Paris Games Week (Sony conference 10/27)

Good news re. Detroit -- Cage is only one of three writers on the project. That's a first for a Quantic Dream game. I'm glad, because Cage's writing needed some help.

Well, if they are writing under his guidance, don't expect much better.

I've seen only a handful of games where I enjoyed the dialogues themselves. Not everybody can reach Dan Houser level of Rockstar quality, but still it needs to be better in general.
 
Dreams Extended Demo



Very interesting indeed. This "game" will no doubt be divisive as many won't get it while others will put in hundreds of hours creating alt-reality stories. I want to see more of the creation side of the game and if you can create scripted shorts. I could see youtube series rise up from this game. Fascinates me.
 
Well, if they are writing under his guidance, don't expect much better.

I've seen only a handful of games where I enjoyed the dialogues themselves. Not everybody can reach Dan Houser level of Rockstar quality, but still it needs to be better in general.

Even if Cage is the lead writer (I don't know that he is), the other writer's dialog will not be terribly stunted by him -- the story, maybe, but not the words themselves. After all, that is their job. I suspect that Cage heard all the feedback and realized he needed help with the writing, and so this is why Detroit has a writing team.

I'm not much of a fan of Houser myself. He seems to hit the same notes over and over, without much range.
 

Wild on PS4 is an Open-World Game with Startling Possibility
raiden.jpg
Posted by Ryan Clements on Oct 28, 2015 // Social Media Specialist

Earlier this week in Paris, famed game creator Michel Ancel presented the upcoming open world Wild with a deep-set grin. His enthusiasm and passion for the project echo in Wild’s dizzying vistas, and his team’s purpose is clear: empower players to traverse a beautiful, dangerous world. Let them attune with the forces of nature. And grant them dominion over animals of all shapes and sizes.



In Wild, players live life as a male or female shaman, fighting to survive a world rife with predators, poison, and even bone-wearing cannibals. Ancel’s goal is to begin the story when the shaman is young, and follow him as his power and experience grows over time. With each new animal that the shaman learns to control, a new tattoo is etched across the character’s skin. This will help showcase a player’s experience where multiplayer is concerned. Different shamans will display their spiritual wisdom with different markings.

As some may have seen during the PlayStation press conference at Paris Games Week, the shaman will come to understand new animal types by communing with powerful animal divinities. We’ve seen the serpent divinity so far, manifested as a seductive, cunning woman spotted with scales. These divinities will ask things of the shaman in exchange for their power, from making a sacrifice to living life as their animal subjects. These meetings (and their subsequent trials) will surely be a highlight of Wild’s open-ended gameplay.



But Ancel wants to ensure that they avoid the common RPG structure that so many players have come to expect. The “Do X to be a good guy” direction is avoided in favor of complete player choice. Will the shaman start life by learning to control small animals like frogs? Or will he work harder to master stronger animals like wolves or bears? The choice is entirely up to the player.

The moment to moment play in Wild is a mix of survival and exploration. Players can traverse the land as the shaman, or call animal companions to ride (like the bear we saw in Paris). The shaman can also “possess” animals that he has previously mastered, seeing the world from their unique perspectives. Observe far-off terrain from the eyes of a hawk, or scout cannibal tribes undetected as a rabbit. Players can even lure predators by controlling sheep. But leave the shaman’s body unprotected, and death may come swiftly while his spirit is away.



Wild is still early in development, and Ancel did not show multiplayer in Paris. He notes that he’s been inspired by the multiplayer element of Bloodborne, and he hopes to bring similar ideas to Wild, like enabling gamers to invite other players into their worlds to either help or hinder their progress.

Wild is gorgeous in both its visuals and its creative vision. As Ancel’s team continues to build out the world, the promise of the shaman’s journey grows — and we eagerly await meeting new divinities who will grant us dominion over the wild.
 

Wild on PS4 is an Open-World Game with Startling Possibility
raiden.jpg
Posted by Ryan Clements on Oct 28, 2015 // Social Media Specialist

Earlier this week in Paris, famed game creator Michel Ancel presented the upcoming open world Wild with a deep-set grin. His enthusiasm and passion for the project echo in Wild’s dizzying vistas, and his team’s purpose is clear: empower players to traverse a beautiful, dangerous world. Let them attune with the forces of nature. And grant them dominion over animals of all shapes and sizes.



In Wild, players live life as a male or female shaman, fighting to survive a world rife with predators, poison, and even bone-wearing cannibals. Ancel’s goal is to begin the story when the shaman is young, and follow him as his power and experience grows over time. With each new animal that the shaman learns to control, a new tattoo is etched across the character’s skin. This will help showcase a player’s experience where multiplayer is concerned. Different shamans will display their spiritual wisdom with different markings.

As some may have seen during the PlayStation press conference at Paris Games Week, the shaman will come to understand new animal types by communing with powerful animal divinities. We’ve seen the serpent divinity so far, manifested as a seductive, cunning woman spotted with scales. These divinities will ask things of the shaman in exchange for their power, from making a sacrifice to living life as their animal subjects. These meetings (and their subsequent trials) will surely be a highlight of Wild’s open-ended gameplay.



