Played Xbox One and PS4 games and ... tickle fight!

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My point was the ps4 and Xbox one versions of bf4 look great. You can't go wrong with either.

You won't find any arguments from me on that. I don't have the XB1, but I did see it on my cousins XB1, and other than a tad bit more jaggies, they both looked pretty close in quality.



that's common sense dude.
No doubt....and yet there are still some here that will argue that there are not much differences.
 
You won't find any arguments from me on that. I don't have the XB1, but I did see it on my cousins XB1, and other than a tad bit more jaggies, they both looked pretty close in quality.




No doubt....and yet there are still some here that will argue that there are not much differences.
Its been about 4 years since I have upgraded my current PC. But my friend I mentioned earlier has a titan gpu with the latest Intel i7 processor and bf4 looks freaking AMAZING on his setup. IT really shows off the full potential of the frost bite 3 engine. That's for sure.
 
How is the context different? People want the best possible version....which is the entire point of visual/performance comparison threads. Context remains the same, your delusions keep changing though

Read posts before replying. I've explained two or three times why it's clearly different. Not my fault you're too stupid to let my words sink in upon repetition.

So basically just like last generation most people can't tell a difference but even so there is always one SKU that is better than the other regardless if you can or cannot tell a difference.

'Better' depends on a person's priorities and is subjective. We aren't talking about black and white differences here. Most games have an edge in one area on X1 and a different area on PS4. Others have areas where the difference, even technical ones, are a matter orf preference (see: thicker DoF in NFS as an example). And as noted, there are other areas for ppl to consider. I'm all for ppl picking a side, but they should do so after viewing the actual games side by side instead of hinging their wagon to the hivemind FUD machine you see repeated everywhere. I'd argue that if ppl weren't told which was which, they wouldn't be able to easily tell them apart graphically so championing one over the other only in that wishy washy area is stupid, as there are notable differences in online play, game-related feature sets tied into these games, controllers, etc.

I know, that's what we've been trying to tell you. Thankfully you've finally come to grips with reality.

Talk about projection. I've stated that as my position repeatedly since January. You were championing this idea that PS4 games would be vastly superior looking and only changed your argument after E3. When I argued they would look basically identical on each platform, you were always first in line to assert otherwise. I cited numerous devs stating as much on the record over and over (Kojima, Avalanche guy, EA's CTO, Carmack, lherre, ERP, etc). I was attacked every single time I made that (totally correct) argument. So was Flynn when he said the exact same thing. All the sudden my position is 'obvious' to you, eh? Ha! Mhmmm...

It takes much mental gymnastics to say the XBO version of BF4 is "better" or "equal" to the PS4 version. They are equal as long as we don't speak on framerate and resolution differences.

Resolution means precisely nothing if the assets aren't displayed more clearly. The X1 assets are every bit as cleanly displayed as the PC/PS4 version. It only comes into play with aliasing, which is present on the console versions in a noticeable manner regardless of platform.

Hah, there were many upon many people expecting a resolution difference between games with many people including Slynoius suggesting that PS4 games would render at 1080p while Xbox One games rendered at a lower resolution. You were constantly belitting the guy for having such thoughts...

He was arguing it would be noticeably clearer on PS4. It isn't. Check the side by sides for proof.

Opinion, both versions of Battlefield 4 are equal.

Visually, I agree that they are essentially identical. In other words, you wouldn't be able to play on on your tv one day, then the other the next, and easily pick them apart most likely. Seeing as that's how ppl actually play games (not side by side

Fact one version of Battlefield is better.

Better in what way? Certainly not in every way. Oops, forgot that context doesn't exist in Ketto's world.

I prefer the way the colors look in the X1 version over the PS4 version, just as I did on 360/PS3. I like the fact that on PS4 there's less aliasing due to the res bump, but the actual assets pop more on X1 imho. Seeing as you'll notice subpixel flicker on both anyhow, it's down to a matter of tolerance for such things. PS4 does have a notable lead in fps though, but only in heavy spots on occasion and that doesn't translate at all to MP. My point wasn't that the X1 version was superior on a tech level. My point was that it looks better to my eye and many would agree if they simply viewed the side by sides instead of worshiping at the altar of meaningless metrics.

The differences are small enough both ways that it can come down to preferences and priorities. And many ppl will likely appreciate the online functinoality of the X1 version being more stable, or the dedicated servers within MS's cloud for other titles, or SmartMatch, or the rumble triggers in the controller, or the Kinect integration, etc. Others will prefer other things favoring PS4 or a mixture of the two. When the differences are small as they are, those other things become much more important and declaring one 'better' while wholly ignoring those things is stupid. You need context, something you don't seem to understand. In the context of technical graphics, PS4 version is better. In the context of visuals, it's much more nuanced and complex an issue as that takes into account not only the more fluid fps on PS4 but also the asset's clearer depiction due to X1's scaler and hue saturation, etc.

