The Xbox One Thread

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Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:

1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.

Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?

I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
 
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:

1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.

Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?

I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.
What you say makes somewhat sense but I'm no tech head so I guess we'll find out in a couple years or earlier.
 
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:

1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.

Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?

I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.

This seems to be the case and I forgot were I read an article but they confirmed that in 6 mounths this will be a none issue!! Due to the fact that Xbox One tools are lagging behind and they just got the lates version in late september!!

Sept but was 11.2 build tools update
 
A lot of claims but if you are to believe most, you'd have to believe the GAF guys and that was a no no here.

So are you saying MS lied to us via Alboat and Major Nelson?
 
Spencer Talks Gears of War On Xbox One: "I Think It Ran Its Course On 360"

franchise and whether or not it will have a home on Xbox One.

Speaking to IGN on the latest episode of Podcast Unlocked, Spencer explained that while the franchise was a huge part of the Xbox 360's lineup, it would need some reworking if it does ever come to the Xbox One, as the series essentially "ran its course on 360."
I want to find a great Gears game. I thought we did a good job with Judgment, but I don't think it hit the level of quality we saw in the previous games. I think review scores showed that. Sales showed that. I really think we need to take a step back with Epic and think about… I don't want to call it a reboot because I think it's an overused term but think about where that franchise goes and how to expand what it was.

I'd love to have that conversation. I do talk to the Epic guys often. They're also busy right now. I think they've said Gears is kind of on the back burner for them. So I think it would be a situation where the opportunity came up at the right time it'd be great to sit down with them. They're again the right team to work on that game. Trying to find another team to do that game I think is possible, but I think you'd want to make sure you did that very carefully along with them to make sure we had the right thing in place.

I think that franchise would need to be… not be reworked but think about how to expand that universe and what people are doing. Maybe make it more gritty, I don't know. You'd want to do something with it, because I think it ran its course on 360. And it was a great success on the 360, but it doesn't quite have the story arc of a thing like Halo or something, at least the way it's played out in the games.


Would you like to see more Gears? Would the franchise need some retooling before it came to Xbox One? Share your thoughts in the comments below.

[IGN]
[/URL]


If they make it, they better not f*** it up!
 
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:

1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.

Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?

I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.


I agree with this. nothing in the past showed any reason whatsoever the COD game should NOT be 1080p on the X1. Considering that they had it running natively at that res already, I blame the latest or perhaps one previous SDK updates that hindered the dev process. Maybe even like you said, the mere timing of the kits making it to devs and whatnot.

Who knows...all I know is, even at a lower native res, the upscaler made BF4 look better... I assume, in likelihood, that Ghosts will be the same.
 
I agree with this. nothing in the past showed any reason whatsoever the COD game should NOT be 1080p on the X1. Considering that they had it running natively at that res already, I blame the latest or perhaps one previous SDK updates that hindered the dev process. Maybe even like you said, the mere timing of the kits making it to devs and whatnot.

Who knows...all I know is, even at a lower native res, the upscaler made BF4 look better... I assume, in likelihood, that Ghosts will be the same.
Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.
 
Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.

I anticipate a back and forth. Sony looks better on title A than MS... Title B, MS has an edge.

it will all come down to the porting process, just like this gen.

The exclusives on both consoles will really shine though I bet!
 
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Destiny and Titanfall are most likely "old engines" too, and won't support "Tiled resources". The "problem" is fixed when the DX 11.2 "Tiled resources" engines are ready. Forza's engine could be one, but I think the first we'll see is for Halo 5 in 2014.
Second gen PC multiplat games supporting "TR" will be when "the other console" *cough*MUDstation*cough* can't catch up any longer.
Not that it matters though

Goddamn i dont really like the sound of that. Could mean we'll just be seeing many many games with lower resolution for quite a while to come. Ah well...i'll quit worrying about this and we'll see just how bad it really is with some really good comparisons.



Gonna sound like a dumbie now no doubt, lol...but what does this exactly mean, what is his point?
 
I anticipate a back and forth. Sony looks better on title A than MS... Title B, MS has an edge.

it will all come down to the porting process, just like this gen.

The exclusives on both consoles will really shine though I bet!
Yeah I think given time to fully create a masterpiece on a single console will really tell. Exclusives always do show a systems real prowess.
 