But Ancel wants to ensure that they avoid the common RPG structure that so many players have come to expect. The “Do X to be a good guy” direction is avoided in favor of complete player choice. Will the shaman start life by learning to control small animals like frogs? Or will he work harder to master stronger animals like wolves or bears? The choice is entirely up to the player.

The moment to moment play in Wild is a mix of survival and exploration. Players can traverse the land as the shaman, or call animal companions to ride (like the bear we saw in Paris). The shaman can also “possess” animals that he has previously mastered, seeing the world from their unique perspectives. Observe far-off terrain from the eyes of a hawk, or scout cannibal tribes undetected as a rabbit. Players can even lure predators by controlling sheep. But leave the shaman’s body unprotected, and death may come swiftly while his spirit is away.



Wild is still early in development, and Ancel did not show multiplayer in Paris. He notes that he’s been inspired by the multiplayer element of Bloodborne, and he hopes to bring similar ideas to Wild, like enabling gamers to invite other players into their worlds to either help or hinder their progress.

Wild is gorgeous in both its visuals and its creative vision. As Ancel’s team continues to build out the world, the promise of the shaman’s journey grows — and we eagerly await meeting new divinities who will grant us dominion over the wild.

Wild was one of the more pleasing highlights of the Paris Game Show. It scale is impressive, and its game mechanics are interesting and fresh in the current climate of futuristic, formulaic games across many genres.

I just hope the game truly is player choice and we can use these animals in any way we want. The worst thing this game could do is restrict the animals usage to 1 or 2 situations.
 
Very interesting indeed. This "game" will no doubt be divisive as many won't get it while others will put in hundreds of hours creating alt-reality stories. I want to see more of the creation side of the game and if you can create scripted shorts. I could see youtube series rise up from this game. Fascinates me.

You have the wrong idea about Dreams. Think of it like Project Spark but more accessable. You can make RPG's, shooters , racers, side scrollers, 2D side scrollers, anything you want. Long story short it's a game creator with s*** advertising. If you have any questions ask Media Molecule at twitter.

Media Molecule @ twitter
 
Wild was one of the more pleasing highlights of the Paris Game Show. It scale is impressive, and its game mechanics are interesting and fresh in the current climate of futuristic, formulaic games across many genres.

I just hope the game truly is player choice and we can use these animals in any way we want. The worst thing this game could do is restrict the animals usage to 1 or 2 situations.

True, hopefully the freedom that most of us want is there. One thing I really liked about the presentation was that it was based on a single player experience, I know a lot of people were worried after it was announced that it'd be an online only game of some kind.
 
You have the wrong idea about Dreams. Think of it like Project Spark but more accessable. You can make RPG's, shooters , racers, side scrollers, 2D side scrollers, anything you want. Long story short it's a game creator with s*** advertising. If you have any questions ask Media Molecule at twitter.

Media Molecule @ twitter

I am seeing the game differently. Yes, it may have gaming aspects like you are mentioning but I am seeing the ability to create and record stories with control over the characters, their expressions, and the settings. It seems open enough that with a dvr and editing you could use it to create your own 3-D comic series. The question remaining is on the creation side if everything is going to look the same, a la Project Spark "Fable" look, or if you can really get some unique design options in your creations.
 
True, hopefully the freedom that most of us want is there. One thing I really liked about the presentation was that it was based on a single player experience, I know a lot of people were worried after it was announced that it'd be an online only game of some kind.

I thought it would be an MMO type of game, and to be honest, I kind of was disappointed that it isn't...but what they did show looked good enough for me to be more interest than I was before.
 
This one didn't get much attention, but it might deserve a little mention at the tail end of the thread.

Boundless is an indie game developed by Wonderstruck.



Speaking on Twitter, Ahmad (of Sony) said, “I’ve been dying to tell you about Boundless for some time. What James Austin and his team are building is going to be very special. There are some things in Boundless that make your jaw drop like no other game manages.”

Read more at http://gamingbolt.com/sony-games-th...-boundless-will-drop-jaws#sYAguBBQMEcDjd2f.99
 
This one didn't get much attention, but it might deserve a little mention at the tail end of the thread.

Boundless is an indie game developed by Wonderstruck.



Speaking on Twitter, Ahmad (of Sony) said, “I’ve been dying to tell you about Boundless for some time. What James Austin and his team are building is going to be very special. There are some things in Boundless that make your jaw drop like no other game manages.”

Read more at http://gamingbolt.com/sony-games-th...-boundless-will-drop-jaws#sYAguBBQMEcDjd2f.99


Yeah that game looks neat.

Sony is taking the Minecraft concept to the next level before Microsoft even thinks about it.
 
I am seeing the game differently. Yes, it may have gaming aspects like you are mentioning but I am seeing the ability to create and record stories with control over the characters, their expressions, and the settings. It seems open enough that with a dvr and editing you could use it to create your own 3-D comic series. The question remaining is on the creation side if everything is going to look the same, a la Project Spark "Fable" look, or if you can really get some unique design options in your creations.

Sure you can make movies but the main draw is creating your own games. The creation tools in Dreams are versitile so creating your own look shouldn't be a problem.