I've said that to a couple people and got a confused look. *Minds blown*
What you say makes somewhat sense but I'm no tech head so I guess we'll find out in a couple years or earlier.Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:
1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.
Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?
I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:
1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.
Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?
I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
Microsoft's Phil Spencer recently discussed the future of the [URL='http://www.gamerevolution.com/tag/gears-of-war']Gears of War
[/URL]franchise and whether or not it will have a home on Xbox One.
Speaking to IGN on the latest episode of Podcast Unlocked, Spencer explained that while the franchise was a huge part of the Xbox 360's lineup, it would need some reworking if it does ever come to the Xbox One, as the series essentially "ran its course on 360."
I want to find a great Gears game. I thought we did a good job with Judgment, but I don't think it hit the level of quality we saw in the previous games. I think review scores showed that. Sales showed that. I really think we need to take a step back with Epic and think about… I don't want to call it a reboot because I think it's an overused term but think about where that franchise goes and how to expand what it was.
I'd love to have that conversation. I do talk to the Epic guys often. They're also busy right now. I think they've said Gears is kind of on the back burner for them. So I think it would be a situation where the opportunity came up at the right time it'd be great to sit down with them. They're again the right team to work on that game. Trying to find another team to do that game I think is possible, but I think you'd want to make sure you did that very carefully along with them to make sure we had the right thing in place.
I think that franchise would need to be… not be reworked but think about how to expand that universe and what people are doing. Maybe make it more gritty, I don't know. You'd want to do something with it, because I think it ran its course on 360. And it was a great success on the 360, but it doesn't quite have the story arc of a thing like Halo or something, at least the way it's played out in the games.
Would you like to see more Gears? Would the franchise need some retooling before it came to Xbox One? Share your thoughts in the comments below.
[IGN]
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:
1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.
Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?
I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.I agree with this. nothing in the past showed any reason whatsoever the COD game should NOT be 1080p on the X1. Considering that they had it running natively at that res already, I blame the latest or perhaps one previous SDK updates that hindered the dev process. Maybe even like you said, the mere timing of the kits making it to devs and whatnot.
Who knows...all I know is, even at a lower native res, the upscaler made BF4 look better... I assume, in likelihood, that Ghosts will be the same.
Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.
Destiny and Titanfall are most likely "old engines" too, and won't support "Tiled resources". The "problem" is fixed when the DX 11.2 "Tiled resources" engines are ready. Forza's engine could be one, but I think the first we'll see is for Halo 5 in 2014.
Second gen PC multiplat games supporting "TR" will be when "the other console" *cough*MUDstation*cough* can't catch up any longer.
Not that it matters though
Yeah I think given time to fully create a masterpiece on a single console will really tell. Exclusives always do show a systems real prowess.I anticipate a back and forth. Sony looks better on title A than MS... Title B, MS has an edge.
it will all come down to the porting process, just like this gen.
The exclusives on both consoles will really shine though I bet!
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:
1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.
Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?
I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
Spencer Talks Gears of War On Xbox One: "I Think It Ran Its Course On 360"
If they make it, they better not f*** it up!
You'll have one. It's called Dragon Age Inquisition. There are some gameplay on Youtube, and it looks just like what you'd expect. Dragon Age built on Frostbite. Period.
But that is whats worrying me a little, Frostbite is brandnew and will be used for many games to come. But it could be anything, all we can do is speculate and assume.
why tank you, I don't even know what pixels are, isn't that what Peter Pan had its name was tinker right?that is a very realistic, level headed way to put it and exactly how I feel.
I think the games look fantastic, as i have never been a pixel counter. that, combined with the awesome kinect and snap features, is why i am getting the XB1 first
Ubisoft's Snowdrop engine is looking pretty impressive.The first one bored me to tears. I'm hoping for more this time
Frostbite is what powered BFBC1 & 2. Only the CryEngine can compete
And I'm fine with slight improvements on one platform versus the other. I expect we'll see this on both sides, with the PS4 perhaps taking more wins overall. But I truly believe that glaring resolution discrepancies like this are a very temporary thing, and again, more to do with launch timing and toolset issues than anything else.Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.
The last time I lost my seaman I had an anxiety attack. I remember it like it was yesterday.... [shudders]Check your wife's Glamour magazine.
I mentioned this before but give it to 3431 and let them breath new life into the Gears franchise, and then allow Epic to create a new Ip for the XO. There's always a way to branch off from a static storyline like the one found in Gears.Spencer Talks Gears of War On Xbox One: "I Think It Ran Its Course On 360"
If they make it, they better not f*** it up!
from all that I have seen digital will be available day one with the same pricing. A year ago I was probably more leery of going all digital, having said that after buying games digitally here and there for the past year I love it. I have enjoyed starting 360 games with my voice while I am in the other room and I know this will be even better on x1.Only thing I need to order is the games. I'm still not sure if I'm buying them all digital or disc yet so I might leave that until the last minute. I want to know the digital pricing and availability first.