Halo 5

I think it looks ok & might be fun in it's own right. I just wonder if the level design is sort-of dumbed down with all this "arena" type, fast-paced shooting becoming popular. What I really miss in games is great level designs with a unique look to each level designed around weapon placement & "flow" to the gameplay. Most shooters today have no flow to the maps, it's just everybody everywhere for the ADHD crowd that needs constant action. One of my favorite games of all-time was Halo 2 because the maps were so good. Headlong, Terminal, Zanzibar, etc. all had smart layouts with gameplay designed around the flow of fighting over the power weapons. I feel like a lot of the games today just start copying each other then they are very similar over all. There's hardly anything to distinguish themselves as their own brand anymore. I still don't see why Halo can't focus on being Halo & what made it popular in the first place with updates to keep with the time obviously as well.

What leads you to believe that is the case here? If anything, the move-sets are increased in complexity and options. This adds room for nuance. The number of shots to take down a spartan alone will drive away your "ADHD" COD crowd. I'm encouraged by the de-emphasis on load-outs and the bazillion slight weapon variations that bog down COD and Battlefield and make balance nigh-impossible, as well as the gameplay enhancements actually revolve around movement and attack options that everyone has access to all the time.

Among the 3 maps they have shown are a Halo 2 remake (Midship), and a mini version of Hang-em High (essentially). There will be Seven maps in the Beta, so they have plenty of opportunity show off some bigger maps. I really doubt they will all be small arena maps.
 
They have only shown arena maps, but that seems to be because they're on "apologist mode" towards the e-thportsth crowd.

I'm sure there's more variety to follow. While they said that the beta is essentially a demo for the "arena" side of things, there were acknowledgements of the fact that arena is not all halo is. When it comes to maps and gameplay, above all..

We need a sword base remake.
 
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Can believe they haven't remade Boarding Action yet..... I think I might have found my next forge map to make, but I think in addition to transporters I would like to add Man cannons to jump across to the other side.
 
Looks like they've changed the way the hit marker ping works now. Instead of a ping every hit, its just when you get a kill. Even though is a small change, its pretty cool that they are making some changes based on feedback already.
 
I never even noticed it until people started bitching.

Annoyance time: I don't like that the ammo counter on the DMR is only visible when scoped.

/massiverant
 
I'm really curious to play with the added mobility, that boost move will surely set up tons of ownage. Just watching the noobs play it they were already making ppl look completely silly with it. lol
 
I played this a lot last night. At first I thought it was average, but once you learn the controls & play with your friends, it's great. Best Halo I've played since Halo 2 honestly.
 
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I played this a lot last night. At first I thought it was average, but once you learn the controls & play with your friends, it's great. Best Halo I've played since Halo 2 honestly.

Pretty much what my brother told me. He watched the vids and thought it looked borderline silly with all the speed, but loved it after several matches.
 
I played this a lot last night. At first I thought it was average, but once you learn the controls & play with your friends, it's great. Best Halo I've played since Halo 2 honestly.

I am so jelly of you right now.
 
The big part is getting the controls down. The Beta would really benefit from a short Tutorial of types. I was really frustrated at first then I learned what everything did & it became so fun. Seriously, this is the evolution of Halo, it finally nails the perfect blend between Call of Duty & Halo without all the bullsh*t of Call of Duty. I want more of this now & I can't wait to see if there's a Big Team with vehicles & such. There has to be! lol. There's still some small things I don't like about it, but it's a year out. I think they did a really good job with the grenades this time. It feels about right at how fast you get them again compared to playing Master Chief Collection where it feels like people have tons of grenades. The movement is pretty solid too for a game a year away.

P.S. The Beta is in 720p, but the final version will be 980-1080p in that range.
 
A new blog post went up with feedback from the beta:

https://www.halowaypoint.com/en-us/...ped-shape-the-multiplayer-of-halo-5-guardians

He goes over quite a bit, but here's a sample:

Some of the other improvements that we are making to Spartan Abilities and general mobility coming out of the beta:
  • Increase base speed (faster base movement)
  • Increase strafe acceleration (faster, more responsive strafing)
  • Reduce top sprint speed (narrow the delta between base movement and sprint)
  • Modify Ground Pound controls to prevent conflicts w/ crouch jumping
  • General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
 
I participated in the feedback program..took like 2 surveys they sent me. I wonder what kind of reward they're going to give us for participating.
 
Some other improvements

Other improvements we’ll be making to presentation based on fan feedback:
  • Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
  • Medals: decrease frequency and number of medals displayed in the medal feed
  • Spartan chatter: players will have the option to turn this on or off in the settings menu
  • Adding highlights to placed/dropped weapons to make them easier to see
  • General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
 
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The beta was a complete turd. I tried atleast 25 times to play and maybe played 5 matches because of connection issues, the game play is much closer to CoD than classic Halo 1 and 2. IMHO 343 ruined Halo MP.
 
The beta was a complete turd. I tried atleast 25 times to play and maybe played 5 matches because of connection issues, the game play is much closer to CoD than classic Halo 1 and 2. IMHO 343 ruined Halo MP.

It seemed the connection issues got worse towards the end of the beta. The first couple weeks I had no problems getting into games, by the end though it was rough, especially with a party. I rather enjoyed the direction that 343 is taking for H5
 
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I've been playing since the first Halo. Have to say, I don't think they ruined the multiplayer, I really enjoyed the beta and the changes to the gameplay. Still has some of the old Halo feel with great graphics and more freedom of movement.
 
I can't say I feel the same way fellas, when I played the Halo 5 beta I honestly had no idea what it felt like I was playing, but it wasn't Halo to me.
 
I didn't notice anything in there about the grenades being overpowered strangely enough...that seemed like the biggest complaint people had.

Kind of surprised about them removing grenades being blown up by bullets though...thought that was pretty cool that it would happen.
 
I can't say I feel the same way fellas, when I played the Halo 5 beta I honestly had no idea what it felt like I was playing, but it wasn't Halo to me.

You sure you were playing the Halo 5 beta?
 
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I didn't notice anything in there about the grenades being overpowered strangely enough...that seemed like the biggest complaint people had.

Kind of surprised about them removing grenades being blown up by bullets though...thought that was pretty cool that it would happen.

I didn't think that the nades were overpowered, especially being that you have the dash ability.

Sucks they're removing nades being able to be destroyed by arms fire. I liked that too, more than a few times that saved my ass.