Halo 5

That would be the day before my birthday, would be awesome but i doubt it. Right now i am mostly excited about the campaign. I loved Halo 4's campaign and i hope 5 has a great one as well. I hope to be blown away by some awesome footage during E3. What i also hope is that they get rid of the nasty aliasing from the beta, cause after MCC's clean look with barely any bad aliasing, i can't accept that.

Been playing H1's campaign lately and i am loving it. I really want a memorable and awesome campaign in 5.
 
That would be the day before my birthday, would be awesome but i doubt it. Right now i am mostly excited about the campaign. I loved Halo 4's campaign and i hope 5 has a great one as well. I hope to be blown away by some awesome footage during E3. What i also hope is that they get rid of the nasty aliasing from the beta, cause after MCC's clean look with barely any bad aliasing, i can't accept that.

Been playing H1's campaign lately and i am loving it. I really want a memorable and awesome campaign in 5.

Honestly, I wouldn't mind a 30fps Single Player with all the bells and whistles, and then they can run the MP @60fps and stripped down.
 
Honestly, I wouldn't mind a 30fps Single Player with all the bells and whistles, and then they can run the MP @60fps and stripped down.

I really agree with that. As much as i like having the Halo campaigns in 60fps, if this means significantly less impressive visuals, make the campaign 30fps indeed!!!! But....i kinda doubt they will.
 
I really agree with that. As much as i like having the Halo campaigns in 60fps, if this means significantly less impressive visuals, make the campaign 30fps indeed!!!! But....i kinda doubt they will.
Killzone did it- 30 Campaign/ 60 Multi.

Halo has always been a shakey 30fps, lol. Just lock it down at 30 solid, and I'm good to go! I want my eyes to melt!
 
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I wouldn't mind seeing a turf remake for halo 5. Make it a tad larger and compensate for all that damn speed.
 
Killzone did it- 30 Campaign/ 60 Multi.

Halo has always been a shakey 30fps, lol. Just lock it down at 30 solid, and I'm good to go! I want my eyes to melt!

Ah yes good point, Killzone SP indeed wasn't 60fps. Yeah man, for the campaign graphics should come first. I want to see awesome sci fi environments with structures and the interiors with awesome lighting. Basically how Halo 4's first gameplay demo during E3 amazed me. I remember i said...''This...is 360?''. I want that again! Halo 5 should be that game truly showing the power of new hardware.
 
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Killzone did it- 30 Campaign/ 60 Multi.

Halo has always been a shakey 30fps, lol. Just lock it down at 30 solid, and I'm good to go! I want my eyes to melt!

Halo 2 and 3 had very solid frame rates. I always thought Bungie's Halo had very rock solid framerates (except for Halo CE)
 
Halo 2 and 3 had very solid frame rates. I always thought Bungie's Halo had very rock solid framerates (except for Halo CE)
Reach had some issues too. They are plenty playable, but there can definitely be drops- especially in cutscenes, but that means less to me than gameplay.

Regardless, the game has always been awesome at 30fps, so I'd be cool with it for campaign.
 
Reach had some issues too. They are plenty playable, but there can definitely be drops- especially in cutscenes, but that means less to me than gameplay.

Regardless, the game has always been awesome at 30fps, so I'd be cool with it for campaign.

I didn't play Reach enough I guess to remember lol.
 
I didn't play Reach enough I guess to remember lol.

I've played them all a zillion times, lol.

I am ashamed I never played more than a demo of Halo Wars, but I'm not sure if that counts in this regard. It does hurt me Halo 'cred though! If they re-release it, I will definitely pick it up.
 
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Halo 5 should be that game truly showing the power of new hardware.


It won't happen unfortunately. It's look great, but won't be that halo 4 level of jump even with new hardware.

I think the next time we'll see that halo 4 jump is E3 2016 when the first party studios get ahold of DX12 features and can push the hardware a bit more.

For now, halo 5 will be fighting against a promise they made in the form of 60fps. That is a huge pill for these consoles to swallow unless you wanna go 720p.
 
It won't happen unfortunately. It's look great, but won't be that halo 4 level of jump even with new hardware.

I think the next time we'll see that halo 4 jump is E3 2016 when the first party studios get ahold of DX12 features and can push the hardware a bit more.

For now, halo 5 will be fighting against a promise they made in the form of 60fps. That is a huge pill for these consoles to swallow unless you wanna go 720p.

