The Official E3 2017 Thread

Power isn't everything but it's part of the equation. Power, price and Mattrick's mouth were the holy trinity for PS4 this gen. Through 2+ years, Sony's only AAA exclusive that cracked through the top 10 in their yearly sales was Bloodbourne. Everything else was multiplat.

Sony supported the PS3 longer than they likely should have, then again Sony had a big unannounced game from Santa Monica Studios that they had spent a ton of money on but ultimately cancelled and that probably left a bit of a hole in their schedule that shouldn't have been there. To be honest though I was pretty happy early on with what came out, Infamous was a really good game and it came out in the first 5 months of the console being on the market. Games like Killzone were fine, it gets hate for some reason but it's not a bad game at all, to me it was more of a graphical showcase than anything though.
 
TD PLZ JUST USE A AVATAR WITH MULTIPLE CONSOLES!
I BEG YOU!

No. I can only stand that ugly green color for a few hours. That's why i've been going back to blue so often. I don't care about PS4, i just love the color scheme.

What you should have said is, TD please end the charade. Pick an avatar not related to gaming. I tried man, i really tried. Changed my avatar to a pelican once when everyone was sleeping. It didn't feel right.
 
No. I can only stand that ugly green color for a few hours. That's why i've been going back to blue so often. I don't care about PS4, i just love the color scheme.

What you should have said is, TD please end the charade. Pick an avatar not related to gaming. I tried man, i really tried. Changed my avatar to a pelican once when everyone was sleeping. It didn't feel right.
I can't ask you to pick and you don't have to pick.
 
No. I can only stand that ugly green color for a few hours. That's why i've been going back to blue so often. I don't care about PS4, i just love the color scheme.

What you should have said is, TD please end the charade. Pick an avatar not related to gaming. I tried man, i really tried. Changed my avatar to a pelican once when everyone was sleeping. It didn't feel right.

It's time for the Red and White avy.
 
Last edited:
It's time for Red and White.

Already got red for Nintendo. It's time for yellow, if you know what i mean. Once TD builds that PC watch out. You think i'm bad now? :hehe:

3141766-5699171591-11208.jpg
 
Damn, TD's on a roll tonight.
 
Sony has a lot to prove at this E3. I'm tired of their lack of games and their huge windows with out them like every fall to winter while MS just pumps them out in fall and winter like Kate makes Eight.
 
MS has a lot to prove at this E3. I'm tired of their lack of games and their huge windows with out them like every spring to summer while Sony just pumps them out in spring and summer like Kate makes Eight.
 
Nintendo has a lot to prove at this E3..... oh wait, they don't even attend E3 anymore.
 
  • Like
Reactions: Kvally
It's always been about the games. It still is. It was during the 16 but era. Both consoles had great games then and do now.

These commentators are acting pretentious and seem to be anti power now when it was all about the power in 2013. Technology and platform features can help make good and great games better. If they didn't, we'd still be gaming on OG Xbox and PS2.

But there's a big difference between talking about hardware -- which can potentially mean better (or at least prettier and smoother) experiences of games -- and the games themselves.

I'm not coming at this as a console warrior, btw. I felt that way last year, when the talk was about Pro. I felt that way during the early years of Xbox One vs. PS4, when we had a ton of graphic comparison threads. It was tedious dick-waving over (imo) relatively minor technical issues -- all that energy spent talking about that junk, and meanwhile very little talk about, you know, the actual games themselves.

This E3, I'll listen to the hardware pitch -- I'm interested -- but my focus is the games. Tell me about the games. Get me excited about the new gaming experiences you are offering. And I don't mean better framerates!

Power isn't everything but it's part of the equation. Power, price and Mattrick's mouth were the holy trinity for PS4 this gen. Through 2+ years, Sony's only AAA exclusive that cracked through the top 10 in their yearly sales was Bloodbourne. Everything else was multiplat.

I think power has been a secondary issue this gen. I think the main factor in Sony's dominance was the 2013 debacle: Sony's on-target messaging, in contrast to MS's multiple strategic errors (bundled Kinect, always-on, focus on TV/TV, used game fiasco, etc.), combined with their multiple PR blunders -- all of which resulted in the perception that Sony was focused on gamers, whereas MS had lost its focus. That in turn led to tons of good will being extended toward Sony, and lots of skepticism and critical scrutiny focused on MS.

The second main factor was the $100 price difference. Power added to this factor -- "Why pay $100 more for a less powerful console?" was the thing you'd hear all the time. But mostly it was about the price itself. So #1 and #2 were messaging/strategy and price, with power secondary. A fourth factor was the game catalog (more variety and thus more global appeal in the Sony catalog, whereas MS was seen as a more US/UK-centric console).

That's my view, anyhow.
 
  • Like
Reactions: Dno69
But there's a big difference between talking about hardware -- which can potentially mean better (or at least prettier and smoother) experiences of games -- and the games themselves.

I'm not coming at this as a console warrior, btw. I felt that way last year, when the talk was about Pro. I felt that way during the early years of Xbox One vs. PS4, when we had a ton of graphic comparison threads. It was tedious dick-waving over (imo) relatively minor technical issues -- all that energy spent talking about that junk, and meanwhile very little talk about, you know, the actual games themselves.

