Was that John's voice at the end?
Was that John's voice at the end?
Probably won't see in-game footage. From official trailers at least. I feel confident that the footage they showed was in-engine so final gameplay should look just as goodNeed gameplay
Meh, looks like a Western to me.
I just can't get excited for trailers that don't show interesting game mechanics. Death Stranding has a bunch of trailers that don't show game mechanics but at least those trailers are like "WTF is this?!"
This is just a Western movie trailer with the world's worst CGI.
(And I love Westerns)
I hate westerns but the first game is one of my favorite games of all time, can't wait for this![]()
IGN is going to have "eyes on impressions" later on today, looking forward to reading what they saw. From what I've read/heard several different media outlets saw 40 minutes of gameplay. I don't think all of the major US outlets saw it but I could be mistaken, the video I watched said that it was one outlet each from several different parts of the world, I guess we'll find out at 7:00 am pacific.
Also nice to see that the PS4 Pro will have the definitive version.
Because trolling... thats why.
General:
Gangs & Camp:
- As you walk around in the game world, NPCs will react to you differently based on your disposition... E.g., if you're carrying your gun out of your holster, they'll be stand-offish, nervous, hostile, etc. But if your gun is holstered they'll be normal.
- Approaching people (NPCs) in the open world you can press one of three face buttons to say something or treat them in a certain way... Triangle is a congenial greeting, circle is antagonize, and square could be to rob them.
- You can rob people in the game without drawing your weapon, "You can bully them into giving them your money."
- These prompts change as you play (unsure of whether this is based on your actions, or if it's fixed progression style). These prompts are also context sensitive, with the example that a fisherman may give you different prompts and will react differently, while a tough or a bar drunkard might react in a different way and give you different prompts.
- NPCs treat you differently based on what you've done, your reputation, what you're wearing, etc.
The World
- Your gang has a gang camp with a life to it
- Much of the descriptions are around open world interactions within your camp
- The gang gives you ambient missions / challenges, for instance, as you're walking around camp one of your gang members might let you know that they could use provisions (meat, etc) which prompt you to go off hunting
- WHile there is a management aspect to the gang & camps, it's an extra that's there if you want to use it, but it's not something you have to stay on top of... Sounds pretty optional with bonuses if you do it, but it's not a management game.
- There is a reward for how much you put into the camp.
- Description sounds roughly similar to how in GTAV you kept your crew, though more active and more omnipresent. Personal thought is I'm hoping they have a good expansion of this, e.g., aquiring tough guys or people who are skilled at certain things, giving you an incentive to keep them around, but it's not as annoying/overbearing as the settlement feature from FO4.
Hunting & Providing for your camp
- New area called "New Hanover" was where most of the demo took place
- Varied areas, swampy, snowy, industrializing towns
- New Hanover was an alpine, mountainous, forested, has a town called "Valentine"
- Describes a very "living, breathing world," which they say is cliched, but a lot of detail from the descriptions.
- "It looked incredibly impressive," running on a base level PS4.
- "It's an open world game that looks as good as anything I've seen on PS4."
Horse
- Hunting has been greatly expanded from the sounds of it
- Multiple ways to skin your captures with different effects
- Kills can be latched onto your horse or you can just keep the pelt
- Lots of animal animations about hunting...... but they sound very detailed, and as an animal lover sounds pretty striking. Description sounds sad for me, haha, not sure if I'll be able to really do that.
- Value of the animal varies on how well you kill it, either with bow, buck shot, bullet, etc.
- Animals you capture will decay and rot over time, both visually, and the value of it. NPCs will give you odd reactions (From what it sounds like) if you're riding around with a rotting, dead buck on your horse.
Robbery
- Connection you make with your horse is much greater, emotional & gameplay connection
- "RDR, Horse was a disposable vehicle." (Rockstar). In RDR2, horse relationship is much stronger, the stronger a relationship you have with your horse, the better performance and attributes of your horse.
- Unique animations, unique open world examples, the closer you get with your horse.
- You keep a lot of your best gear on your horse, and so keeping your horse near you (through a better bond) the quicker access to your wider gear
- If your horse dies...... you have to restart that bonding process.
- Horses can get injured and you can use medical tools to bandage and save it.
- "For something to mean something, it has to cost something."
- Ambient music as you start missions similar to GTAV
- As you approach robberies and missions, they bridge out based on choices, for instance, one of the members of your gang plays a character to cause a distraction in a bank, allowing you to get a surprise on the staff
- "One continuous camera movement," soudns almost similar to the camera work in that True Detective scene carrying you through a missiong
- Option to crack a safe v. blowing up, with different rewards and risk
- Very detailed animations for all of this
- Shootout begins as you come out after robbing the bank, which introduces more of the action
- Action sounds consistent with the last RDR
- Dead eye returns
- Some kills would give you a cinematic camera
- The fight doesn't end when you flee the town, fight continues on horseback, ALA RDR missions from the sounds of it
- In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back.
