Microsoft: DirectX 12 performance up to 50% better than DirectX 11

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Cant say I dont agree. Its been said a few times by other devs that a lot of arm chair devs are thinking more in terms with PC's, in which they've also said..thats the wrong line of thinking. But...everyone needs a soapbox sometimes. Let em have at it.
 
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All of this. I already have experience with Mantle and I will tell you that it is no miracle as a lot of these Xbox One fanboys are touting. They legitimately have no idea what they are talking about. The most notable gains will be in CPU bound games. In non CPU bound games (If Mantle is any indication) you are seeing at best 10-15% increase in frame rates. Mantle benefited low end CPU users the most in CPU bound games, in which the Xbox One CPU would be considered mega low end.

So, to be fair, it is clear that both next-gen systems would benefit from this kind of change (multithreaded comm b/w CPU and GPU). Both systems share the same CPU family, and it's woefully underwhelming on a per-core basis when compared with most current PC CPUs.

If you look at Mantle and DX12 as sort of the same thing, and they are in many ways, there are two sides to them. The side that has to do with lower-level access to hardware (like Apple's Metal APIs), and the side that has to do with multithreading CPU/GPU communication. The first side benefits PCs more, giving them something that consoles have always had. The second side benefits the consoles more, giving them something that PCs don't always need as much because they tend to have higher-performing CPUs, by a long shot, and particularly on gaming rigs.
 
"in cpu bound games" should be added to the title.
Only if you add "most console games" to that, because most console games on the current gen are pretty CPU bound. This is why the Assassins Creed devs kept their res/framerate targets lower, and why MS opted to up the CPU clock instead of enabling additional CUs when considering what kind of last minute upgrades they could affort.
 
So Ill just repeat this: devs have already come out and said arm chair devs are thinking in terms of PC.....which is the wrong line of thinking. "We are WAY beyond that", I remember one saying....

All this is just another way to say, arm chair devs current information....is outdated.
 
Lol, some faceless internet nerds in here have been trying so hard to dismiss the massive gain of the DX12. They think they are smarter or know better than the DirectX teams and devs of which the final specs/features of this new API and how it works are still under NDAs. As this dev has put it: "People who don't know what they're talking about asserting that I'm wrong because Totalbiscuit or someone on NeoGAF who has never so much as written a line of Visual Basic in their lives said otherwise". :tounge:
 
Lol, some faceless internet nerds in here have been trying so hard to dismiss the massive gain of the DX12. They think they are smarter or know better than the DirectX teams and devs of which the final specs/features of this new API and how it works are still under NDAs. As this dev has put it: "People who don't know what they're talking about asserting that I'm wrong because Totalbiscuit or someone on NeoGAF who has never so much as written a line of Visual Basic in their lives said otherwise". :tounge:

The irony that your likely saying that to devs on this forum probably goes straight over your head.
 
Calls people that don't hold his opinion 'faceless internet nerds,' quotes another 'faceless internet nerd' to prove his point.

Interesting.

Personally, i'll take phil's and microsoft's word. going to be great for cpu bound games, especially since the consoles are using mobile cpus.

Here's hoping to perfectly locked framerates from here on out on consoles without ever missing a beat in the most demanding gameplay scenarios.
 
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Obviously the DX12 demo was running on PC but it was supposedly running at 30fps on DX11 and 120 on DX12.

http://xboxgameon.livejournal.com/30830.html?thread=932206#t932206
Why do a few here feel the need to slam xb1 in PC terms over the abysmal hardware then turn around and say dx12 can only help out PCs with abysmal hardware? Do they feel their argument has any weight when they fumble so badly like this because they constantly need to only post doom and gloom for xb1? Then I like the fanboy slams because most of us feel the tools and graphical fidelity of games will get better for xb1 and that is enough for us.
 
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Why do a few here feel the need to slam xb1 in PC terms over the abysmal hardware then turn around and say dx12 can only help out PCs with abysmal hardware? Do they feel their argument has any weight when they fumble so badly like this because they constantly need to only post doom and gloom for xb1?
Because they have no f*cking clue what they are talking about.

Those so call experts.
 
Because they have f*cking clue what they are talking about.

Those so call experts.

Yeah but puresoul002 speaks only the truth right?. Or astro or any number of overly positive xb1 super secret marinara sauce posters don't this kind of treatment. If anyone tries to be realistic or just repeat what the head of the Xbox division says then we get people saying they have no idea what they are talking about.
 
Yeah but puresoul002 speaks only the truth right?. Or astro or any number of overly positive xb1 super secret marinara sauce posters don't this kind of treatment. If anyone tries to be realistic or just repeat what the head of the Xbox division says then we get people saying they have no idea what they are talking about.
Regardless what anyone tells I only care what will fit for my needs and they are a lot of people out there are are in the same boat with me. So this makes a perfect match.

All those slide shows you and pure keep going is pointless because the hardware is set, it's the software experience and games that I care about.

MS always deliver this for me and they will continue to be able to master this very well.

That's why I have 11+ years of gold.
 
Not gonna expect any miracles, but it's sure to improve Xbox One in general and that is always a good thing, always!
 
People keep saying hard this and that, but people also forget that their system are out and they will be no upgrades on hw level. But software is where Sony should be sh*tying their pants because again this is where MS will destroy SONY.

They always have. Its a fact.
 
People keep saying hard this and that, but people also forget that their system are out and they will be no upgrades on hw level. But software is where Sony should be sh*tying their pants because again this is where MS will destroy SONY.

They always have. Its a fact.
I think you're chasing straw men. I don't quite know who you're attacking, but very few people are saying that DX12 will have no impact on X1 games. It will. It will not be a mystical trump card that makes the X1 blow past the PS4. That simply won't happen.