This E3, I'll listen to the hardware pitch -- I'm interested -- but my focus is the games. Tell me about the games. Get me excited about the new gaming experiences you are offering. And I don't mean better framerates!



I think power has been a secondary issue this gen. I think the main factor in Sony's dominance was the 2013 debacle: Sony's on-target messaging, in contrast to MS's multiple strategic errors (bundled Kinect, always-on, focus on TV/TV, used game fiasco, etc.), combined with their multiple PR blunders -- all of which resulted in the perception that Sony was focused on gamers, whereas MS had lost its focus. That in turn led to tons of good will being extended toward Sony, and lots of skepticism and critical scrutiny focused on MS.

The second main factor was the $100 price difference. Power added to this factor -- "Why pay $100 more for a less powerful console?" was the thing you'd hear all the time. But mostly it was about the price itself. So #1 and #2 were messaging/strategy and price, with power secondary. A fourth factor was the game catalog (more variety and thus more global appeal in the Sony catalog, whereas MS was seen as a more US/UK-centric console).

That's my view, anyhow.

No, Andy. The only reason PS4 did well this gen was because of power. Nobody plays games anymore. It's just about TV/movies and which dudebro shooters can pump out the best looking visuals on the most powerful console. When are you going to realize this? I mean OG Xbox was a beast and it only sold 24 million consoles. Imagine if it was even more powerful than the PS2 than it already was? It might have broke 30 million in sales. Same for Xbox One. No doubt Scorpio was created to break the 30 million mark. Shoot for the moon Microsoft. You're almost there!
 
But there's a big difference between talking about hardware -- which can potentially mean better (or at least prettier and smoother) experiences of games -- and the games themselves.

I'm not coming at this as a console warrior, btw. I felt that way last year, when the talk was about Pro. I felt that way during the early years of Xbox One vs. PS4, when we had a ton of graphic comparison threads. It was tedious dick-waving over (imo) relatively minor technical issues -- all that energy spent talking about that junk, and meanwhile very little talk about, you know, the actual games themselves.

This E3, I'll listen to the hardware pitch -- I'm interested -- but my focus is the games. Tell me about the games. Get me excited about the new gaming experiences you are offering. And I don't mean better framerates!



I think power has been a secondary issue this gen. I think the main factor in Sony's dominance was the 2013 debacle: Sony's on-target messaging, in contrast to MS's multiple strategic errors (bundled Kinect, always-on, focus on TV/TV, used game fiasco, etc.), combined with their multiple PR blunders -- all of which resulted in the perception that Sony was focused on gamers, whereas MS had lost its focus. That in turn led to tons of good will being extended toward Sony, and lots of skepticism and critical scrutiny focused on MS.

The second main factor was the $100 price difference. Power added to this factor -- "Why pay $100 more for a less powerful console?" was the thing you'd hear all the time. But mostly it was about the price itself. So #1 and #2 were messaging/strategy and price, with power secondary. A fourth factor was the game catalog (more variety and thus more global appeal in the Sony catalog, whereas MS was seen as a more US/UK-centric console).

That's my view, anyhow.

I was kind of glad Sony didn't even mention the Pro at E3 last year, none of the games were going to be ready to show anyway so why bother talking about something that you can't show? Plus the standard PS4 games they demonstrated like GOW and Days Gone already looked amazing. Kind of makes me wonder how MS is going to show Scorpio off this early, it's not like a new gen where a different team is working on the Scorpio version of the game, it's one team working on the X1 version and adding Scorpio support after same as PS4/Pro development. I'm sure first parties have been doing some heavy Scorpio work to get it ready for the conference but what about 3rd party devs? It'll be interesting to see how it plays out.
 
I'm not coming at this as a console warrior, btw. I felt that way last year, when the talk was about Pro. I felt that way during the early years of Xbox One vs. PS4, when we had a ton of graphic comparison threads. It was tedious dick-waving over (imo) relatively minor technical issues -- all that energy spent talking about that junk, and meanwhile very little talk about, you know, the actual games themselves.

This E3, I'll listen to the hardware pitch -- I'm interested -- but my focus is the games. Tell me about the games. Get me excited about the new gaming experiences you are offering. And I don't mean better framerates!

This E3 is going to be fascinating. I mean, if you look at what games are popular on Twitch, as well as look at the monthly NPD charts, it's pretty clear the public doesnt care as much about graphics as they did 10 or 20 years ago. The vast majority of todays most popular games haven't been created to wow people visually. So it'll be interesting to see how Scorpio jives with modern gaming.

Anyway, I'm with you. Hopefully this E3 produces more Sea of Thieves type games and less God of War one's.
 
  • Like
Reactions: Andy
Anyway, I'm with you. Hopefully this E3 produces more Sea of Thieves type games and less God of War one's.

No you're not with me. :tounge:

I'm more interested in God of War. I'm not into MP or MMO type gaming.
 
