State of PlayStation Studios

I follow Sony studios closely so can give you a run down on what they're working on:

Naughty Dog - The Last of Us Factions, New I.P and The Last of Us Part 3 (not sure which order we get these though)

Insomniac - Spider-man 2, Wolverine and new multiplayer IP

Guerrilla - Horizon FW DLC, Horizon remaster, Horizon online and Horizon 3

Santa Monica - New IP helmed by Cory Barlog, next God of War

Gran Turismo/PD - Continued support for GT7 and GT8

Firesprite - Twister Metal reboot and new dark horror IP

Sucker Punch - Ghost of Tsushima 2

Haven - New GAAS IP

San Diego - MLB every year

Bend - New IP

Media Molecule - Continued support for dreams. Maybe new IP

Housemarque - New IP

London - New IP GAAS

Bluepoint - New content for original IP

Asobi - New family IP

Pixelopus - Game in collaboration with Sony pictures animation

Xdev - Rise of Ronin, Ballistic Moon project, leaked sci-fi rpg, project with sumo digital. Death Stranding 2. Too many to mention
 

I could see them saving money on using the decima engine through most of their studios and, what, three or four support studios (ie tools, backend), taking it further whilst the primary ones work on the game.

But it’s still strange to me, devs and almost every form of industry is like “with this new tech, things will get easier, less time, less work, and accomplish greater things cos of it because less this and that and we save so much, especially money” but they don’t. Look, I understand R and D cost money (investment) but when something uses less resources and overhead cost then where does this other cost come from. Chips are smaller, less material is used, why the increase in price?
 
I could see them saving money on using the decima engine through most of their studios and, what, three or four support studios (ie tools, backend), taking it further whilst the primary ones work on the game.

But it’s still strange to me, devs and almost every form of industry is like “with this new tech, things will get easier, less time, less work, and accomplish greater things cos of it because less this and that and we save so much, especially money” but they don’t. Look, I understand R and D cost money (investment) but when something uses less resources and overhead cost then where does this other cost come from. Chips are smaller, less material is used, why the increase in price?

Games taking longer and longer to make, inflation costs for paying work done, and more acquisitions made to grow first party studios I am guessing.
 
Games taking longer and longer to make, inflation costs for paying work done, and more acquisitions made to grow first party studios I am guessing.
I guess , but a lot of their price increases came before inflation was thing. Some could say they were trying to get a head of “the game”
 
I assume the one they are trying to acquire now is in that budget as they haven't paid for it yet in the quarter report.
I thought they had like a 12 billion dollar budget, they still have some left over, maybe?


 
Sad to hear... thought I never played Concrete Genie or Entwined.


Sucks for those who lost their job, if they weren't doing anything with them, I guess there was no point in keeping it open. Apparently, it's less than 20 employees, I'm sure they'll all find new jobs soon.
 

Mostly interested in....

Bend Studio - Really enjoyed Days Gone.

Housemarque - Returnal is a game that really broke away from Sony's typical 3rd person action games.

Really hoping Wolverine has a better combat system than the mediocre Spider-Man system.
 
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