The beauty about facts is they can be proven.

And the irony of your rant is that you don't even grasp what facts are and what opinions are. Saying 'X is better than Y' isn't a fact without context tied to it. That's a subjective commentary, not an objective measure. What you should be saying is something like 'X is better than Y at this specific metric presuming higher values constitute better performance'.

Holy crap at the backtrack, now you're saying that you were suggesting they would have more HUDs at 1080p?

What backtrack?! Go read those old posts at TXB. That's precisely what I said. I said they would likely have their marketing ppl championing a 1080p HUD as 'native 1080p for all games'. Turns out devs didn't even get access to the display planes until relatively late in the dev process so only a few use it for the HUD atm.

Oh yea I remember now, XBO would have more games at 1080p according to you...

Go read my actual posts instead of lying repeatedly about what I said. Again, I said they would be marketed as 1080p but really be mixtures of resolutions between HUD/game or HUD+game/backdrop and ppl wouldn't even notice in most cases. Which was...completely true as proven by games like AC4 and BF4 and RYSE. You only notice the res difference in BF4 on the thin distant diagonals but not in actual asset display.

because XBO has more bandwidth and developers have 8 years of experience using eSRAM/eDRAM+Local pool and because MS has better tools.

Which is all true, except MS was late on their dev tools, as I've noted for many months now ever since the Avalanche guy told us so. Do these facts upset you Ketto or have you come to terms with them after all these months?

The funny thing is, once this turned out not to be the case...

So MS's engineers are all lying. Ketto knows better than them and actual devs. Got it. /derp

, you then backtracked and started saying it's because they're not use to utilizing eSRAM and are still figuring it out and that MS's tools are still immature. Where as before when people suggested that/reposted the CBOAT rumor stating that, you were hella quick to dismiss it as nonsense.

They aren't utilizing it effectively yet because the dev tools aren't (weren't) done. Doesn't matter how familiar ppl are with it, which they are, if the dev tools aren't where they need to be yet devs can't build games to utilize them. How is this not common sense?

Where's that magical "pop" we argued about for 5 pages D: !? While I suggested that difference in contrast was a mistake on DF's end...

It wasn't. The black crush was an issue with the HDMI output on the X1 unit at the review event. DF had made no mistake whatsoever with their setup nor their capture process. Stop spreading this myth. And the pop is still there. And BF uses the scaler, so not sure why you are acting like it doesn't all the sudden.

I pretty much stated it won't look like that in the final comparison while you wrote long posts that I completely skipped over and I was right.

Keep rewriting post histories big guy. It's your story! Haha.

Because anyone who knows anything about gamma space and Full/limited RGB knew what the issue was immediately, while you went on about some magical scaler and it's contrast bull****.

You still don't understand it. Guess ya should go to B3d and remind everyone there who discussed it that they are all idiots and Ketto (all the sudden apparently) knows all. You butchered it here in this very post, and now you want to act like it's something obvious? Dafuq? It was an HDMI issue with the X1 unit at the review event. Not an issue with DF's capture process. The final comparison shows no black crush but retains the hue saturation and pop, EXACTLY as I said it would when the HDMI bug was sorted out. Stop trying to portray the display planes as magic btw. You're discrediting your entire pedastal that you've given yourself and it's very unbecoming for your claims. MAkes you look as petty and ignorant as those who try to turn any hardware nuance on X1 into a discussion about 'LOL secret sauce xbotz durrrrp!'. Wait...that's how you actually post. :/

Because quite frankly...you had absolutely no clue what you were talking about. I also have to love how you're now describing almost every GPU scaler since forever. When before only the XBO had the magical scaler that no other GPU had.

No other GPU that I know of has dual image planes that are processed independently in hardware. The additional layer makes all the difference. It's like talking about parallelism as being worthless just because single pipelines predated the use of groups of pipelines. Totally a r******d line of argument. Stop.

Thankfully DICE was smart enough to disable the sharpening filter or that aliasing would have looked much worse.

They didn't disable the sharpening. Jesus you guys love to outright lie about what others have said.

And Ryse uses its' internal scaler thus completely bypassing XBO's hardware scaler. Not that it matters

It doesn't bypass it. This simply tells me you've no clue how these planes are even handled in the hardware. Jesus Ketto. Stop.

Of course you don't care for Thomas, and obviously his articles are "slanted" (lol) so ironic you're singing the exact same tune GAF members do about Leadbetter.

Leadbetter's articles are good and balanced and ask probing questions. Morgan's pieces are very anti-MS. I noted it before in my criticism of his cloud article where he started the first 1200 words off by comparing the internet to internal bandwidths of a modern GPU as if that had ANYTHING to do with ANYTHING MS was even talking about. He also COMPLETELY missed the entire point of what MS was trying to do, which is free up local resources to do more there. His article there was completely worthless and only sowed more FUD. Here, he took the differences in areas like aliasing and trumped them up with hyperbolic nonsense as if they were making the game unplayable somehow.

