Kinect Topic

I'll answer for him. Perfect Dark.

I hope not. We have a shooter on Xbox and a damn good one too :)

I believe Phil even said that himself a while back? About needing some different genres on Xbox, and shooter wasn't one of them since they got a damn good one.
 
Really? Hmmm..what would you want from them? Conker or Jetforce Gemini?



Well....good to know at least that this Audience Entertainment created this.....this.....thing, and not Rare. Still i wonder why they would 'lend out' BK for this.
KAMEO
 
All I can say is "Please....no.....". Sell the Rare Ips to Nintendo or Sony. Stop ruining these.
 
Doubt its anything to worry about. After KSR flopping I doubt Rare will release another Kinect game for a while.
 
After the abortion that was KSR I don't want to see another Kinect game. I had high hopes for Kinect 2.0 then MSoft canned it and changed direction. Them canning it is fine but they can't straddle the fence now that the user base has been split. Move on MSoft and make a proper Banjo game.
 
Yeah but even then...i'm gonna keep my excitement low, if anything i am expecting something Battletoads related from Rare at E3. A true proper 3D Banjo would make me go completely nuts though...but...no...no....i'll take it easy. :)
 
Check the bold...did they actually say that??


http://www.appy-geek.com/Web/ArticleWeb.aspx?regionid=1&articleid=38060943

The image you see above may look like it's from a new Banjo-Kazooie game, but it isn't.

What you see was a short demo created by a company called Audience Entertainment specifically for last night's SXSW Gaming Awards event.

Audience Entertainment creates experiences that allow an audience to interact with the big screen by tracking the audience movements, similar to the way Kinect works. In the demo featuring Banjo and Kazooie, the audience had its wave its hands to the right or to the left to get the characters to pick up musical notes and jigsaw puzzle pieces and achieve a high score.

As Rare explained on Twitter last night, the game was created exclusively for the crowd at SXSW.

Thanks to @AudienceE for creating a great experience exclusively for the crowd at the @SXSWGaming Awards tonight! [HASHTAG]#SXSWGaming[/HASHTAG]

— Rare Ltd. (@RareLtd) March 15, 2015

So no new Banjo-Kazooie announcement yet, but it doesn't mean we won't get one in the future. In January, Microsoft said that it there will be another Banjo-Kazooie, Viva Pinata, Blast Corps, and Battletoads someday.


"We have a lot of passion internally for each of the games. And we have surprises in store in the near and long future," Microsoft Studios creative director Ken Lobb said at the time.
 
Yup. More or less....i recall them saying they were aware of the interest in BK and Battletoads and such....and something about when the time is right, something like that.
 
What would be wrong with having some games that can have some Kinect controls if the player chooses?
 
Despite Microsoft removing Kinect from some Xbox One bundles, the company remains committed to the camera technology, according to executive Phil Spencer. He says in a new interview that Microsoft has no plans to abandon Kinect, explaining that it remains a "great part" of the overall Xbox ecosystem.

"It's not abandoned," Spencer told Edge (via Gamesradar).



Spencer pointed out that Microsoft just recently updated its Upload Studio movie-making app with virtual green screen support. He went to pledge even further investment in Kinect going forward.

"We'll continue to build functionality to make it a valuable part of the ecosystem," he explained.

As for why Microsoft decided to offer an Xbox One bundle without Kinect, he said it came down to Microsoft wanting to be more price- and option-conscious.

"Price point's really important for the console--we saw that over the holidays in the UK and US, where we did well when we dropped the price, which was great," Spencer said. "And I want to make sure consumers have choice on how much they value the functionality of Kinect when they buy a console. If you want to go buy a Kinect console [bundle], then they're still available. I think it's a great part of the ecosystem. And if you want just a console, and either add Kinect later, or Kinect's simply not something you're interested in, we give you that choice as well."

Kinect-free Xbox One bundles currently start at $350, compared to $500 for systems with the camera packed in. When the Xbox One was originally released in November 2013, gamers had only one option: a $500 Xbox One package that included a Kinect camera.

While the rival PlayStation 4 may still be the top-selling new-generation console, it appears Microsoft's pricing moves and various bundles have helped boost sales. In April, the Xbox One outsold the PS4 in the United States.

Looking to the future, Spencer said Microsoft's internal teams are continuing to experiment with new ways to use Kinect as a means to improve the overall Xbox experience. But don't expect to see a gesture-controlled Halo or Call of Duty game anytime soon, he said.

"There are genres where Kinect works really well, but if you're playing Halo or Call Of Duty, there's not really a scenario that says, 'Hey, I need a Kinect,'" Spencer stated.

Finally, Spencer teased that "there are still announcements to come" regarding new Kinect experiences, though he didn't share any more details. Microsoft's E3 2015 briefing is slated for Monday, June 15, starting at 9:30 AM PDT.

Continue reading...
 
What is this, the second time?

I mean it's selling alright (I assume?) so whatevz. Like many things from microsoft, guess it's got an image problem.
 
There's no reason to abandon Kinect. Plenty of people see value in the device. They just should have never forced it on the hardcore crowd.
 
I'm curious how well it is selling, now that they've made it optional, but I have never seen any figures.
 
[dream]"We're not abandoning Kinect. It will be an integral part of the "Holodeck" project you've all been dreaming of and Microsoft is making a reality" [/dream]
 
It's fine and dandy for voice commands (both X1 OS and in-game) but I have yet to play a Kinect game on it since I got it at launch. Yes, there is some stuff available but nothing that screams "don't miss out". One killer app would do much for it's image.
 
The only game I've tried that uses it is D4 and my arms got tired pretty quickly tbh.

Love it for going to home screen and turning off by voice command.

I'm glad I have it but if you don't you're not missing out on much IMO. Also, they'd have to START supporting it to drop support for it! haha

I'd like to see more in-game use of it, just little things in-game that could be fun, but optional (obviously at this point).
 
I love the Kinect. The voice controls for turning on/off the system and controlling the menus are very cool. I also like using voice within games. Its pretty cool to be able to change tactic/mentality/do substitutions without having to pause the game in FIFA 15. Its not always super accurate but when it works its very useful. That being said, very few developers have been able to harness the Kinect well for gaming. Most of the Kinect sports games have been kind of weak. Love parts of them (bowling, ping pong, golf) and hated others (soccer, tennis, rock climbing). The only franchise, IMO, that I think has really worked well with Kinect has been Dance Central. It really is the best use of motion in gaming since the Kinect has come out.
 
I use the Kinect every day for system navigation and such. I like the device and I don't really see a reason for them to abandon it. I don't really want them spending too much effort to create Kinect-specific games or to shoehorn it into games that don't need it. However, I think it's great as part of the platform for the interface and such.
 
If he means as a glorified remote than I believe him. If he is talking about games, I don't believe him.