PlayerUnknown's Battlegrounds PUBG

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nah, when a guy can dance around with his bare fists and beat you when you're firing a weapon, ANY weapon, the aiming controls are not ok. That should not happen, ever. Not even if you're a newb to the game going against a seasoned pro.

this game was made to play with the precision of a mouse, and that just can't be done with the controller. Not debatable. While there are a select minority who have the hand dexterity to better approximate that type of precision, the majority of us are left with a herky-jerky mess where it's nearly impossible to realign the reticle on a target that hops or zigzags within an easy 50 meters. So while that may be fun for a few, the majority are left in the cold.

I think they should at least explore adding a mode with limited aim assist, something like where there isn't any outside of 50 meters but within that 50 meters, the closer you get the greater the assist. So when you get to point blank with a shotgun there is no doubt you aren't going to get punched to death.

Sounds like you just need to practice more. The aiming has gotten better. If this game is too difficult I suggest playing a more casual shooter.
 
No. We all start out that way, you just need practice. I practiced by jumping into high population zones and my aim eventually get better.

Aim Assist would ruin this game.
That's what the best players in the world say to do. Go into heavily populated areas to practice and get better with aiming.
 
There's definitely a learning curve to it. At first I was terrible. People would just walk up to me and shoot me and I'd always miss.

I stuck with it and I still miss sometimes, but more often than not I'm winning fights.

Also of course, never fight fair if you can avoid it. Camp the other guy and make him come to you. In the Xbox video thread I posted my last win and I just stayed prone while the other guy ran around. I missed shots but I kept calm and even reloaded in the middle.

Patience is the key in this game. Take your time, aim for upper torso/head and get the kill.
 
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There's definitely a learning curve to it. At first I was terrible. People would just walk up to me and shoot me and I'd always miss.

I stuck with it and I still miss sometimes, but more often than not I'm winning fights.

Also of course, never fight fair if you can avoid it. Camp the other guy and make him come to you. In the Xbox video thread I posted my last win and I just stayed prone while the other guy ran around. I missed shots but I kept calm and even reloaded in the middle.

Patience is the key in this game. Take your time, aim for upper torso/head and get the kill.

Patience is a good trait for sure. So is recognizing your weaknesses.

One of my weaknesses is distance shooting, so I don't do it unless I am actively practicing. Within 100m is my effective range and I try to manipulate firefights into that range, or I run away if possible.
 
Patience is a good trait for sure. So is recognizing your weaknesses.

One of my weaknesses is distance shooting, so I don't do it unless I am actively practicing. Within 100m is my effective range and I try to manipulate firefights into that range, or I run away if possible.

Distance shooting is so hard. Each gun seems to have its own bullet drop and of course how do you get practice? We could really use a target range. It isn't like Battlefield where you can learn with practice.

I definitely bail on long range fights if I can. I play mostly FPP so disengaging is pretty easy.
 
Distance shooting is so hard. Each gun seems to have its own bullet drop and of course how do you get practice? We could really use a target range. It isn't like Battlefield where you can learn with practice.

I definitely bail on long range fights if I can. I play mostly FPP so disengaging is pretty easy.

You can practice, but it isn't as consistent as learning general gun play.

One way I practice Is to jump out at the back of the military base and then shhot into the base from the outskirts. Wofks best when the planes from the south and goes straight over the base.

Another is to land in the sunken village or ruins and then perch on a hill facing the school and apartments.
 
You guys do realize that 99.9% of console shooters have aim assist right? That's not coincidence btw.

The problem is that those games have trained gamers to believe they "deserved that kill" regardless of their actual aiming being helped by CPU assists for a big chunk of the micro adjustments actually required to land that shot. Is that actually a good thing? I know it makes games more welcoming and its likely why Fortnite managed to do well on consoles in such a short time, but I don't think every game needs it. Rainbow Six manages high respect on consoles without Auto aim and aim assists, so there is room for both.

Every kill is satisfying. Hell, managing to stay alive and finishing a game with one or two kills can be satisfying in this game. Even a zero kill game could be awesome... you can't say that for any other game, your whits being a factor, survival being possible and well deserved kills are what you get.

As opposed to thinking "the f***ing game should've automatically jumped my aim to their head and slowed down my aim and glued to their body and the bullets should've course corrected themselves to hit!".

Anyways, there are plenty of other games out there to enjoy that normal console experience and there's nothing wrong with it but I'd like to see this game stay au naturale instead of complying.
 
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It's also irrelevant. If you add aim assist to this game then it becomes a generic shooter....Might aswell just play the more action oriented shooters like Gears or Battlefield.

Yeah, aim assist turns everything into Gears of War. You're right.
 
In this thread...

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When I tell everyone that aim assist has been a console shooter staple for 20 years.

Don’t you have 8 paragraphs to write in the Fortnite thread? Better get on that instead of trolling up this thread.
 
I know it makes games more welcoming and its likely why Fortnite managed to do well on consoles in such a short time, but I don't think every game needs it. Rainbow Six manages high respect on consoles without Auto aim and aim assists, so there is room for both.

So let me get this straight...Aim assist, a feature in just about every console shooter since Goldeneye on the N64, is the reason why Fortnite blew up?

Aim assist? Battle Royale supposed to be the future of multiplayer and we in here talking about aim assist? Aim assist? Not the game. Not the game. But aim assist? Not the game that we go out there and die for and play each game like it's our last, but aim assist? We ain't talking about the game. We talking about aim assist?
 
Most games sort of assume you are a trained shooter. It would be silly for a game like Ranbow Six to have janky aiming and no auto aim.

I think of PUBG more like a bunch of regular people running around who have very little if any gun experience. If people could run around doing 180 no-scope sniper trick shots, it wouldn't be PUBG. It would be something different.
 