GAF takes literally any article Leadbetter writes and dismisses it out of hand without reading it at all, even if it's not even his words but the words of MS's engineers, for instance. I can easily cite specific issues I take with the slanted commentary of Morgan's work. But hey, you love conflating things and removing context from nuanced discussions just to troll ppl, so cling to the simpletons online if it helps your pathetic lil ego Mr. Mod. :lol:

Too much conflation and outright lies in your posts to keep track of all of them.
 
No one is "dismissing" the XB1. It's like some people want to fight this imaginary fight....just for the sake of fighting.

The prevailing "wisdom" online is that the X1 version of multiplats is vastly, noticeably and dramatically inferior in basically every way related to visuals compared to the PS4 version. We were told to expect 60fps vs 30fps, 1080p vs 720p on nearly every title, cut visual fx left and right, fewer enemies on screen, etc. What small differences there are are small and nigh imperceptible even in side by sides, let alone actual gameplay conditions where ppl play one version one day and another the next, many hrs apart with different scenes playing out from several ft away. What I am arguing is nothing beyond that. I've argued for many months that thing swould be nearly at parity across the board, for exclusives and multiplats and I was right. That is the only point I am making.

Things are just like on PS3/360, where the differences are small enough that personal preferences in other areas prevail. The bickering only exists because the numerous Sony fans refuse to admit they were wrong and the two platforms are graphically on par with one another with regard to what is actually displayed on your tv. As res increases, the difference that is discernible between resolutions drops dramatically. It is the single most diminished area of tech graphics probably. There is a very interesting discussion to have as to how it's possible that X1 games look nearly identical to their PS4 counterparts and how might devs do better to make use of these nuances on each.
 
The prevailing "wisdom" online is that the X1 version of multiplats is vastly, noticeably and dramatically inferior in basically every way related to visuals compared to the PS4 version.


Nonsense. Dating back to TXB days, almost everyone was expecting visual differences to be minute and that the games would be near identical. On the tecnical front, resolution differences is bigger, but visually, people expected the differences to not be so large.

I mean....the last person to seriously use the term vast was theseekar.....you're not suggesting that others claimed there would be a vast difference or that one would be "dramatically" inferior in every way compared to the other?
Who said that?




However, for the sake of having a discussion....the difference is there, whether vast or not....and it seems like some people want to hide brush these discussions under the rug.
 
Nonsense. Dating back to TXB days, almost everyone was expecting visual differences to be minute and that the games would be near identical. On the tecnical front, resolution differences is bigger, but visually, people expected the differences to not be so large.

Buahahaha! You guys are delusional. Talk about rewriting post histories! There were also legions of PC fanboys, like yourself/Ketto/Shader all saying that next gen consoles games would never hold a candle to games like Tomb Raider PC or Crysis 3 PC, etc. Good times, eh? :p

I mean....the last person to seriously use the term vast was theseekar.....you're not suggesting that others claimed there would be a vast difference or that one would be "dramatically" inferior in every way compared to the other?
Who said that?

Puppetteer, joker, Ketto pre-E3, Cutting, GameNameFame, Kong, johnmiceter, avatar299, and various others. That's only off the top of my head after not even visiting that site since we moved here. So yeah, I'd have no trouble listing many, many more if I wanted to wade through that infested s*** hole now (if it even exists anymore). And for the record, seekar was taking a card from TD's deck and playing a counter-character. ;)

However, for the sake of having a discussion....the difference is there, whether vast or not....and it seems like some people want to hide brush these discussions under the rug.

I've felt since January/February that MS's more nuanced design was better for gaming, including in producing compelling visuals by virtue of focusing moreso on things that can yield big, noticeable differences in aesthetics on screen compared to a more brute force approach of PS4. Throwing bandwidth into pixel counts is stupid, as it means you waste tons of processing power AND bandwidth on pixels that nobody notices anyhow. Giving devs more flexibility with multiple image planes for their games seems a smarter move from an engineering pov as the leftover grunt can be used for better fx once the eSRAM is put to effective use.

It's a gamble, as is much of MS's design platform wide, but I appreciate that moreso than a straightforward, simplistic approach Sony took. Getting nearly identical results in terms of the graphical experience while allowing for much more to be going on in other areas is more likely to be compelling to most users imho, including myself. The last thing I want is to brush differences under the rug. But dramatically overstating them to the point that nobody even bothers looking at side by sides to compare themselves is equally stupid and much more misleading.
 
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Really what does 2x the flop performance mean to you. To me it meant 2x the performance. that was the hype that is what you should have expected.



