Ratchet and Clank Rift Apart

I definitely would rather be playing this on an SSD, looks slow as fook but achievable on HDD (probably wouldn't care if you haven't played the PS5 version), another.. cool PC port.

Gotta love gaming.
 
Played a demo in a store.

And yes they did lie and yes Titan Fall 2 did it better.
They did not lie, 2 years ago you couldn't have done this on an HDD at the same level, you want to wait 30 seconds for each world to load? sure have at it let alone at 720p with lower quality assets.
 
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I definitely would rather be playing this on an SSD, looks slow as fook but achievable on HDD (probably wouldn't care if you haven't played the PS5 version), another.. cool PC port.

Gotta love gaming.
Those HDD results look terrible compared to the smooth and snappy way things loaded on the PS5, if it had to be played like that all the time the game wouldn't have been made. They may have made a different R&C don't get me wrong but this specific game wouldn't have been made.
 
They did not lie, 2 years ago you couldn't have done this on an HDD at the same level, you want to wait 30 seconds for each world to load? sure have at it let alone at 720p with lower quality assets.

These Xbox fans think Insomniac's intended vision is to jump rifts with 10-15 second loading times, have stutters and judders with fps going down to the 30s with no ray tracing and play at 720p 🤣

NXGamer literally showed how his PC (similar config to the PS5 except for the SSD) performed with a HDD and those were the results . Some people just don't know when to quit.
 
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Let's see how it runs once they fix the port. That's 2 s*** ports in a row.

Again. T2 is king at this.
 
It's only lagging in the first 2 jumps.

It's a s*** port that needs another 4/5 months work.
 
I mean they could probably fix the worse raytracing on PC and textures problems but that is also a result of the bottleneck of slower architecture transfer of data that PC has. If you have more RAM, faster CPU and GPU, it could try to make up this inefficiency.

Really PC has a couple problems with living up to the PS5 version:

-windows (this is huge)
-latency between pcie discrete gpu and cpu and memory on the PC platform; ps5 has shared coherent cache between cpu and gpu so even though the memory latency is lower on PC, the gpu and cpu on ps5 don't necessarily have to hit memory as often thus providing more performance for the GPU and CPU to focus on rendering the game (smoother fps despite the huge loads of data moving back and forth during transitions).
 
I mean they could probably fix the worse raytracing on PC and textures problems but that is also a result of the bottleneck of slower architecture transfer of data that PC has. If you have more RAM, faster CPU and GPU, it could try to make up this inefficiency.

Really PC has a couple problems with living up to the PS5 version:

-windows (this is huge)
-latency between pcie discrete gpu and cpu and memory on the PC platform; ps5 has shared coherent cache between cpu and gpu so even though the memory latency is lower on PC, the gpu and cpu on ps5 don't necessarily have to hit memory as often thus providing more performance for the GPU and CPU to focus on rendering the game (smoother fps despite the huge loads of data moving back and forth during transitions).

This whole post reeks that you've never played it on PC.

Also, they've issued a hotfix (small) today that fixes some RT BUGS and character BUGS.

The game already has many features the PS5 will never have, RT shadows and RT AO, ultra wide support, ability to run the framerate as high as you want, NATIVE resolutions, etc. Things that aren't "parity with PS5" are bugs and unintended behavior that will be fixed.
 
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This whole post reeks that you've never played it on PC.

Also, they've issued a hotfix (small) today that fixes some RT BUGS and character BUGS.

The game already has many features the PS5 will never have, RT shadows and RT AO, ultra wide support, ability to run the framerate as high as you want, NATIVE resolutions, etc. Things that aren't "parity with PS5" are bugs and unintended behavior that will be fixed.

I have not . I watched the analysis videos for them. But makes sense, you need more powerful and faster hardware to make up for that architectural efficiency that the PC just does not have compared to the console. Which can be said the same for all games basically when pushing higher frames and settings. But it's interesting to note similarly specced PCs cannot perform at the same level as the PS5. Part of that reason is because the devs designed this game to fully take advantage of the console hardware. A fine example of developing with a more console focused mindset first.
 