Ah yes...probably with the new Gears of War then? I do believe though that the beta was not all that it will be, graphically. I definitely believe some impressive lighting will be added, the nasty aliasing gone for the most part and well, hopefully some nice looking environments and detailed character models.
 
Ah yes...probably with the new Gears of War then? I do believe though that the beta was not all that it will be, graphically. I definitely believe some impressive lighting will be added, the nasty aliasing gone for the most part and well, hopefully some nice looking environments and detailed character models.

Oh yeah, it'll look better than the beta, but don't expect more than a slightly better looking version of halo 4 with 1080p/60fps. Or noticeably better looking at 900p/60fps. Neither will be that "wow" factor yet until some of the xb1 features are really exploited.
 
Oh yeah, it'll look better than the beta, but don't expect more than a slightly better looking version of halo 4 with 1080p/60fps. Or noticeably better looking at 900p/60fps. Neither will be that "wow" factor yet until some of the xb1 features are really exploited.

But that's kinda crazy, cause Halo 4 is a last gen game. Is that all because of the 60fps framerate?
 
Halo 5 playable at PAX East?!?!?

@JCrookedSmile: Xbox One's Halo 5, Fable Legends, State of Decay, More Playable At PAX East http://t.co/Zvgprv6JbY

Microsoft is going all-out for PAX East this year, bringing Xbox One games like Halo 5: Guardians, Fable Legends, State of Decay, Ori and the Blind Forest, and more to the show.

Third-party games such as Battlefield: Hardline and Evolve (which is already available) will also be playable at Microsoft's booth, along with a number of indie games.

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The games listed below will be playable at Microsoft's booth at PAX East, which is held March 6-8 in Boston, Mass. The three-day show is entirely sold out.

In addition to games, Microsoft will host three panels at PAX East. The first is called "What It Takes To Build A Next-Gen Open World Game," which will feature The Witcher 3: Wild Hunt developers and be moderated by Larry "Major Nelson" Hryb.

Microsoft will also host a Killer Instinct panel, where developers will reveal a new character for the series. The third panel is the Major Nelson Podcast Panel, where Hyrb will record an episode of this show in front a live audience. The time and locations for all three panels are available on the Xbox Wire.

GameSpot editors will be on the ground in Boston reporting from the show all weekend long.

Xbox Games Playable At Microsoft's PAX East Booth:

  • Battlefield: Hardline
  • Evolve
  • Fable Legends
  • Halo 5: Guardians
  • Ori and the Blind Forest
  • Pneuma: Breath of Life
  • Screamride
  • State of Decay: Year One Survival Edition
  • Swordy
 
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http://www.appy-geek.com/Web/ArticleWeb.aspx?regionid=1&articleid=36462259

Microsoft is going all-out for PAX East this year, bringing Xbox One games like Halo 5: Guardians, Fable Legends, State of Decay, Ori and the Blind Forest, and more to the show.

Third-party games such as Battlefield: Hardline and Evolve (which is already available) will also be playable at Microsoft's booth, along with a number of indie games.

i.img

The games listed below will be playable at Microsoft's booth at PAX East, which is held March 6-8 in Boston, Mass. The three-day show is entirely sold out.

In addition to games, Microsoft will host three panels at PAX East. The first is called "What It Takes To Build A Next-Gen Open World Game," which will feature The Witcher 3: Wild Hunt developers and be moderated by Larry "Major Nelson" Hryb.

Microsoft will also host a Killer Instinct panel, where developers will reveal a new character for the series. The third panel is the Major Nelson Podcast Panel, where Hyrb will record an episode of this show in front a live audience. The time and locations for all three panels are available on the Xbox Wire.

GameSpot editors will be on the ground in Boston reporting from the show all weekend long.

Xbox Games Playable At Microsoft's PAX East Booth:

  • Battlefield: Hardline
  • Evolve
  • Fable Legends
  • Halo 5: Guardians
  • Ori and the Blind Forest
  • Pneuma: Breath of Life
  • Screamride
  • State of Decay: Year One Survival Edition
  • Swordy
 
The only game on that list that really has me excited is Halo 5. Ori and the Blind Forest looks like a very cool indie game but I am not sure gameplay wise its something I will like. Played through the first two Fable games and then gave up on the franchise.
 
Hope they show something new. I'll take a plasma rifle, seriously, anything would do.
 
Interesting!! I bet it will be multiplayer though, definitely not campaign. They are saving that for E3 i am....pretty sure. :)
 
My guess is they'll let you play the MP, probably the maps from the beta. But hey..what do i know? Nothing. :D
 
But that's kinda crazy, cause Halo 4 is a last gen game. Is that all because of the 60fps framerate?