When you look at BF4 at a higher resolution and better performance, then yeah....the difference is straight up in your face clear.....from a technical perspective. However, let's not confuse visual differences with tecnical differences. From a technical perspective, a better performance at higher resolution is a large difference. However, Ketto nor others that I can think of claimed that multiplat games would visually look 50% better on PS4. That's a bogus claim that some of you continue to cling to.
 
Buahahaha! You guys are delusional. Talk about rewriting post histories!



Puppetteer, joker, Ketto pre-E3, Cutting, GameNameFame, Kong, johnmiceter, avatar299, and various others. That's only off the top of my head after not even visiting that site since we moved here. So yeah, I'd have no trouble listing many, many more if I wanted to wade through that infested s*** hole now (if it even exists anymore). And for the record, seekar was taking a card from TD's deck and playing a counter-character. ;)


Outside of using the term "vasty" in a sarcastic manner....which even I have used it sarcastically, because we all know who we are mocking....please link to me where Ketto, or the others said that PS4 visually, to the naked eye, would play games "vastly" better looking than XB1. I'll wait. And if you could provide said proof that doesn't include them being sarcastic, I'll admit I'm wrong, something I could do.......
 
When you look at BF4 at a higher resolution and better performance, then yeah....the difference is straight up in your face clear.....from a technical perspective. However, let's not confuse visual differences with tecnical differences. From a technical perspective, a better performance at higher resolution is a large difference. However, Ketto nor others that I can think of claimed that multiplat games would visually look 50% better on PS4. That's a bogus claim that some of you continue to cling to.

That depends on a number of factors you're ignoring though. Like viewing distance. You are comparing a higher res version on a monitor inches from your face to a game running on a 1080p tv several ft away. And I'll remind you that tech only exists in this context to provide a better visual experience for users, so talking up 'large tech differences' means nothing if the actual output on screen isn't significantly different. You're trying to completely detach the context and purpose for that tech's existence from what it's doing.

For instance, res is a HIGHLY diminished metric depending on where asset art is at. Having a 1080p image of an NES game doesn't add ANY IQ whatsoever over a 480p image of the same NES game. You can't only look at the metric and ignore where the plateau actually is and then assert one is better than the other when they aren't linearly related. The end goal is how you MUST gague and measure success. If your goal is to have enough cash to pay for a $10,000 car then having $10,001 is no more successful (i.e. "better") than having $1mil. Beyond the $10,000 you've met your goal as ideal as possible and further enhancements beyond that aren't worth anything at all. For res, they aren't 100% diminished but with asset art where it is today it's very, very close to being worthless.

Another example is poly counts. You can take a flat plane in your game and tessellate it into a mil polygons. But that is precisely 0.00% "better" at achieving the goal of presenting the intended geometry accurately than simply having two triangles.

"Better" in the context of tech means 'more successful at achieving a given tech-related goal'. Here that goal is a nice image on screen, true to the artist's intentions. You could have 100 times the res and the asset clarity wouldn't improve noticeably in most launch games (jaggies would go away but I'm not referring to that metric here in this example). As times change devs will adjust their pipelines to exploit these nuances and push the envelope in other directions, maybe getting to the point where asset detail is notably lessened anywhere below 1080p. But we aren't there yet. 720p BR films still hold WAY more meaningful detail content than any videogame does today. So res isn't the limiting factor itself just yet. The art design is.
 
Outside of using the term "vasty" in a sarcastic manner....which even I have used it sarcastically, because we all know who we are mocking....please link to me where Ketto, or the others said that PS4 visually, to the naked eye, would play games "vastly" better looking than XB1. I'll wait. And if you could provide said proof that doesn't include them being sarcastic, I'll admit I'm wrong, something I could do.......

I will if I can find the site...doesn't seem to exist anymore. IGN killed it evidently. I'm astonished you don't remember those debates though. Pretty sure you took part in plenty of them from the sidelines.
 
oh lordie.....give it up. The PS4 version is better, in every aspect in technical regards. it's not like the PS4 has higher res but lower viewing distance, lowered textures, or whatever.....the assests are pretty much the same, which even you said so yourself a few weeks ago, yet resolution is higher and performance is better. From a technical perspective, BF4 is better on PS4. Period. From a visual perspective, almost everyone that has laid their eyes on the game has said the PS4 version is better....or at the very least, about the same. Almost no one clings by this claim that the XB1 version looks better, which is what you claimed.


And yes, as time changes, developers will probably push the envelop and get better....but that's not the discussion here.
 
I will if I can find the site...doesn't seem to exist anymore. IGN killed it evidently. I'm astonished you don't remember those debates though. Pretty sure you took part in plenty of them from the sidelines.



Try harder dude. I've said myself plenty of times that the differences won't be a big deal, regardless of who the differences benefit, and yes, I have been part of these discussions.....and have NEVER heard Ketto claim that PS4 games would visually look vastly superior over XB1 games, not in any serious meaningful way.
 