  • Like
Reactions: Frozpot
No you're not with me. :tounge:

I'm more interested in God of War. I'm not into MP or MMO type gaming.

Same here, that's one thing that gives me pause about investing into the Xbox ecosystem. It almost seems from Spencer's statements that they are more interested in trying to go the MP or games as a service route vs compelling single player games. I know they've tried and failed with a few but they also have to take some of the blame for that as well. If I get a Scorpio it'll only be for 3rd party games, the issue there for me is the few people I do play online with have no interest in getting a scorpio at all.
 
Same here, that's one thing that gives me pause about investing into the Xbox ecosystem. It almost seems from Spencer's statements that they are more interested in trying to go the MP or games as a service route vs compelling single player games. I know they've tried and failed with a few but they also have to take some of the blame for that as well. If I get a Scorpio it'll only be for 3rd party games, the issue there for me is the few people I do play online with have no interest in getting a scorpio at all.

Yeah I can understand that stance. I'm actually more of a single player type myself. But I'm not really all that bothered about Microsoft direction.

I think there will certainly be single player games. Or at least more in line with nearly all third party games that have both components.
 
I'm not into MP or MMO type gaming.

You need to fix this, and you need to fix this soon. I think multiplayer gaming is going to explode over the next 10 years, not just in terms of popularity, but in terms of design. I don't feel the same way about single player games.

As Logan, aka Wolverine once said, "There is a war coming. Are you sure you're on the right side?"
 
But there's a big difference between talking about hardware -- which can potentially mean better (or at least prettier and smoother) experiences of games -- and the games themselves.

I'm not coming at this as a console warrior, btw. I felt that way last year, when the talk was about Pro. I felt that way during the early years of Xbox One vs. PS4, when we had a ton of graphic comparison threads. It was tedious dick-waving over (imo) relatively minor technical issues -- all that energy spent talking about that junk, and meanwhile very little talk about, you know, the actual games themselves.

This E3, I'll listen to the hardware pitch -- I'm interested -- but my focus is the games. Tell me about the games. Get me excited about the new gaming experiences you are offering. And I don't mean better framerates!



I think power has been a secondary issue this gen. I think the main factor in Sony's dominance was the 2013 debacle: Sony's on-target messaging, in contrast to MS's multiple strategic errors (bundled Kinect, always-on, focus on TV/TV, used game fiasco, etc.), combined with their multiple PR blunders -- all of which resulted in the perception that Sony was focused on gamers, whereas MS had lost its focus. That in turn led to tons of good will being extended toward Sony, and lots of skepticism and critical scrutiny focused on MS.

The second main factor was the $100 price difference. Power added to this factor -- "Why pay $100 more for a less powerful console?" was the thing you'd hear all the time. But mostly it was about the price itself. So #1 and #2 were messaging/strategy and price, with power secondary. A fourth factor was the game catalog (more variety and thus more global appeal in the Sony catalog, whereas MS was seen as a more US/UK-centric console).

That's my view, anyhow.

I agree with a lot of what you said but I think people were more willing to focus on the power when MS pissed them off. Even if it wasn't the sole reason for switching, they used power to justify their decision and Sony fed into it to gain additional momentum. I think Sony helped contribute to making the market more power aware. I think part of the Scorpio strategy is to turn that focus around.

I still think power matters in selling exclusives as well. Halo:CE, Halo 2, Splinter Cell, Ninja Gaiden and KOTOR aren't nearly as impactful without the OG Xbox power advantage. Gears, Bioshock, Oblivion, Mass Effect and Modern Warefare don't have the same impact on 360 if it had less RAM and those games weren't as pretty at their times. I don't believe for a second that Horizon:ZD or Last of Us become instant hits if they aren't maxing out PlayStation hardware with their graphics.

Gameplay matters but good gameplay combined with cutting edge graphics can sell systems.
 
Or, get more successful hybrids like Gears and Halo. Super successful SP and MP offerings.

NOTE: For those with high blood pressure, SPD or low electrolyte counts, I'm not saying more Gears and Halo. We have those already, FFS. Thank you.
 
I agree with a lot of what you said but I think people were more willing to focus on the power when MS pissed them off. Even if it wasn't the sole reason for switching, they used power to justify their decision and Sony fed into it to gain additional momentum. I think Sony helped contribute to making the market more power aware. I think part of the Scorpio strategy is to turn that focus around.

I still think power matters in selling exclusives as well. Halo:CE, Halo 2, Splinter Cell, Ninja Gaiden and KOTOR aren't nearly as impactful without the OG Xbox power advantage. Gears, Bioshock, Oblivion, Mass Effect and Modern Warefare don't have the same impact on 360 if it had less RAM and those games weren't as pretty at their times. I don't believe for a second that Horizon:ZD or Last of Us become instant hits if they aren't maxing out PlayStation hardware with their graphics.

Gameplay matters but good gameplay combined with cutting edge graphics can sell systems.
Sony would be winning if the specs were reversed at launch though.
Just saying....

XB 360 had more Japanese games and many PS2 people flocked to 360.
This gen Sony got em back.