So let me get this straight...Aim assist, a feature in just about every console shooter since Goldeneye on the N64, is the reason why Fortnite blew up?

Aim assist? Battle Royale supposed to be the future of multiplayer and we in here talking about aim assist? Aim assist? Not the game. Not the game. But aim assist? Not the game that we go out there and die for and play each game like it's our last, but aim assist? We ain't talking about the game. We talking about aim assist?

Now you're completely misinterpreting what I typed and its intentional so I don't really understand what you're trying to accomplish here.
 
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So let me get this straight...Aim assist, a feature in just about every console shooter since Goldeneye on the N64, is the reason why Fortnite blew up?

Aim assist? Battle Royale supposed to be the future of multiplayer and we in here talking about aim assist? Aim assist? Not the game. Not the game. But aim assist? Not the game that we go out there and die for and play each game like it's our last, but aim assist? We ain't talking about the game. We talking about aim assist?

Off you go now, troll. Back under the bridge with you.
 
No point in trolling it up just because you completely misread what he typed.

No. It's not just what he typed. It's the avalanche of misunderstanding in this thread as to what makes PUBG so fun.

Go look in the last page (47), menace-uk-, D-V-ANT, and Kerosene 31 all made what I consider to be horrible points.

menace-uk- said "Aim assist would ruin this game." This is an insane statement that somehow got 4 agrees. What is the purpose of aim assist? Why do developers put it in 99% of console shooters and what is it there for? It's to artificially aid controller users in securing kills; to make them more lethal. Aim assist makes the player base on the whole, more lethal. So maybe menace-uk- thinks player lethality is at a perfect point on console PUBG and increasing it would only hurt the game? Someone tell menace-uk- that mouse and keyboard players are significantly more lethal than aim assisted controller users. So, from my perspective, menace-uk- is going to have to work that one out a little more.

D-V-ANT said "Keep aim assist out of this. Combat feels lethal in the game because of how dangerous it is. Having aim assist would only take away from that." I fully admit that I could be missing something but how on earth does controller aim assist make players less lethal?

Kerosene31 said "Aiming is what makes PUBG different and fun." To which I can only reply with, LOL WUT? It's not the rogue-lite nature of each match? It's not the variety of player engagements? Not the crazy stories that pop up organically whenever you play? It's the aiming that makes PUBG different and fun? What happened to truth mattering? Why has Trump taken this from everyone?

BTW Kerosene31, Rainbow Six Seige is one of the few console shooters that doesn't have auto aim.

MCPO brought up what I believe to be excellent points but got ignored because Union gonna Union.
 
So let me get this straight...Aim assist, a feature in just about every console shooter since Goldeneye on the N64, is the reason why Fortnite blew up?

Aim assist? Battle Royale supposed to be the future of multiplayer and we in here talking about aim assist? Aim assist? Not the game. Not the game. But aim assist? Not the game that we go out there and die for and play each game like it's our last, but aim assist? We ain't talking about the game. We talking about aim assist?

Are you okay? Go out and breath some fresh air.
 
I'm 100% sure it'd be a complete waste of my time to respond to any of that.
.....

How many white 'S' did you guys get with your 30k BP?
 
Has anyone have problems of doors not opening immediately? I hit X to interact but door will not open. Then hit X again only to have door open and close. Lol
 
I'm 100% sure it'd be a complete waste of my time to respond to any of that.
.....

How many white 'S' did you guys get with your 30k BP?
I didn't get any hats but I got alot of crap. A turtle neck wife beater shirt, a pair of pants I already own, and a pair of high tops. No coats or gas mask.
 
No. It's not just what he typed. It's the avalanche of misunderstanding in this thread as to what makes PUBG so fun.

Go look in the last page (47), menace-uk-, D-V-ANT, and Kerosene 31 all made what I consider to be horrible points.

menace-uk- said "Aim assist would ruin this game." This is an insane statement that somehow got 4 agrees. What is the purpose of aim assist? Why do developers put it in 99% of console shooters and what is it there for? It's to artificially aid controller users in securing kills; to make them more lethal. Aim assist makes the player base on the whole, more lethal. So maybe menace-uk- thinks player lethality is at a perfect point on console PUBG and increasing it would only hurt the game? Someone tell menace-uk- that mouse and keyboard players are significantly more lethal than aim assisted controller users. So, from my perspective, menace-uk- is going to have to work that one out a little more.

D-V-ANT said "Keep aim assist out of this. Combat feels lethal in the game because of how dangerous it is. Having aim assist would only take away from that." I fully admit that I could be missing something but how on earth does controller aim assist make players less lethal?

Kerosene31 said "Aiming is what makes PUBG different and fun." To which I can only reply with, LOL WUT? It's not the rogue-lite nature of each match? It's not the variety of player engagements? Not the crazy stories that pop up organically whenever you play? It's the aiming that makes PUBG different and fun? What happened to truth mattering? Why has Trump taken this from everyone?

BTW Kerosene31, Rainbow Six Seige is one of the few console shooters that doesn't have auto aim.

MCPO brought up what I believe to be excellent points but got ignored because Union gonna Union.

Nothing to work out.

Yes, player lethality is in a good place. All aim assist will do is trivialise the gunplay. No more tension filled gunfights cause aim assist would make it too easy and significantly shortdn gun fights. Run and gun to your hearts content.

If this game had aim assist I would get like 15-20 kills per game and not feel like I earned any of them.


Nobody ignored MCPO, we just didn't agree with him.
 
Anyways.... has anyone had trouble getting in and out of vehicles? Seems like it gets glitched sometimes. I’ve even had to switch seats before it lets me out of the vehicle.