That's a bogus claim that some of you continue to cling to.
I love your wording always a sugar coated slap in the face. Some (not me clinging) would say if honestly can't perceive a difference (unlike the friends you choose) does it exist? Sure they exist, does it matter to most?
 
I love your wording always a sugar coated slap in the face. Some (not me clinging) would say if honestly can't perceive a difference (unlike the friends you choose) does it exist? Sure they exist, does it matter to most?



It doesn't need to matter. Not mattering to most doesn't mean the difference is not there. Either the difference is there, or it's not. Whether or not it matters enough to anyone to really take note is irrelevent to what I'm saying.

However, from a technical front, we are seeing multiplat games better on PS4, higher resolution coupled with better performance when all other assests are the same is big from a tecnical perspective. Maybe not to the naked eye, but again, it's a bogus claim that some of you are using to try to pin it on some. No one, and again, I'll wait for the link, no one said that "visually to the naked eye", the PS4 would be 50% better.
 
Try harder dude. I've said myself plenty of times that the differences won't be a big deal, regardless of who the differences benefit, and yes, I have been part of these discussions.....and have NEVER heard Ketto claim that PS4 games would visually look vastly superior over XB1 games, not in any serious meaningful way.

Try harder to do what? IGN took TXB down. And your original post said you didn't recall anyone of the numerous folks I cited as saying PS4 games would look dramatically better. Now you are backpedaling. Don't really care for what you can remember. I know what those ppl said. You can live in denial if it suits you though.

Shame you ignored the rest of the post I made too. Some worthwhile discussion to be had there about context and the context-limited utility of metrics for measuring 'better' results. Oh well. :/
 
Try harder to do what? IGN took TXB down. And your original post said you didn't recall anyone of the numerous folks I cited as saying PS4 games would look dramatically better. Now you are backpedaling. Don't really care for what you can remember. I know what those ppl said. You can live in denial if it suits you though.

Shame you ignored the rest of the post I made too. Some worthwhile discussion to be had there about context and the context-limited utility of metrics for measuring 'better' results. Oh well. :/


Try harder at trying to claim that I did the same thing.
I can't be bothered, but I could have sworn the site was able to be read through some archiving or whatever.
Anyway, like I said, I was part of those discussions....and Ketto never said "vastly" better nor did he say "dramatically" better. That's a claim that you can't back up, and a claim almost everyone here knows is false. That's a claim that he didn't make, that's a claim I know I never made. The only times I've ever made a claim that one version of a game looked dramatically better versus another was when comparing console to pc versions.

Come on Astro, you of all people.....you can't stand when people make claims they can't back up. Why are you doing it?
 
I love how astro backtracks his comment subtely and instead of admitting he's wrong, he channels the blame towards the other person for not understanding him. Reminds me of an emotionally wrecked teenager blaming society for not understanding. Lol
 
He has a hard time of admitting being wrong, always had.

Funny, because a couple of years ago, he continued with this claim that 360 multiplat games looked 80% better than PS3 versions....he said it, not my fault the site is dead and he can't vindicate himself...... ;)



In all seriousness ......does he even play the games that he continues to fight for? I mean, he uses those silly screenshots to claim BF4 looked better on Xb1, when those same series of shots showed the pc version to not look as good.....we all know how bogus those shots were.
 
He has a hard time of admitting being wrong, always had.

Funny, because a couple of years ago, he continued with this claim that 360 multiplat games looked 80% better than PS3 versions....he said it, not my fault the site is dead and he can't vindicate himself...... ;)

It's fun watching him play damage control with Ketto.
 
I love this one:

Buahahaha! You guys are delusional. Talk about rewriting post histories! There were also legions of PC fanboys, like yourself/Ketto/Shader all saying that next gen consoles games would never hold a candle to games like Tomb Raider PC or Crysis 3 PC, etc. Good times

And yet.....from what I've seen....next gen still can't match those games maxed out. So.......we was right.

lol, next gen consoles can't even do BF4 1080p ultra with decent framerates. It can't even maintain a solid 60 fps at 720p at less than ultra. From my understanding, Crysis 3 totally maxed out is more demanding than BF4.....so............




lol
 
I can't believe Astro still posts the same stuff. I thought anyone would have been too embarrassed after all of the Digital Foundry articles came out. Does he ever admit he is wrong? Ever? You mean in the literally pages of text I saw him write daily, he was NEVER wrong? Not even once? Even though his entire argument was that the power and therefore multiplatform games would be at parity--which is wrong.

What we are seeing is about the expected 30-40% difference in power that the consoles have on a technical level. Just because someone doesn't "notice it" doesn't mean it doesn't exist. If you want the best version of a multiplatform game right now, you buy it on the PS4.
 