Yes exactly. Its just promising a ultra high fidelity is not something these consoles can achieve at 60fps with a decent resolution. Halo 4 is last gen, but it already has some next gen features.

It'll look great though, but don't expect to be blown away, 60fps will keep that in check.
 
They already said that the Halo 5 being shown is similar to the Beta. Maybe one new map will be in it or the like. The campaign reveal isn't until E3 in the middle of June, so none of these mentioned titles excite me in the slightest.
 
The Lore of Halo
by Ellphi · 15 hours ago
Halo has some amazing lore that's often overlooked
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Everybody knows Halo as that 'plebe console game' where you play as 1337 m1ster chef and pwn baddies and f*** their mothers, but few know that the Halo Universe has an extremely in depth narrative with detailed explanations and series of events that in my opinion ranks among the best of Sci-Fis, rivaling that of even Star Trek or the like. So I'm here to share with yall motherf***ers Halo's moving tale of eons filled with love, passion, anger, vengeance, and a whole lot of butt-hurt. *Disclaimer* : This is the album that's breakin' my imgur-post virginity. If I offend someone with bad grammar or something, I don't mean it. Some of the information in this gallery may be wrong, I'm summarizing quite a bit of content drawn from the books and online resources, and me English no bueno.
Let's start from the beginning......The Precursors

A long long time ago, in a galaxy not so far away (actually our own galaxy), EONS before the events of the Halo game trilogy, EONS before even the Forerunners, lived the earliest known race in the Halo Universe : The Precursors. Not much is known about the Precursors, but from what we do know it's easy to assert that the Precursors were the most advanced and OP super-race we know of. They were huge in stature, they lived basically forever, their technology far exceeded that of the Forerunners, and they were so advanced it'd be fair to call them Gods. The Precursors had a deep underlying motivation to create life, and thus they populated the Galaxy with countless species, uplifting planets and raising sentience. They were the Masters of the Universe, and were the mothers and guardians of all life in the galaxy - a responsibility they vaguely refer to as The Mantle. For whatever reason, the Precursors must've gotten bored or something because they began to seek a successor to themselves to hold The Mantle of Responsibility, and thus they created the Forerunners.
The Forerunners - the douchebags of the galaxy

The grand Forerunners. In the halo games we view them through the clouded spectacles of history, and see only their unfathomably majestic and grand creations such as the Halo rings and all the spectacular architecture in which much of the Halo games take place, but unlike their Godlike creators, these guys as a whole were pretty incompetent as we'll find out later on in this gallery. The Forerunners, much like the Precursors, lived absurdly long lives. Their technology and intelligence was very advanced, but they only achieved the standing of a Tier 1 civilization, whereas the Precursors were rated as a Tier 0 civilization. (I don't really know what scale this 'tier' thing is based on, but it's apparent that lower is better, and the defining jump to Tier 0 was mastery over neural-physics, aka 'magic' as far as we plebes are concerned) Forerunner society was split into rates (like a caste, but not) : Builders, Miners, Life-Workers, Warrior-Servants, Engineers, Juridical, and Theoreticals. Strangely enough, these rates were more than just job titles, each rate also had a rank in society, with some rates having far more political power than others. It wasn't uncommon for the ranking of these rates to change through political upheaval or takeover or some other factor. It happens to be that the Builder rate was in charge at the time of the Forerunner-Flood war, the firing of the Halo rings, and the complete obliteration of the Forerunners along with all other sentient life in the galaxy, so good going on that one Builders. These rates also had an internal ranking system consisting of various Forms and Manipulars. Forerunners worked a little like Eevees (Yes, that one Pokemon you stroke with the colored rocks). Forerunners begin their lives as a Manipular (Awkward Teenager) and were referred to as a 0-form Forerunner, then as he matured he would undergo rate-specific mutations and become a first-Form/second-Form/etc Forerunner with more seniority within his respective rate. Forerunners would stay within their rate for their entire lives, just like how a Jolteon wouldn't evolve into a Vaporeon. Forerunners would generally undergo 2-5 mutations over their lifespan.
Forerunner Imprinting and the creation of the Iso Didact
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*The Didact and Iso-Didact actually don't come into play until much much MUCH later in the Halo universe, but they play integral roles in the upcoming events in the Halo universe, so while I'm talking about Forerunner biology I might as well throw in these two guys.* Now I wasn't kidding about the Eevee thing, when Forerunners Mutate, they do so with the assistance of a catalyst. Except instead of a funky carcinogenic stone, Forerunners mutate with the assistance of a more senior Forerunner who acts as an imprint. This imprint is generally the Mutatee's parent, but not always. During the mutation process, physical and psychological changes are made to the Manipular, and he gains portions of wisdom, knowledge, and memories of his imprint partner. There's a bunch of different types of mutation, some more dangerous than others, which all accomplish slightly different results. Through some various forms of mutation, it's possible to kind of 'copy-paste' a Forerunner consciousness into a Manipular, the resulting copy would be a manifestation of the Imprint inside of the adolescent. It is through one of these mutation processes that The Didact (the main baddie in Halo 4) who was the leader of the Warrior Servant rate, supreme commander of the entire Forerunner military, planted his seed in a young Manipular named Bornstellar Makes Eternal Lasting, thus creating a second Didact. To avoid confusion, the original Didact is renamed Ur-Didact and Bornstellar Makes Eternal Lasting is renamed Iso-Didact.
The Ancient Humans
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Aww hell yeah, we humans were around wayyyy back then before the start of the Halo series as well. Turns out the Precursors used their Jedi mind powers and saw that the Forerunner were not fit to uphold the Mantle of Responsibility, so just like any respectable parent, they just birthed another child in some other part of the galaxy to succeed their legacy : the Humans - and the Precursors thus abandoned the Forerunners. The ancient humans soon became the favorite child of the Precursors, and mankind evolved extremely quickly, and at some point arguably even surpassed the Forerunners technologically. Despite all their crazy awesome technology, these ancient humans were pretty much just like us regular douchebag humans and had the lifespan of a fruit fly.
And now the Forerunners get jealous