I have not . I watched the analysis videos for them. But makes sense, you need more powerful and faster hardware to make up for that architectural efficiency that the PC just does not have compared to the console. Which can be said the same for all games basically when pushing higher frames and settings. But it's interesting to note similarly specced PCs cannot perform at the same level as the PS5. Part of that reason is because the devs designed this game to fully take advantage of the console hardware. A fine example of developing with a more console focused mindset first.

Yes, programmed to the metal on fixed function hardware will always be more efficient

PC's are tools, they do so much more than play games, they will do whatever you want/spec them out to do, and that's the beauty. freedom of choice.
 
Insomniac lied through their teeth...AGAIN.

pinocchio GIF
 
This whole post reeks that you've never played it on PC.

Also, they've issued a hotfix (small) today that fixes some RT BUGS and character BUGS.

The game already has many features the PS5 will never have, RT shadows and RT AO, ultra wide support, ability to run the framerate as high as you want, NATIVE resolutions, etc. Things that aren't "parity with PS5" are bugs and unintended behavior that will be fixed.
The game is already much better on PC, but that shouldn't be surprising since consoles are already generations behind PC.

You also didn't mention triple monitor support as well.
 
Yes, programmed to the metal on fixed function hardware will always be more efficient

PC's are tools, they do so much more than play games, they will do whatever you want/spec them out to do, and that's the beauty. freedom of choice.
Smooth as silk with an HDD

 
Doesn't help that they are using a very scripted section in that video.
Once they fix the PC port it's going to be funny. Or Modders will beat them to it.


Again....

Titanfall did it best. Damn I need to play that game again.
 
Bingo.

The PS5's SSD is just one portion of the whole equation.

The reason why the PS5 is able to do what it does in this data stream demanding game with just 16gb of unified RAM is because of their supercharged I/O system handcrafted by Sony's mastermind Cerny. Remember that hour long hardware breakdown way back with the announcement? Devs were super excited about that showcase. The traditional PC latency to decompress data is higher when compared to the PS5.

Even if it does it with the GPU it still needs to pass through CPU and System RAM. Correct me if I'm wrong.

PC CPU Decompress: Data > CPU Move > SystemRAM > Decompress by CPU > CPU Move > VRAM > GPU Use/Output
PC GPU Decompress: Data > CPU Move > SystemRAM > CPU Move > VRAM > Decompress by GPU > GPU Use/Output

PS5 Decompress: Data > customized I/O Complex with hardware Decompress > Unified RAM > GPU Use/Output.

PS5 decompresses before the data reaches the UnifiedRAM... it enters the UnifiedRAM already decompressed.

The only way for PC to work that way is if Motherboard manufacturers choose to add a decompress unit between the bus and the SystemRAM (or a new bus directly to VRAM) even with this... the fact remains that on PC the I/O bus needs to pass through CPU is a burden.

The big advantage Ps5 has over a PC is it's blazing fast I/O pipeline which helps it punch above its weight in many cases despite having its lesser power components than high end PCs.

With RTX IO and DirectStorage1.1 s and newer GDeflate assets go straight from SSD > GPU and decompressed on the GPU. There is no CPU or system memory routing in the decompression pipeline, straight from SSD to GPU.

 
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With RTX IO and DirectStorage1.1 s and newer GDeflate assets go straight from SSD > GPU and decompressed on the GPU. There is no CPU or system memory routing in the decompression pipeline, straight from SSD to GPU.



That's good this is a way to increase efficiency of the decompression despite DirectStorage being a software based solution and not hardware.
 



Streaming affects graphical quality.
Better streaming capabilities allows devs to create better graphics.

Here is a quite detailed comparison showing

 
Doesn't help that they are using a very scripted section in that video.
Once they fix the PC port it's going to be funny. Or Modders will beat them to it.


Again....

Titanfall did it best. Damn I need to play that game again.
All of the transitions on PS5 are fast.
 
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Time stamped to the HDD discussion.


There it is at 18 mins in. Xbots must think DF, IGN are also lying even after doing extensive testing on the best high end PC specs money can buy right now.

Basically affirms that at the time when Insomniac said that line, it was about comparing the PS4 memory setup to the PS5's and it would not be possible without the PS5's SSD which is true.

And right now, STILL people are running away from that and trying to create new narratives about lies. This is hilarious, funny how these huge debates and interests are gained only around Sony exclusives . At least this shines more light on the PC platform which is good.