its policies. He deserved some of it, but I think he's right about how aggressive and hostile gamers can be on the internet. However, no one is going to listen, because of who he is.
I think reactions on the internet are always way overblown. It's really a reflection of our society and how we would all stone each other for the smallest of slights had we the freedom to do so. The internet makes people feel empowered to do or say anything they want behind a mask of anonymity. We are all guilty of it. Some showing just how iniquitous we can be.
 
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I think reactions on the internet are always way overblown. It's really a reflection of our society and how we would all stone each other for the smallest of slights had we the freedom to do so. The internet makes people feel empowered to do or say anything they want behind a mask of anonymity. We are all guilty of it. Some showing just how iniquitous we can be.
That's true. Behind a computers, saying nasty words is easy. Double nature of people. Some people think the person behind the computer is the real person, while the same person on the street, more restraint, polite person, is who he pretend to be.