Just wanted to chime in on the 720 debate, because people are making me grumpy. Consider the following:

1. A PC with similar specs (similar graphics card) can handle BF4, COD-G at 1080p, right?
2. There are numerous rumors/semi-facts about later delivery of the XB1 dev kits as compared to PS4 kits, and that there were more importantly last minute fixes that addressed some performance bugs in the toolsets.
3. The primary advantage of the PS4 is horsepower, fast main memory, and a relatively straightforward programming model (as compared to, say PS3, or XB1).
4. The primary advantage of the XB1 is bandwidth, enabled by the ESRAM. Without that, it's got slower bandwidth than, say, the PS4, but with it, it's got faster bandwidth (I realize that may sound like I'm using bandwidth like some magical word; I get what it means and am just trying to keep this simple).
5. One of the biggest supposed issues with the early XB1 dev kits, if rumors are to be believed, was related to using the ESRAM correctly.

Given this chain of facts, if you were to have a shorter development timeline due to later dev kit delivery compounded by SDK issues that directly affect the primary strength of the system, is it any wonder that the launch cross-platform games are running at lower resolutions?

I don't know about you guys, but I'm not looking at this as an indictment of the XB1's power, only a minor setback. Once the 3rd party devs get what they need, I'm pretty confident that the next versions will be on parity with the PS4. And this doesn't require any excuse making or reliance on secret sauce, like "tiled resources" (which the PS4 is also capable of utilizing) or "cloud power". This is also not the case of "learning the system" like what happens later in a generation, which will eventually happen to both consoles. To me, this is a case of the primary strength of the system being limited by an initially buggy toolset on a short timeframe for launch. You only have to look at the other launch titles (as well as what's happening on PC with similar hardware) to know that 1080p is not going to be a problem.

I think you hit the nail on the head :)
 
Also with COD lets not forget that Microsoft still has the early DLC advantage, assuming the upscaler chip does a great job on Ghosts a lot of people won't really care for a slightly less superior looking version as long as they are getting early dibs on the newest COD stuff.
 

He's kinda right. Gears storyline is not so big as Halo's. They definitely need to start over or pull a rabbit out of the hat cause right now I can't think of a good storyline to pursue. Still it's Gears, they shouldn't stop making them completely. If you can't come up with a storyline, make an RTS game of the Pendulum Wars in the meantime. That would be awesome.
 
Maybe they could drop the story and have a Gears Online game in which they put all the effort in to making a great experience online. Maybe not though, depends on how the Gears diehards would react to a story-less game.
 
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It would be hard to make a storyline around Marcus Fenix, I think we'll never see him again. :sad:
 
You'll have one. It's called Dragon Age Inquisition. There are some gameplay on Youtube, and it looks just like what you'd expect. Dragon Age built on Frostbite. Period.

The first one bored me to tears. I'm hoping for more this time

But that is whats worrying me a little, Frostbite is brandnew and will be used for many games to come. But it could be anything, all we can do is speculate and assume.

Frostbite is what powered BFBC1 & 2. Only the CryEngine can compete
 
Lack of storyline ideas? Pssh. Cole Train of War - An all new adventure starring your favorite loudmouth personality of the Gears of War franchise. Follow him as you rise from his humble beginnings as an athlete to an ***-kicking monster killer. Follow his military career as he rises through the ranks and deals with his own emotional losses on the way. Joining Cole on this adventure are former teammate Michael F. Waters and former science teacher Ailiyah Monroe.
 
that is a very realistic, level headed way to put it and exactly how I feel.

I think the games look fantastic, as i have never been a pixel counter. that, combined with the awesome kinect and snap features, is why i am getting the XB1 first
why tank you, I don't even know what pixels are, isn't that what Peter Pan had its name was tinker right?
 
The first one bored me to tears. I'm hoping for more this time



Frostbite is what powered BFBC1 & 2. Only the CryEngine can compete
Ubisoft's Snowdrop engine is looking pretty impressive.
 
Most likely, PS4 will still no doubt look slightly better but it won't be a total deal breaker.
And I'm fine with slight improvements on one platform versus the other. I expect we'll see this on both sides, with the PS4 perhaps taking more wins overall. But I truly believe that glaring resolution discrepancies like this are a very temporary thing, and again, more to do with launch timing and toolset issues than anything else.

On an unrelated note, it's been a while. Is GAF burning yet? Last I heard that was supposed to start right around September 32nd or so.
 
Only thing I need to order is the games. I'm still not sure if I'm buying them all digital or disc yet so I might leave that until the last minute. I want to know the digital pricing and availability first.
 
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Only thing I need to order is the games. I'm still not sure if I'm buying them all digital or disc yet so I might leave that until the last minute. I want to know the digital pricing and availability first.
from all that I have seen digital will be available day one with the same pricing. A year ago I was probably more leery of going all digital, having said that after buying games digitally here and there for the past year I love it. I have enjoyed starting 360 games with my voice while I am in the other room and I know this will be even better on x1.
 
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