I can't wait for Forza Motorsport 5. It's going to be the pinnacle of racing simulation.
Has no weather. So can never be the pinnacle of racing simulation.
I can't wait for Forza Motorsport 5. It's going to be the pinnacle of racing simulation.
Has there been any talk about wheel support? I'm hoping they allow for logitech ones this time.
Oh well that sucks about the g27 was hoping they'd allow that this time around, I guess I'll wait and see what 3rd parties come up with, thanks.
Apparently there is fog and rain, so it has atmospheric effects, just not dynamic weather.Has no weather. So can never be the pinnacle of racing simulation.
This is what I spoke of when this topic came up the last time mate. There will be atmospheric elements to create a much more dynamic environment when racing.Apparently there is fog and rain, so it has atmospheric effects, just not dynamic weather.
This is what I spoke of when this topic came up the last time mate. There will be atmospheric elements to create a much more dynamic environment when racing.
I have no clue what that means.Apparently there is fog and rain, so it has atmospheric effects, just not dynamic weather.
Prehaps only effects, & no real implication to driving physic. If they do have actual rain that affect handling, its the final nail in the coffin for driveclub & GT6.
but Jesus, its almost launch day, & information for the game is still very limited.
I have no clue what that means.
Does it actually rain ? and does that rain effect the way the cars handle ?
The tracks (which include the Prague circuit) are equally easy on the eye; buildings are built of a wider variety of materials, atmospheric effects such as fog and rain are more prevalent, the crowd headcount has swelled to 400,000, and the road surface has been laser-scanned for utmost fidelity. Be sure to plug in some speakers, too, as the audio's now generated moment-to-moment from a vast toybox of effects (including abstract touches like lion roars) in order to better reflect the mood.
Gameplay from TGS: