State of PlayStation Studios

One of those doesn't belong....

Sucks they haven't at least done a PS version of Sunset Overdrive.
Makes me wonder if the IP is just dead now.
 
Upcoming live service games they announced/mentioned:
  • Firewall Ultra (August 24, 2023)
  • Helldivers 2 (2023)
  • Concord (2024)
  • Fairgame$ (TBA, I bet 2024/2025)
  • Marathon (TBA, I bet late 2024 or early 2025)
  • The Last of Us Online (TBA, I bet 2025)
  • Horizon Online (TBA, I bet 2025)
  • Sony London hero shooter new IP, (TBA, I bet early 2026)
  • Other Bungie new IP (TBA, I bet late 2025 or early 2026)
  • Deviation's new IP (TBA, maybe cancelled or rebooted I'd say 2026)
Upcoming non-GaaS games they announced/mentioned:
  • Stellar Blade (2023)
  • Marvel's Spider-Man 2 (2023)
  • Rise of the Ronin (2024)
  • Wolverine (TBA, maybe 2024?)
  • Death Stranding 2 (TBA, maybe 2024/2025?)
  • Cory's new IP (TBA, maybe 2024/2025?)
  • Team Asobi's next game, a bigger 3D action platformer (TBA, maybe 2024/2025?)
  • Next GoW, set in a new mythology (TBA)
  • At least one SP ND game under development (TBA)
  • Horizon 3 (TBA)
  • Project Boundary (China Hero Project)
  • Lost Soul Aside (China Hero Project)
  • Convallaria (China Hero Project)
  • RAN: Lost Islands (China Hero Project)
  • Exiledge (China Hero Project)
  • AI-Limit (China Hero Project)
  • Daba: Land of Water (China Hero Project)
  • Dark Star (China Hero Project)
  • The Wind Rising (China Hero Project)
  • The God Slayer (China Hero Project)
  • Awaken: Astral Blade (China Hero Project)
  • Will-less (China Hero Project)
  • Evotiction (China Hero Project)
Known upcoming games that we don't know if they are GaaS or not:
  • Housemarque next game
  • Media Molecule's next game
  • Bend new IP featuring MP
  • Insomniac unannounced game featuring MP
  • Ballistic Moon (former Until Dawn/Supermassive devs) new IP
  • Sucker Punch unannounced game featuring MP
  • Firesprite unannounced game featuring MP
 

Of course, Insomniac's games aren't exactly 100-hour epic RPGs. And it's a big studio with multiple teams. Yet even so, 2020's Spider-Man: Miles Morales, 2021's Ratchet & Clank: Rift Apart and the upcoming Spider-Man 2 is an impressive level of output for any developer.

"There are a lot of people who have worked on all of these games," explains senior creative director Bryan Intihar.

"So we are always evolving and challenging ourselves to get better. Miles Morales had a better production process than Spider-Man 1. Ratchet & Clank had better production process than Miles. We are always evaluating and improving. Have we perfected it? No. But we are always asking how we can make the process better for everybody.

We are honest with ourselves that we don't do everything perfect, and that allows us to have that open mind about how we can be better. Not just in terms of making the game better, but also to feel better about coming to work every day. We will be learning a lot from this project as well."

The project Intihar is talking about is Spider-Man 2, which is the big PlayStation 5 exclusive that launches next month. And unlike other big PS5 games, such as God of War Ragnarok, Gran Turismo 7 and Horizon Forbidden West, this one really is a PlayStation 5 exclusive. There is no PS4 version.

There have been other PS5 exclusives, but this is by far the biggest and will no doubt be watched closely by those looking to evaluate the capabilities of Sony's console. Is that something the Spider-Man 2 team were conscious of during development?

"I don't think we were conscious that we were 'the first'," Intihar answers. "We knew from the beginning we were going to make Spider-Man 2 for PlayStation 5. And then it's about what the PlayStation 5 offers that we can take advantage of. We are very lucky to work with Mark Cerny [lead system architect on PS5]. Mark is one of the producers of the game. He is my mentor. I owe a lot to him in terms of who I am today professionally. Working with Mark helped us understand where the console is going. We knew about the SSD. And so that fantasy of players of 'I want to swing faster and faster and faster', we knew we could deliver that.

"But also... what is it about the console that allows us to deliver the vision for the game? We wanted our set pieces, our villain moments, to feel bigger. And we wanted to go seamlessly from below ground to above ground, to go from exterior to interior quickly. With the PS5 and the loading, we can do that a lot easier
than before."
 
Sony hopes to double first party revenue by 2026

Their strong narrative 3rd person games will continue to be the bedrock for this gen.

The live service games hope to build on that foundation

 
Sony wants to continue to grow PS studios organically, build more reliance on first party than third, invest more in PS studios

 
Glad to see Sony continues to acquire studios and games. Sadly not organically 😩
 
Glad to see Sony continues to acquire studios and games. Sadly not organically 😩
But is fine cause Sony.

From what I can make out Jim Ryan is cutting corners. Just throwing as many Live Service games out as possible in order to get one big successful one in order to double their first party game revenue.

The lack of creativity is still massive.
Their over reliance on the third 3rd person action games is ridiculous.
Rich story telling, where? R&C, HFW, Returnal, Spider-Man MM have far from rich story telling.

The state of PS studios is exactly that, they are in a right state. Pumping out average games the media overhype and it will only get worse as they chase the Live Service worm.
 
ND laying off dozens of contractors and devs reportedly

Not surprising really. Many game publishers are tightening the reins. And most of these from ND (according to the article) are Quality Assurance testers. Maybe their projects are not a point where they are ready for testing.
 
Good for them , they deserve it.

Housemarque set to launch one or Nordic's most advanced gaming headquarters by end of 2024


 
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