Shadow of the Tomb Raider

"Shadow of the Tomb Raider’s first images have appeared on Amazon a day ahead of the game’s official April 27 reveal. The screenshots show Lara Croft escaping extravagant set pieces, including a heavily guarded campsite, an underwater vehicle and a flooded village."


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More here:

https://www.polygon.com/2018/4/26/17287718/shadow-of-the-tomb-raider-screens-images-ps4-xbox-one-pc
 
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Hopefully they'll show video tomorrow. This is my 2nd most anticipated game this year behind RDR2.
 
Looking forward to this. I hope the shooting animations are improved in this. They looked very silly in the previous one.
 
Hopefully they'll show video tomorrow. This is my 2nd most anticipated game this year behind RDR2.
This is my number one most anticipated game this year. Rise of the Tomb Raider was my GOTY. This could be my 2018 GOTY.
 
Possible Xbox marketing? I see Xbox was at the Montreal reveal event and has prominent box art displayed.

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I stopped watching after seeing it wasn't in game footage or gameplay.
 
Previews raise some concerns.

For instance, Eurogamer:

"Now onto the bad. Shadow of the Tomb Raider is the end of Lara's origin story, and so I accept there needs to be a tonal consistency across the trilogy, but by god the game needs to cheer up a bit. Shadow of the Tomb Raider is super serious - relentlessly so. Lara herself is one-note - the thing she is talking about is incredibly important and we'd better understand the gravity of it at all times. Shadow of the Tomb Raider is grimdark personified. Lara has clearly worked through any lingering remorse associated with stabby murder she felt in the previous games and emerged a deadly killing machine. Now she stabs with nary a care, willy nilly, in the chest, in the back, in the neck. More so than ever, she is a Ubisoft assassin, an Agent 47, a Tom Clancy super soldier.

"I've come to accept Lara killing her way through hundreds of bad guys as she works to save the world. Naughty Dog's Uncharted series suffers from the same ludo-narrative dissonance as you switch from bloody shootout to emotional cutscene as the wise-cracking Nathan Drake and I still love those games. But the upshot of Tomb Raider's deathly tone is Lara feels empty, as if she has no personality. Playing the demo, I longed for the return of Core Design's imperious Lara, then pondered what a Tomb Raider game might look like starring an older Lara Croft. I'll soldier through Shadow of the Tomb Raider with this current version of Lara Croft, but I doubt she'll have made much of an impression by the game's end.

"And finally, the ugly. The demo I played, which involved a stealth combat section that triggers after you lift the Mayan artifact from its home and must escape the crumbling ruins, betrayed the build's shaky foundations. Movement was a tad janky, the shooting a little erratic, the hitboxes a bit all over the place. I encountered a few bugs and on occasion the camera decided to embed itself within my troublesome cover. Eidos Montreal has a few months to sort a lot of this stuff out, so I'm not calling for an evac just yet, but I remain convinced that my favourite bits of this game will be those when Lara is on her lonesome in some mysterious tomb, pulling the odd lever and jumping from pillar to pillar."


PC Gamer:

"However if this hour is representative of the rest of the game then go in expecting a linear rollercoaster with some nice views and a score somewhere in the 50s or 60s from PC Gamer. The last two games were much more than that, and it seems likely that Shadow of the Tomb Raider will open up and give us the exploration, intricate puzzles and combat that made the other two games quite good. I can only judge based on what I've seen so far, and dramatic corridors powered by quicktime events don't cut it in 2018."


Previews said good stuff as well of course, but negative comments in previews are rare and they catch my attention. Others are remarking on it, too. It's certainly possible that some of the technical issues will be sorted out by the time the game is released. I'm more concerned about the overly dark, grim tone and the lack of interesting character development.
 
I read some of the previews earlier today and it's a bit concerning. Hopefully they can fix everything in the next few months.
 
Previews raise some concerns.

