Even Sony says it looks like a PS3 game, due to time constraints and vision:
http://www.engadget.com/2015/06/17/an-intimate-chat-with-sony-playstation-shuhei-yoshida/
Where are we with development on The Last Guardian? It's been six years and you would expect a release date, but it's still a little vague.
Yeah, so the video we showed [on Monday] is totally playable. It's a small section of a larger level. And we chose to do video because the press conference is really tightly scheduled and because the nature of the game is an adventure game. So the AI involved, the bird, might not do what we want it to do. So in order to make that tight press conference schedule work, we just recorded video. But the game runs like that. Performance-wise it's going very well.
The move from PS3 to PS4 was difficult. Actually, making the game on PS3 was super difficult so basically we gave up. Because it was too slow, the progress. And the team did an amazing job porting the code onto the SPUs. But still the game didn't perform to the required levels and some features are still missing. And the PS4 was approaching and the dev kit became available. So it was obvious for us to move it to the PS4. So the old engineering effort had to go back to the drawing board and be remade for PS4. And that took a long time. But since last year, the development has been going very well. So we have a good amount of confidence in terms of this window for next year.
What about the visual style? Personally, I enjoy it. But there was a lot of reaction on social media where people were saying, when you look at Horizon versus The Last Guardian, it seems very much like a new-gen game versus a PS3-era game. So are the visuals going to get an upgrade?
No, that's the vision for the project. The vision hasn't changed since the PS3 era. It's just that we couldn't achieve that on PS3. [Fumito] Ueda-san doesn't view the need for any changes.
http://www.engadget.com/2015/06/17/an-intimate-chat-with-sony-playstation-shuhei-yoshida/
Where are we with development on The Last Guardian? It's been six years and you would expect a release date, but it's still a little vague.
Yeah, so the video we showed [on Monday] is totally playable. It's a small section of a larger level. And we chose to do video because the press conference is really tightly scheduled and because the nature of the game is an adventure game. So the AI involved, the bird, might not do what we want it to do. So in order to make that tight press conference schedule work, we just recorded video. But the game runs like that. Performance-wise it's going very well.
The move from PS3 to PS4 was difficult. Actually, making the game on PS3 was super difficult so basically we gave up. Because it was too slow, the progress. And the team did an amazing job porting the code onto the SPUs. But still the game didn't perform to the required levels and some features are still missing. And the PS4 was approaching and the dev kit became available. So it was obvious for us to move it to the PS4. So the old engineering effort had to go back to the drawing board and be remade for PS4. And that took a long time. But since last year, the development has been going very well. So we have a good amount of confidence in terms of this window for next year.
What about the visual style? Personally, I enjoy it. But there was a lot of reaction on social media where people were saying, when you look at Horizon versus The Last Guardian, it seems very much like a new-gen game versus a PS3-era game. So are the visuals going to get an upgrade?
No, that's the vision for the project. The vision hasn't changed since the PS3 era. It's just that we couldn't achieve that on PS3. [Fumito] Ueda-san doesn't view the need for any changes.