He was obviously talking about Mario Odyssey. Are you being intentionally dense?
We were talking about Sea of Thieves lol
He was obviously talking about Mario Odyssey. Are you being intentionally dense?
Keep listing off successful CD sales from the year 2007. How are CD sales today?
The market is always shifting. Singular title sales don't speak to slow moving market trends.
$420 of the 223 million from March was from my girlfriends 11 year old son who claimed .... he did not know that buying vbucks for fortnite would charge his moms credit card on the Microsoft account . Riigghht! Lol. It’s to the point now kids don’t want to earn real money for chores anymore .they just want to earn vbucks for fortnight. Heh. I got to give it to epic . They know how to capitalize on a free game .When half the planet plays the game, is that such a bad thing?
Fortnite made $223 million dollars in March, the majority of which went to Epic themselves.
God of War sold 3.1 million copies at launch which brings it's revenue to around $180 million. How much of that went to retailers, Sony, distribution, returns etc..?
Now let's see how both games do in April, May, June etc...
The single player model needs to change. They're leaving sooooo much money on the table.
CDs sales have nothing to do with this...
They do.
CD sales were very profitable in 1998.
Traditional single player experiences were very profitable in 1998.
Listing singular examples of successful traditional single player games in 2017 is like reading a list of the top selling CD's in 2017 and saying everything is fine.
God of War is a dinosaur.
Fortnite is a mammal.
Sure, there will "always" be alligators and crocodiles but the age of the dinosaur is done.
Those 10M + copies Nintendo sold of Mario just isn't good enough
Mario will still be going strong in 10 years Fortnite will be dead.
CDs declined because of digital sales. Physical game sales continue to be much stronger than digital so... point?
Mario will still be going strong in 10 years Fortnite will be dead.
CDs declined because of digital sales. Physical game sales continue to be much stronger than digital so... point?
God of War 3 - 3M in 3 days
Mario Odyssey - 2m in 3 days and over 10m in half a year
Witcher 3 - 4m in 2 weeks and over 10m to date
Horizon Zero dawn - 7.6 million to date
Zelda - 9m to date
Final Fantasy XV - over 7m
Should I carry on showing how single player isn't dead?
The market has actually done nothing but change for the last 35 years. If you're not changing, you're dying.
Anecdotal evidence is always so useful in a discussion as broad as market patterns.
Oh wait, no it's not.
Fortnite will make 100x more money than Super Mario Oddessey when all is said and done. It will literally be one hundred times (or greater) more profitable than Oddessey.
In 10 years, when both games are dead, a new multiplayer game will rise and be 500 times more profitable than whatever the current Mario game is called.
The only way that trend doesn't continue is if there's a massive innovation in single player, which there could be.
You guys think only a handful of developers are studying Fortnites success right now. That's a mistake. Everyone is studying that games success. Everybody.
Yes a new MP made by someone else. Meanwhile Nintendo will just keep raking in the dough because they don't need to chase anyone else's tail.
If you actually knew as much as you claim you would have been there from day 1 talking up Fortnite. How come you didn't see it coming? I saw it.
It was always about the future of single player in an increasingly multiplayer world.
Additionally, I actually was on the Fortnite train since day one. I downloaded the "cheap PUBG knock off" on July 27th because I was so enthralled with PUBG.It took me about 30 minutes to realize the game was special back in July.
And who are we kidding, the Fortnite thread started waaay before Fortnite reached Pokemon Go levels of hysteria.
They do.
CD sales were very profitable in 1998.
Traditional single player experiences were very profitable in 1998.
Listing singular examples of successful traditional single player games in 2017 is like reading a list of the top selling CD's in 2017 and saying everything is fine.
God of War is a dinosaur.
Fortnite is a mammal.
Sure, there will "always" be alligators and crocodiles but the age of the dinosaur is done.
You're comparing a method of distribution to content. That's ridiculous. "Vinyl records aren't popular anymore, so rock music will cease to exist." Derp.
Some of your statements are accurate (although the observations are hardly new), but you bury it in so much cliche, sloppy generalization, arrogance, and foggy thinking that it's impossible to take what you say seriously.
That sounds right. Except I'd expect X to be outselling Pro (if stats are US/NPD-like, although the stats are probably global).
Gotcha. Just a snapshot, then.
Question - Are amazon stats global? Or just for certain territories? I'm assuming global?
Like I said, some of what you're saying is true (but hardly new), but you poison it with so many exaggerated generalizations and stupid analogies that I can't take you seriously at all.
Single player is fine but the current model is awful.
Sinking 5 years development into a game only to watch people buy, talk about, and play it for four weeks before everyone moves on isn't healthy. Something needs to change.
Huh? That's how gaming has always been, yeah dev times are longer but a lot of games also get story expansions now as well.
Absolutely.
Story expansions were one way developers and publishers could extend the profits of single player titles. The thing is, few if any, really set the world on fire. They were still expensive to produce and only a small percentage of gamers even finish single player games anyway. Uncharted Lost Legacy started out as DLC but shifted to a whole new title somewhere along the line. What did set the world on fire is multiplayer. So here's what we're going to get in the next 10 years. We'll still get those big budget single player games, albeit fewer and fewer, and most of those single player games will have a multiplayer component to them. I know that's already happened to a large extent but that wave is only picking up more steam.
Case in point. I fully expect CyberPunk 2020 to have multiplayer in some way. If it's not at launch, it'll be released after.
The Witcher 3 did VERY well for CDPR and it has no MP, the story expansions aren't anywhere near as expensive to produce when the vast majority of the assets were already created for the main game. If MP makes sense to add that's one thing, just trying to shoehorn it in to say you have it is another.
Not dead. Never once did I say dead. Don't get it twisted.
We're merely at the end of the Cretaceous period for traditional single player games.
Single player is dead (dying)
I think it's just for the US amazon, if you look at amazon.co.uk or amazon.ca (Canada) their lists for 2018 are totally different. Also the Pro and One X aren't that far apart, the Pro is at 59 while the One X is at 61, there is also a second Pro bundle in the top 100 at 92. It's not really surprising that the Pro is outselling the One X given the price points, the One X was bound to fizzle a bit after the hardcore early adopters bought in and Xbox just hasn't had any "system seller" games this year, hell even last year.