I'm expecting xb1 to be the better console in terms of overall sales and adoption, representation in pop culture, etc. Especially in the US.
Call me crazy mates, and I'll need a few of our tech savvy posters on this one: is it possible to lock specific functions/chips inside the hardware for either of these consoles that could potentially be unlocked to increase graphical fidelity through out a consoles life via software or upgraded dev kit? What I mean to say is, can Microsoft or Sony keep certain aspects of their hardware unavailable to devs until they deem necessary to do so and unlock those aspects through a software update, patch or dev kit later on? Not sure I'm making sense here but....
but why would they want to do that?
Right! If we're looking at a decade for the next gen.To extend the life cycle of the console.
Right! If we're looking at a decade for the next gen.
To extend the life cycle of the console.
Call me crazy mates, and I'll need a few of our tech savvy posters on this one: is it possible to lock specific functions/chips inside the hardware for either of these consoles that could potentially be unlocked to increase graphical fidelity through out a consoles life via software or upgraded dev kit? What I mean to say is, can Microsoft or Sony keep certain aspects of their hardware unavailable to devs until they deem necessary to do so and unlock those aspects through a software update, patch or dev kit later on? Not sure I'm making sense here but....
again its not the hardware that is the problem is the software tools and we all know all to well about SONY softwarePs3 was harder to work with and new tech.....Ps4 is supposedly easier to work with/etc...etc.should see a differance day one.
what?Not what i'm saying at all....i'm saying that if we dont see a advantage day one for the ps4 then we prolly never see it....because of the apparently more difficulty to make a game for xbox one it would lead me to believe that the xbox one will have greater graphics boosts later gen then ps4.
Right! If we're looking at a decade for the next gen.
Call me crazy mates, and I'll need a few of our tech savvy posters on this one: is it possible to lock specific functions/chips inside the hardware for either of these consoles that could potentially be unlocked to increase graphical fidelity through out a consoles life via software or upgraded dev kit? What I mean to say is, can Microsoft or Sony keep certain aspects of their hardware unavailable to devs until they deem necessary to do so and unlock those aspects through a software update, patch or dev kit later on? Not sure I'm making sense here but....
again its not the hardware that is the problem is the software tools and we all know all to well about SONY software
It comes in all language, what are you talking about?I hear the SDK's come in English now.
Remember that people said that the xbox 360 couldnt do 1080p or even upscale, then like a year or so later MS unlocked it with their software.Absolutely; either through software or firmware updates. Most likely the latter.
It comes in all language, what are you talking about?
Lot of insecurity about Gaf here.
Truth is Albert tried to calm the waters but was ill prepared to answer the questions posed to him there. In the end he had to bail out to find more answers back at Redmond. It was a lousy way to communicate. I don't blame him -- at least he is trying. I blame MS for leaving him as the bridge between MS' technical fellow and Gaf that left him in a no win situation.
I find it odd and am suspicious of any console manufacturer that isn't up front with their specs and will remain skeptical until they do so -- no matter the company.
But I don't think anything we see in the launch window will be indicitive of any power differences. If they exist, we will start to see them in the second wave of games and first party titles.
Actually, Penello wasn't prepared for the ignorant fanboy mob that attacked his posts in response to questions many had been asking for since the beginning. Once they got it, they refused to believe it. Had nothing to do with him not knowing what he was talking about. The same will happen when the X1 engineers break down the hardware as well. No one will believe them and everyone will question their knowledge despite them having direct hands-on experience in the industry and creating hardware efficiently. No one needs a crystal ball to see this one coming...
Call me crazy mates, and I'll need a few of our tech savvy posters on this one: is it possible to lock specific functions/chips inside the hardware for either of these consoles that could potentially be unlocked to increase graphical fidelity through out a consoles life via software or upgraded dev kit? What I mean to say is, can Microsoft or Sony keep certain aspects of their hardware unavailable to devs until they deem necessary to do so and unlock those aspects through a software update, patch or dev kit later on? Not sure I'm making sense here but....
How convenient. If we are supposedly comparing almost identical architectures (the premise that is the foundation of the 50% difference arguments) then you'd see it day 1 in every single multiplatform title with little variation. Once you admit the architectures are notably different, you have to actually dig into X1's, which your ilk doesn't want to do. Nuance doesn't play very well with your pre-conceived conclusions.