Astro said:
Buahahaha! You guys are delusional. Talk about rewriting post histories! There were also legions of PC fanboys, like yourself/Ketto/Shader all saying that next gen consoles games would never hold a candle to games like Tomb Raider PC or Crysis 3 PC, etc. Good times

Kill yourself, I've never stated anything such; feel free to dig up a post of me even beginning to mention TR a game I've gone on record on TXB plenty of times and stated I wasn't impressed with it visually. I have stated however that the Xbox One and PS4 won't be more powerful than the latest PC during the same timeframe despite you and Seekar constantly going on about these consoles being a generation beyond what was available for PCs. Seekar always stated Durango/Orbis would be two generations beyond, you were not as stupid (but still pretty dumb) and stated one generation beyond. And when I explained why this was not going to happen; you were like "teh trendz!" And thus we got into a very very long argument about Xbox/Xbox 360 vs PC during their launch.


I've felt since January/February that MS's more nuanced design was better for gaming, including in producing compelling visuals by virtue of focusing moreso on things that can yield big, noticeable differences in aesthetics on screen compared to a more brute force approach of PS4. Throwing bandwidth into pixel counts is stupid, as it means you waste tons of processing power AND bandwidth on pixels that nobody notices anyhow. Giving devs more flexibility with multiple image planes for their games seems a smarter move from an engineering pov as the leftover grunt can be used for better fx once the eSRAM is put to effective use.

Yea you've been peddling this nonsense for a while now as well. Being able to render at a lower resolution and scale up has nothing to do with "naunced design". Simply put if developers decided to render at 720p to match the XBO version that "brute force" machine will still do better.

Throwing bandwidth into pixel is stupid...yet Turn10 aimed for 1080p/60. I guess they're dumb, I also guess Crytek is dumb for going for 1600x900. They should have just went for 1280x720p. Seriously you're so all over the place and utterly nonsensical lol.

It seems we were allowed to have years of patience last gen for PS3 and this gen xb1 isn't given a day for devs to unlock any secret sauce. Sure PS4 has 50% more powah but it hasn't shown itself off to the scale of 50% more, is all I think astro is trying to say. Nobody can count the pixel difference from frame to frame. Even harder the further from the display you sit.

It is hard to dismiss xb1 so easily when the average Joe can see Ryse and ask why that is even possible on xb1 then? The same person won't see any difference in the multiplat games for countless reasons. Still the numbers performance difference is the do all end all for few to justify their purchase in most of those cases. In the end of the console wars every gen few are "won" by the most powerful system as history has taught us.

Sony had to come out with a more powerful system. What would the plan "B" be if PS4 was weaker on paper vs xb1? Last gen look what 360 was able to accomplish against ps3 a system with 2x the flop performance as it was hyped. Imagine how many day 1 customers would jump ship from sony if PS4 was weaker? This gen xb1 is the weaker console just like 360 was last gen. The only difference is they're trying to hook the average Joe with everything that kinect can do.

First, there was never "secret sauce" it was quite literally something that Arthur Gies from Polygon made up and it spread like wild fire, from that point on any new information we got on the Xbox One was questioned as being the secret sauce; our very own Astro did his part to make sure that stupidity kept going; he "analyzed" vague patent after patent; random post after random post; tweet after tweet and threw forth many theories on that the secret sauce was; after absolutely none of his baseless guesses came to fruition he was like "herp derp, you guys have all been wrong, the entire system is the secret sauce!" Yea everyone else was wrong in their guideless search for secret sauce led by Astro, but not him. herp.

Second, 360 was never weaker than PS3; it always had the more powerful GPU which is why 98% of multiplatform games performed better on 360 even if the differences in visuals were minute. If PS4 ended up weaker than XBO then we'd just have a repeat of PS3/360 generation in which one group would be see "vast differences" in the two platforms while the other group dismissed it and said it's all about the gameplay much like is currently taking place.

Third, as for PS3 being twice the FLOPs of the 360 that's just nonsensical BS that Sony engaged in to one up MS's complete BS. During TheColony 360 reveal one of MS's engineers stated Xbox 360 had 1TFLOP of computing power; Sony didn't like that, so they used some PR math and came up with 2TFLOP for their machine. Neither console is/was anywhere near 1/2TFLOP respectively and come in around 240-250GFLOPs.

Fourth, I don't think anyone is dismissing XBO at all, people are dismissing astro's completely clueless statements on this magical scaler which he always brought up when it had no bearing in conversation. It was his clutch; you thought PS4 games would be higher resolution? Nope bro, it doesn't have the magical scaler; besides 14+4CUs and 4CU for audio! Don't forget Xbox One is 100% efficient PS4 is brute force derp!