DX12/Mantle will make PC games and X1 games better in a lot of ways, the same way any major API update would. And the PS4 will gain the same advantages when they update their SDK with changes based on the Mantle SDKs. Which will happen within the next year.
 
Calls people that don't hold his opinion 'faceless internet nerds,' quotes another 'faceless internet nerd' to prove his point.

Interesting.

Personally, i'll take phil's and microsoft's word. going to be great for cpu bound games, especially since the consoles are using mobile cpus.

Here's hoping to perfectly locked framerates from here on out on consoles without ever missing a beat in the most demanding gameplay scenarios.

Because the poster "old guy" has been spreading too much BS which I could not resist to ask him to just stop. His original post was so wrong which I don't even know where to begin with but....

1, He was not running Windows 10 OS and DX12 is exclusive to Win10.

2, Mantle =/= DX12 since Mantle is just an AMD's bandaid for the current DX11 cards to gain some performances of the DX12, full specs of the DX12 API are still have not been revealed yet as that Metro Redux had put it: "As for Mantle, it is a temporary API, in my honest opinion."
They will discuss the new API at this year's GDC: " ....there are a handful of rendering pipeline features that are new in DX12 that we will be outlined at GDC."

3, Only devs who have access to the preview program have their hands-on to Win10 & DX12. Some of them have stated there will be at least 40% of performance improvement over DX11. This pic says it all 29.8fps with less draw calls vs 120fps with almost double the draw calls:
img_0514_1024.0.0_zpskz2eh9uj.png


4, To get all the features/functions of the new API, a native DX12 graphic card is needed:
"DirectX 12 will introduce a set of new features in addition to the lower-level abstraction, and those features will require new hardware. In his words, Microsoft “only teased” at some of those additions this week, and a “whole bunch more” are coming.

It is going to take a few months before Windows 10 is finally released, by that time the new graphics cards should have hit the market."

I just wanted him to get the facts rather spreading misinformation. Also, stop comparing the XB1's GPU with PS4's GPU since one was custom designed with native DX12 in mind whereas the other is just a DX11.
 
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I think you're chasing straw men. I don't quite know who you're attacking, but very few people are saying that DX12 will have no impact on X1 games. It will. It will not be a mystical trump card that makes the X1 blow past the PS4. That simply won't happen.

DX12/Mantle will make PC games and X1 games better in a lot of ways, the same way any major API update would. And the PS4 will gain the same advantages when they update their SDK with changes based on the Mantle SDKs. Which will happen within the next year.
Well I'm just saying to those keep saying about Sony hardware. People to realize that experience is also key which it need to keep coming and also games which both is what MS is delivering.

This whole windows 10 just showed the world why they are the Software Giant.
 
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3, Only devs who have access to the preview program have their hands-on to Win10 & DX12. Some of them have stated there will be at least 40% of performance improvement over DX11. This pic says it all 29.8fps with less draw calls vs 120fps with almost double the draw calls:
img_0514_1024.0.0_zpskz2eh9uj.png


Also, stop comparing the XB1's GPU with PS4's GPU since one was custom designed with native DX12 in mind whereas the other is just a DX11.
Ouch, waiting for the arm chair hater's retort to this.

This post goes against all logic. It seems to be filled with sunshine and rainbows for the xb1 where only doom and gloom have existed?
 
Yeah but puresoul002 speaks only the truth right?. Or astro or any number of overly positive xb1 super secret marinara sauce posters don't this kind of treatment. If anyone tries to be realistic or just repeat what the head of the Xbox division says then we get people saying they have no idea what they are talking about.
Do you really think everyone here drinks kooliad and we're waiting on you to come along and save us? Just run along and mind the gap.
 
I have no doubt Sony will optimize their box however I find it ironic that MS is holding presentations and demos of what they are doing while Sony is behind closed doors saying nothing with the assumption they are doing the same or similar yet X1 fans are accused of believing in "secret sauce".
 
I think you're chasing straw men. I don't quite know who you're attacking, but very few people are saying that DX12 will have no impact on X1 games. It will. It will not be a mystical trump card that makes the X1 blow past the PS4. That simply won't happen.

DX12/Mantle will make PC games and X1 games better in a lot of ways, the same way any major API update would. And the PS4 will gain the same advantages when they update their SDK with changes based on the Mantle SDKs. Which will happen within the next year.
NO ONE....and I mean....NO ONE is saying that DX12 is going magically exalt the X1 to trump the 4. Why do you keep repeating the same old mantra when not one poster here has said anything of the sort? Weird! It's like youre afraid DX12 might give the X1 an edge. Its okay, Old guy. Your Ps4 will still have the hardware edge. Breath easy. :)
 
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I have no doubt Sony will optimize their box however I find it ironic that MS is holding presentations and demos of what they are doing while Sony is behind closed doors saying nothing with the assumption they are doing the same or similar yet X1 fans are accused of believing in "secret sauce".
Actually, I do not remember MS giving public presentation regarding SDKs prior to X1, or at least they did not get much attention. I was a long time TeamXBOX member (2002-2013) though did not post often, & do not remember having huge discussion on SDK upgrades for OG Xbox & 360.

I am not implying anything, but its certainly a trend I notice this gen with MS. Could be more transparency, could be anything...I mean, until X1, I do not honestly remember presentation of SDK on any consoles. But then, I am not a person with good memory.
 
NO ONE....and I mean....NO ONE is saying that DX12 is going magically exalt the X1 to trump the 4. Why do you keep repeating the same old mantra when not one poster here has said anything of the sort? Weird! It's like youre afraid DX12 might give the X1 an edge. Its okay, Old guy. Your Ps4 will still have the hardware edge. Breath easy. :)

that's exactly what puresouls/mistercteam claims. So there is one.
 
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