Actually, Penello wasn't prepared for the ignorant fanboy mob that attacked his posts in response to questions many had been asking for since the beginning. Once they got it, they refused to believe it. Had nothing to do with him not knowing what he was talking about. The same will happen when the X1 engineers break down the hardware as well. No one will believe them and everyone will question their knowledge despite them having direct hands-on experience in the industry and creating hardware efficiently. No one needs a crystal ball to see this one coming...
Right! If we're looking at a decade for the next gen.
I expected as much mate. Even as I wrote the comment, I was actually thinking to myself that the Cloud would probably be the more realistic and tangible approach to this scenario. So essentially we will get more local power from the consoles now, and in the future, as things progress and more power is needed, its expected for the Cloud to actually become more relevant and we should begin to see pretty substantial improvements in visual fidelity for games on the X1 and the Ps4. If that isnt future proof, I dont know what is.No need. They will invest more in their cloud infrastructure instead. No need to launch new consoles when you can just improve your internal data centers and stream all your games (etc). In a few yrs the internet infrastrucure will be more than capable of supporting full scale modern, next gen game streaming. MS's hardware then acts as a thin client. This thing doesn't actually need to last more than a few yrs in terms of being cutting edge before cloud streaming takes over. Same goes with PS4.
Neither company is planning on launching new hardware platforms for console gaming in the future.
Most sensible post I've seen in a while on this front. I'm as interested in the tech as anyone but some of y'all seem to take his stuff way too serious. If there is a difference either way, its going be small enough that it won't matter. I'm far more interested in what feature set is being brought to the table as a whole and MS is far ahead in that regard IMO.Some of you xbox fans seem a little too concerned about the ps4. You seem to bring it up every time. You should just be looking forward to the xbox and forget about this 30% or 50% power difference drivel. You won't notice a difference in multiplats and if ps4 would show any power advantage, it would only be in exclusives that are released in the later years of its life. Otherwise the consoles are pretty neck and neck.
Most sensible post I've seen in a while on this front. I'm as interested in the tech as anyone but some of y'all seem to take his stuff way too serious. If there is a difference either way, its going be small enough that it won't matter. I'm far more interested in what feature set is being brought to the table as a whole and MS is far ahead in that regard IMO.
again its not the hardware that is the problem is the software tools and we all know all to well about SONY software
what?
Dude from XBOX, XBOX 360, and X1 will never be "difficult" to make game.
Where the hell you hear that sh*t?
If you say PuppetMaster maybe then I will forgive you.
So in the end why would guys say they will look the same in the beginning but PS4 will pull ahead 3 years down the road. This is kinda ass backwards in my opinion and makes no friggen sense.
Not insecure at all. Simply noting the obvious. Gamers from all over the internet, across wide varieties of gaming forums, have noticed GAF turn into rabid Sony fanboys since February. Just calling the spade by its name.
GAF doesn't even know what questions to ask him. Their "experts" know jack s*** about console hardware, design, game design, etc. He was posting there for good PR (not as a mouthpiece, but to reach out to them for direct communication). He is best ignoring their tech questions directly and instead asking over at B3d about stuff that community wants to know as they have actual expertise over there. GAF is almost entirely made up of ppl pretending to know wtf they are blabbing about when they literally have no clue at all. Those are the ppl who tore into Panello. His comments are taken seriously and thoughtfully discussed at B3d. Same goes for the specs he parroted from HotChips, which were also well received at that symposium amongst the expertise there.
They presented their details at HotChips. It doesn't get much more legit than that. The only ppl crying foul about the details Panello presented (which are the same ones presented at HotChips fyi) are the ppl who assume a priori that he is lying or misleading ppl. These same ppl asked him for more info, which he brought back, and they roasted him for it because they ASSUMED he was lying. Why? Because the bandwidth number was bigger than PS4's and the working (ignorant) assumption since February was that any mechanism that could dampen (let alone overcome entirely) the bandwidth gulf of GDDR5-->DDR3 was to be laughed off as 'secret sauce conspiracy nonsense'. Those ppl ignored/dismissed/laughed at the DF article warning them months ahead of HotChips that their "expert consensus" on GAF was wrong. They ignored HotChips as well. Yet when Panello reiterated it, he was tarred and feathered.
The only ones insecure are the ppl who chose to conclude Panello was lying BECAUSE his number was higher than PS4's.
How convenient. If we are supposedly comparing almost identical architectures (the premise that is the foundation of the 50% difference arguments) then you'd see it day 1 in every single multiplatform title with little variation. Once you admit the architectures are notably different, you have to actually dig into X1's, which your ilk doesn't want to do. Nuance doesn't play very well with your pre-conceived conclusions.