Fifth, your second post quite literally sums up TXB circa 2005-2012; people justifying their purchase while vast majority couldn't see the difference. And regardless; the fact that there were differences was enough to incite 40page argument speaks volume. I mean we had a thread in which people said they couldn't see a difference between PC and 360 multiplatform games, and that the extra framerates don't matter; then those same people would turn around and go into PS3/360 comparison threads and talk about vast differences…Astro being one of them. All of it a bunch of mental gymnastics. Many people may not be able to see a difference (this is called an opinion astro, I suggest writing this down); but suggesting that because they can't see a difference therefore they're the same is factually incorrect. One runs at a higher resolution as well as having a better framerate thus they're different with one being "better" regardless of how small that difference is...much like last generation.

And to make this entire thing even more humorous Astro was one of the guys back on TXB betting up and down that Xbox would have more games running at 1080p because of the mgical display planes (scaler); but then is in this thread saying that resolution basically doesn't matter...but it mattered back before these consoles came out for him to place pointless wagers with other members. The hypocrisy and mental gymnastics is just mind numbing really.
 
Buahahaha! You guys are delusional. Talk about rewriting post histories! There were also legions of PC fanboys, like yourself/Ketto/Shader all saying that next gen consoles games would never hold a candle to games like Tomb Raider PC or Crysis 3 PC, etc. Good times, eh? :p



Puppetteer, joker, Ketto pre-E3, Cutting, GameNameFame, Kong, johnmiceter, avatar299, and various others. That's only off the top of my head after not even visiting that site since we moved here. So yeah, I'd have no trouble listing many, many more if I wanted to wade through that infested s*** hole now (if it even exists anymore). And for the record, seekar was taking a card from TD's deck and playing a counter-character. ;)



I've felt since January/February that MS's more nuanced design was better for gaming, including in producing compelling visuals by virtue of focusing moreso on things that can yield big, noticeable differences in aesthetics on screen compared to a more brute force approach of PS4. Throwing bandwidth into pixel counts is stupid, as it means you waste tons of processing power AND bandwidth on pixels that nobody notices anyhow. Giving devs more flexibility with multiple image planes for their games seems a smarter move from an engineering pov as the leftover grunt can be used for better fx once the eSRAM is put to effective use.

It's a gamble, as is much of MS's design platform wide, but I appreciate that moreso than a straightforward, simplistic approach Sony took. Getting nearly identical results in terms of the graphical experience while allowing for much more to be going on in other areas is more likely to be compelling to most users imho, including myself. The last thing I want is to brush differences under the rug. But dramatically overstating them to the point that nobody even bothers looking at side by sides to compare themselves is equally stupid and much more misleading.
When comparing 1080p PS4 games like COD GHOSTS and 900p BF4 to the X1 versions I see a more then noticeable difference.
PS4 Ghost is 1080p its double Ghost X1's 720p with more then double the pixels and PS4 BF4 is not only closer to the Ultra pc version then X1 but its 900p which is 500 lines of resolution higher then the X1's 720p version and it upscales nicely to 1080p unlike the X1 which upscaler gives a dirty over sharpened effect oh and it performs better 2.

saying other wise makes you the seeker of union
 
So many trolls who can't admit they were wrong. Qbert, I only claimed that you are a PC fanboy who said no next gen game could stack up against Crysis 3...which you reiterated in your absurd reply there. KZ and RYSE both look better visually. It's funny seeing the same ppl who told us to expect massive differences suddenly trolling me for being right this whole time and projecting left and right.

Ketto stop lying about what my posts say. They are right there for anyone to read on their own. Your delusions aside, nobody here needs you to attempt to translate my posts for them. Ppl here can read on their own (except for you evidently). I never said X1 would have nearly all of its games at native 1080p, I said MS was likely to market the HUD being 1080p native as if it were the game itself. Thankfully they didn't. You continue to invent strawmen about the display planes too by conflating it first with run of the mill GPU scalers and then by pretending anyone here was referring to it as being 'magical' other than you. I've said res wasn't limiting game IQ for yrs. You can see yourself in the TXB thread about PC vs console stuff if ya can still access the forums there. Stop compulsively lying. It's tiresome.
 
When you look at BF4 at a higher resolution and better performance, then yeah....the difference is straight up in your face clear.....from a technical perspective. However, let's not confuse visual differences with tecnical differences. From a technical perspective, a better performance at higher resolution is a large difference. However, Ketto nor others that I can think of claimed that multiplat games would visually look 50% better on PS4. That's a bogus claim that some of you continue to cling to.

This is inaccurate. The MAJORITY of Sony fanboys in fact DID shout from the roof tops that the Ps4 would topple the XO with 50% more power and that there would be SIGNIFICANT differences with the Ps4 leaving the XO in the dust when comparing visual fidelity. When the reality set in that they had all bought CBOAT's and every other anonymous devs word and discovered they were full of s***, then the goal posts were moved. Suddenly, NO ONE said anything about the PS4 being more powerful. NO ONE said the differences would be significant--at least from the Sony side of the fence. In order to their sustain the healthy appetites of rabid Sony gamers into believing the Ps4 would remain victorious and more powerful. Various/numersous websites instead turned to minuscule differences (resolutions etc), meanwhile handing out soap boxes for their followers and like hive minded Sony infected to latch onto for a desperate victory, that still equals to about f*** all.