General:
Gangs & Camp:
- As you walk around in the game world, NPCs will react to you differently based on your disposition... E.g., if you're carrying your gun out of your holster, they'll be stand-offish, nervous, hostile, etc. But if your gun is holstered they'll be normal.
- Approaching people (NPCs) in the open world you can press one of three face buttons to say something or treat them in a certain way... Triangle is a congenial greeting, circle is antagonize, and square could be to rob them.
- You can rob people in the game without drawing your weapon, "You can bully them into giving them your money."
- These prompts change as you play (unsure of whether this is based on your actions, or if it's fixed progression style). These prompts are also context sensitive, with the example that a fisherman may give you different prompts and will react differently, while a tough or a bar drunkard might react in a different way and give you different prompts.
- NPCs treat you differently based on what you've done, your reputation, what you're wearing, etc.
The World
- Your gang has a gang camp with a life to it
- Much of the descriptions are around open world interactions within your camp
- The gang gives you ambient missions / challenges, for instance, as you're walking around camp one of your gang members might let you know that they could use provisions (meat, etc) which prompt you to go off hunting
- WHile there is a management aspect to the gang & camps, it's an extra that's there if you want to use it, but it's not something you have to stay on top of... Sounds pretty optional with bonuses if you do it, but it's not a management game.
- There is a reward for how much you put into the camp.
- Description sounds roughly similar to how in GTAV you kept your crew, though more active and more omnipresent. Personal thought is I'm hoping they have a good expansion of this, e.g., aquiring tough guys or people who are skilled at certain things, giving you an incentive to keep them around, but it's not as annoying/overbearing as the settlement feature from FO4.
Hunting & Providing for your camp
- New area called "New Hanover" was where most of the demo took place
- Varied areas, swampy, snowy, industrializing towns
- New Hanover was an alpine, mountainous, forested, has a town called "Valentine"
- Describes a very "living, breathing world," which they say is cliched, but a lot of detail from the descriptions.
- "It looked incredibly impressive," running on a base level PS4.
- "It's an open world game that looks as good as anything I've seen on PS4."
Horse
- Hunting has been greatly expanded from the sounds of it
- Multiple ways to skin your captures with different effects
- Kills can be latched onto your horse or you can just keep the pelt
- Lots of animal animations about hunting...... but they sound very detailed, and as an animal lover sounds pretty striking. Description sounds sad for me, haha, not sure if I'll be able to really do that.
- Value of the animal varies on how well you kill it, either with bow, buck shot, bullet, etc.
- Animals you capture will decay and rot over time, both visually, and the value of it. NPCs will give you odd reactions (From what it sounds like) if you're riding around with a rotting, dead buck on your horse.
Robbery
- Connection you make with your horse is much greater, emotional & gameplay connection
- "RDR, Horse was a disposable vehicle." (Rockstar). In RDR2, horse relationship is much stronger, the stronger a relationship you have with your horse, the better performance and attributes of your horse.
- Unique animations, unique open world examples, the closer you get with your horse.
- You keep a lot of your best gear on your horse, and so keeping your horse near you (through a better bond) the quicker access to your wider gear
- If your horse dies...... you have to restart that bonding process.
- Horses can get injured and you can use medical tools to bandage and save it.
- "For something to mean something, it has to cost something."
- Ambient music as you start missions similar to GTAV
- As you approach robberies and missions, they bridge out based on choices, for instance, one of the members of your gang plays a character to cause a distraction in a bank, allowing you to get a surprise on the staff
- "One continuous camera movement," soudns almost similar to the camera work in that True Detective scene carrying you through a missiong
- Option to crack a safe v. blowing up, with different rewards and risk
- Very detailed animations for all of this
- Shootout begins as you come out after robbing the bank, which introduces more of the action
- Action sounds consistent with the last RDR
- Dead eye returns
- Some kills would give you a cinematic camera
- The fight doesn't end when you flee the town, fight continues on horseback, ALA RDR missions from the sounds of it
- In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back.
Also I should note the vids shown thus far (and the demo shown to the press) were all vanilla PS4.
Can’t wait to see the X version!
I’ll have a full report at E3.
Also, while I’m there I will attempt to steal said demo, along with attempting to get certain cosplayers’ phone numbers. If I get arrested, I fully expect you guys to crowd-bail me out of jail.
There I said it.
PS is only getting first "access" to some online items like cosmetics. Xbox still gets them but also will have the best graphics and performance making it the definitive editionNot really. Playstation has the marketing rights, which means it will likely get a few bonus items that xbox owners don't.
Ah! Ok. Good to know.PS is only getting first "access" to some online items like cosmetics. Xbox still gets them but also will have the best graphics and performance making it the definitive edition