I just watched most a “First 15 Minutes” of the game video. It all looks incredibly familiar which is fine for a sequel. But they are not fooling me into saying they took care of the bullet sponginess by only showing red & purple bar enemies. I guess those baddies with the beefy yellow health bars are saved for the end game. I actually don’t have a problem with bullet sponginess to a point but Massive’s first Division took it to extremes with varying swings either way where I never felt they found the right balance. But Massive must have piles and piles of data from the first game upon which they can draw from to make adjustments.
But dayum Ubi, just as I have been singing your praises about being one of the publishers offering the best value for gamers because of the chocked full of content and awesome AC: Odyssey you go and pull a move to charge for stash space….Really? In a loot-shooter? Da Fck, that’s like charging for ammo in a shooter. Ok, a bit extreme but still this stash space move stinks.