Truth of the matter is the XO is equally as powerful as the PS4 but Sony gamers refuse to admit to it.There's not one game yet released that has shown any real power advantage on the PS4 unless you just want to keep deluding yourself. Both machines are beyond capable and equally powerful, with very little differences in visual fidelity to even bitch about.

gameover.jpg
 
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When comparing 1080p PS4 games like COD GHOSTS and 900p BF4 to the X1 versions I see a more then noticeable difference.
PS4 Ghost is 1080p its double Ghost X1's 720p with more then double the pixels and PS4 BF4 is not only closer to the Ultra pc version then X1 but its 900p which is 500 lines of resolution higher then the X1's 720p version and it upscales nicely to 1080p unlike the X1 which upscaler gives a dirty over sharpened effect oh and it performs better 2.

saying other wise makes you the seeker of union

1) Ghosts is an ancient game engine. It doesn't represent anything other than how ancient tech base runs on a more complex hardware design.
2) It's the outlier, not the typical case and the game is fugly on all platforms.
3) I bet if you had BF4 side by sides in front of you without labels you couldn't tell the difference reliably at all.
4) 900p isn't 500 lines of pixels more than 720p. It's 160 more columns and 180 more rows and it's not even noticeable on next gen games except for Ghosts due to it having a s*** AA solution in the first place. IW gave it a poorly calibrated contrast, not the hardware. BF4 uses it too to great effect without any notable artifacts.
 
So many trolls who can't admit they were wrong. Qbert, I only claimed that you are a PC fanboy who said no next gen game could stack up against Crysis 3...which you reiterated in your absurd reply there. KZ and RYSE both look better visually. It's funny seeing the same ppl who told us to expect massive differences suddenly trolling me for being right this whole time and projecting left and right.



Bwahahahahahaha, maybe from an opinionated artistic view....but not technical. As of right now, there is no XB1/PS4 game that is better than Crysis 3 totally maxed out at 1080p or higher.....from a technical stand point.


lol, this is too funny.
 
This is inaccurate. The MAJORITY of Sony fanboys in fact DID shout from the roof tops that the Ps4 would topple the XO with 50% more power and that there would be SIGNIFICANT differences with the Ps4 leaving visual fidelity in the dust when compared to the XO. When the reality set in that they had all bought CBOAT's and every other anonymous devs word and discovered they were full of s***, then the goal posts were moved. Suddenly, NO ONE said anything about the PS4 being more powerful. NO ONE said the differences would be significant--at least from the Sony side of the fence. In order to their sustain the healthy appetites of rabid Sony gamers into believing the Ps4 would remain victorious and more powerful. Various/numersous websites instead turned to minuscule differences (resolutions etc), meanwhile handing out soap boxes for their followers and like hive minded Sony infected to latch onto for a desperate victory, that still equals to about f*** all.

Truth of the matter is the XO is equally as powerful as the PS4 but Sony gamers refuse to admit to it.There's not one game yet released that has shown any real power advantage on the PS4 unless you just want to keep deluding yourself. Both machines are beyond capable and equally powerful, with very little differences in visual fidelity to even b**** about.

gameover.jpg



Prove that anyone here said that visually to the naked eye....we'd see 50% difference.
 
This is inaccurate. The MAJORITY of Sony fanboys in fact DID shout from the roof tops that the Ps4 would topple the XO with 50% more power and that there would be SIGNIFICANT differences with the Ps4 leaving visual fidelity in the dust when compared to the XO. When the reality set in that they had all bought CBOAT's and every other anonymous devs word and discovered they were full of s***, then the goal posts were moved. Suddenly, NO ONE said anything about the PS4 being more powerful. NO ONE said the differences would be significant--at least from the Sony side of the fence. In order to their sustain the healthy appetites of rabid Sony gamers into believing the Ps4 would remain victorious and more powerful. Various/numersous websites instead turned to minuscule differences (resolutions etc), meanwhile handing out soap boxes for their followers and like hive minded Sony infected to latch onto for a desperate victory, that still equals to about f*** all.

Bingo. All the fools who bought into the bulls*** numbers game suddenly don't recall acting like that. They've white washed their entire post history from TXB and just pretend it never happened to avoid admitting I was right all along. How convenient that this nonsense revisionist history comes out after TXB was shut down. There were countless debates where I was alone in arguing that whatever differences we would get would be tiny and insignificant and that the display planes would help mitigate the need to process heaps of pixels without detriment to the asset display and Ketto and co. were right there arguing that the difference would be vast and noticeable every step of the way until actual games got shown.
 
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