For instance, Eurogamer:

"Now onto the bad. Shadow of the Tomb Raider is the end of Lara's origin story, and so I accept there needs to be a tonal consistency across the trilogy, but by god the game needs to cheer up a bit. Shadow of the Tomb Raider is super serious - relentlessly so. Lara herself is one-note - the thing she is talking about is incredibly important and we'd better understand the gravity of it at all times. Shadow of the Tomb Raider is grimdark personified. Lara has clearly worked through any lingering remorse associated with stabby murder she felt in the previous games and emerged a deadly killing machine. Now she stabs with nary a care, willy nilly, in the chest, in the back, in the neck. More so than ever, she is a Ubisoft assassin, an Agent 47, a Tom Clancy super soldier.

"I've come to accept Lara killing her way through hundreds of bad guys as she works to save the world. Naughty Dog's Uncharted series suffers from the same ludo-narrative dissonance as you switch from bloody shootout to emotional cutscene as the wise-cracking Nathan Drake and I still love those games. But the upshot of Tomb Raider's deathly tone is Lara feels empty, as if she has no personality. Playing the demo, I longed for the return of Core Design's imperious Lara, then pondered what a Tomb Raider game might look like starring an older Lara Croft. I'll soldier through Shadow of the Tomb Raider with this current version of Lara Croft, but I doubt she'll have made much of an impression by the game's end.

"And finally, the ugly. The demo I played, which involved a stealth combat section that triggers after you lift the Mayan artifact from its home and must escape the crumbling ruins, betrayed the build's shaky foundations. Movement was a tad janky, the shooting a little erratic, the hitboxes a bit all over the place. I encountered a few bugs and on occasion the camera decided to embed itself within my troublesome cover. Eidos Montreal has a few months to sort a lot of this stuff out, so I'm not calling for an evac just yet, but I remain convinced that my favourite bits of this game will be those when Lara is on her lonesome in some mysterious tomb, pulling the odd lever and jumping from pillar to pillar."


PC Gamer:

"However if this hour is representative of the rest of the game then go in expecting a linear rollercoaster with some nice views and a score somewhere in the 50s or 60s from PC Gamer. The last two games were much more than that, and it seems likely that Shadow of the Tomb Raider will open up and give us the exploration, intricate puzzles and combat that made the other two games quite good. I can only judge based on what I've seen so far, and dramatic corridors powered by quicktime events don't cut it in 2018."


Previews said good stuff as well of course, but negative comments in previews are rare and they catch my attention. Others are remarking on it, too. It's certainly possible that some of the technical issues will be sorted out by the time the game is released. I'm more concerned about the overly dark, grim tone and the lack of interesting character development.

Yeah negative comments in previews are generally reserved for performance problems they think will be sorted before launch, rarely do you see them talking about other issues the way these do. I LOVED the original reboot and played it a few times, was far less impressed with the last game, it was fine but it just didn't live up to what the previous one was IMO, I'm not talking graphics but just the game overall, I may wait on this one.
 
Been reading a lot of good feedback on the demo.
 
Yeah negative comments in previews are generally reserved for performance problems they think will be sorted before launch, rarely do you see them talking about other issues the way these do. I LOVED the original reboot and played it a few times, was far less impressed with the last game, it was fine but it just didn't live up to what the previous one was IMO, I'm not talking graphics but just the game overall, I may wait on this one.
Its a sub 20 game for me just like the other ones.
 
I don't like that they're requiring a Season Pass purchase to get access to challenge tombs and "multiple narrative side-missions." I feel like they're splitting off side missions just to get me to buy a Season Pass.
 
I will get this of course, but man, it doesn't seem to be a looker like the first Tomb Raider. I was expecting some really neat tech in this one. Will have to wait and see.
 
I will get this of course, but man, it doesn't seem to be a looker like the first Tomb Raider. I was expecting some really neat tech in this one. Will have to wait and see.
Yeah, the shots so far are underwhelming. I'm hoping they are incomplete.
 
I think I’m in the minority but I loved the first way more than the sequel. The island was a more interesting setting, the story was better, and I preferred the linearity of the first game to the scattered semi open world collectathon in the second game.

Anyway, all that to say I’m pretty hesitant about the new game. Not sure if the developers are aiming for something more like the original or the sequel.