With a new favorite child on the map, the Forerunners become quite butthurt that they would no longer inherit the Mantle of Responsibility and become Masters of the Universe as they were promised by the Precursors. So the Forerunners took the only logical route, and declared total war on the Precursors. SURPRISINGLY ENOUGH, the Forerunners actually win the war. Turns out, the Precursors suck at war despite being so vastly superior technologically than the Forerunners. The biggest factor deciding the war was that the Precursors were simply utterly shocked that one of their own creations would turn on them - and we're not talking about 'golly I didn't see that one coming' - we're talking about major psychological trauma across the entire species. The Precursors were gentle creatures who spent their days generating life, not waging war - the concept of the Forerunners turning on the Precursors was so unforeseen that it broke the Precursor's minds. After the initial strike of Forerunners against Precursors, the Precursors changed from being loving and caring gentle giants to twisted, cynical, and sadistic beings. They became insane, and begun to only create species that suffered and struggled as an outlet for their twisted psyche, and as a measure to ensure no species would ever rise against the Precursors again. Regardless of the shattered Precursor psychology, the Precursors were still only creators of life - not killers. They could not wrap their heads around violent warfare, thus lacked efficient combative defenses against the Forerunner assault.
The Precursor Genocide
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Towards the end of the Forerunner-Precursor war, the situation changed from a battle to an all out extermination hunt of Precursors. The Forerunners really wanted dat Mantle. The remainder of the Precursors fled desperately to escape the fury of the Forerunners. They sought refuge in various forms, many Precursors attempted to survive by grinding themselves into a fine, desiccated powder that was intended to rebirth them some long ass time in the future. Unfortunately, the channels of time coupled with the anger, insanity, and confusion of the Precursor it was derived from twisted and perverted this powder. Instead of rebirthing the Precursors, this 'butt-hurt powder' only brought cancerous plague and death. It would later be revealed that these angry, insane, twisted remains of the precursors were the beginnings of the Flood.
TO BE CONTINUED
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This was a pretty long ass read and most certainly a long ass write, and now we're all just tired. The story of Halo will continue on at some other time. If you guys have any questions or corrections, I'd be happy to address them.
 
Excellent! Very good distillation so far! Of course the Forerunners of the Didact's time didn't even know that they weren't chosen to carry the mantle... but I don't want to steal your thunder :) I await the rest eagerly. I like this pared down explanation. I too think the Halo lore is on a level with Star Wars and CO, If not better in my mind.

I also thought human life span WAS longer before the de-evolution. The Fore-runners longer life-spans were also enabled by their armor, that they wore at all times.... Argh, I will say no more!
 
That picture of the buggy guy under precursor genocide is a collector from mass effect 2.

I guess for illustration purposes it is acceptable.