Official Thread Tom Clancy's The Division, v. 2.0

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Sentry's Call is a great team damage buff set. But it will keep you busy since you have to get headshots to apply the marks for the damage buff. I was running with Sentry's/Striker for a while and both served me well. But over the last week or so I've been using the 4 piece Tactician set with 2 pieces of Final Measure. This is my new favorite build. My skill power is over 30k with toughness a little over 310k and about 200k dps. The Tactician 4 piece bonus of increasing sill power through the roof means my pulse and smart cover abilities melt enemies in heroic difficulty.

I finally got a Paratrooper SVD marksman rifle. This thing handles more like a semi-auto assault rifle. It does less damage than my Socom M1A. But its a lot more stable. I need to test it out more but its a fun weapon to use.


How does the tactician 4th talent work exactly. Does it work to skills already deployed...so if I pop my smart cover will it increase in damage/resistance buff as my team does damage...or do I have to wait a little before deploying a skill to benefit from the 4th piece talent?

Since you bought it up I had 2x 240 pieces drop and have just built my self a Tanktician. Only 490K toughness(122K health) right now, and a starting Skillpower of 27K. Need gloves and backpack to drop again so I can massively improve my build.
 
How does the tactician 4th talent work exactly. Does it work to skills already deployed...so if I pop my smart cover will it increase in damage/resistance buff as my team does damage...or do I have to wait a little before deploying a skill to benefit from the 4th piece talent?

Since you bought it up I had 2x 240 pieces drop and have just built my self a Tanktician. Only 490K toughness(122K health) right now, and a starting Skillpower of 27K. Need gloves and backpack to drop again so I can massively improve my build.

Tactician's Authority talent procs 1% skill power to you for every 60k damage you or your team does. It sounds like a lot but when your marksman rifle or other weapon crits you will get to 100% more skill power in no time. So even if you deployed a skill before the talent is activated once you or your team starts doing damage your skill power will start to go up increasing the effectivness of your deployed skill.

Smartcover is a favorite skill for me to use on those tough missions like a Heroic Russian Consulate of challenging Clear Sky Incursion where you're in big battles that require you to remain in cover. If I see someone using that I switch to Pulse and will have 40% critical chance with 100% critical damage very quickly. Smartcover caps are 50% damage increase/75% damage resistance.

I don't like the Tanktician build I made because you have to sacrifice too much DPS. I'd rather the build I have with 375 toughness and over 240 dps and since I have over 30k skill power my skills are increased to max rather quickly.
 
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does anyone still play dark zone it just seems so broken now any NPC over level 33 is just massive bullet sponge and so unbalanced that I don't feel like I stand a chance.

not to mention all the greifers running with shotguns or the reclaimer builds constantly setting you on fire its completely unplayable. Massive should just close the dark zone and burn it to ground and start over as there's no saving it.
 
does anyone still play dark zone it just seems so broken now any NPC over level 33 is just massive bullet sponge and so unbalanced that I don't feel like I stand a chance.

not to mention all the greifers running with shotguns or the reclaimer builds constantly setting you on fire its completely unplayable. Massive should just close the dark zone and burn it to ground and start over as there's no saving it.


I was in the Dark Zone this morning, and it was just rogues everywhere.

I thought the 20% damage buff was supposed to lower TTK, but me and this dude went at it for 5 minutes. I went though nearly 2200 rounds:laugh: and I only had 350K toughness.
 
does anyone still play dark zone it just seems so broken now any NPC over level 33 is just massive bullet sponge and so unbalanced that I don't feel like I stand a chance.

not to mention all the greifers running with shotguns or the reclaimer builds constantly setting you on fire its completely unplayable. Massive should just close the dark zone and burn it to ground and start over as there's no saving it.

Yeah, its getting worse. If you are not built for PvP you haven't a chance against Rogues with their greifer builds. I think they need to do a lot of work here. Maybe separate out the area into PvE and PvP first and them let me start trying to balance the gear.
 
Hmmm....Brutal, Destructive, Focused, Stable, Accurate and Unforgiving...+40% damage to elites + 46% enemy armour damage seems to absolutely melt level 33 Elites. Going to have try heroic Underground today and see how it does against those spongy level 35s.

Alphabridge build....dope.
 
Hmmm....Brutal, Destructive, Focused, Stable, Accurate and Unforgiving...+40% damage to elites + 46% enemy armour damage seems to absolutely melt level 33 Elites. Going to have try heroic Underground today and see how it does against those spongy level 35s.

Alphabridge build....dope.

Yeah AlphaBridge has huge damage potential. What's your gear score using it? I was around the 230 mark but with the pieces I had I could get my toughness over 350k which isn't enough to be taking on level 33 - 35 enemies.
 
Yeah AlphaBridge has huge damage potential. What's your gear score using it? I was around the 230 mark but with the pieces I had I could get my toughness over 350k which isn't enough to be taking on level 33 - 35 enemies.


350-400K is about the sweet spot IMO. I mean I had 600K toughness and it didn't help none to much. Also, and not sure if this is just me, but it seems Protection from Elites works better the lower your toughness is.

My gear score was 231 but I was using 163 secondary weapons.

Just did a challenging Underground mission using my Alpha build and combined with somebody using Sentry's Call it absolutely decimated NPCs.
 
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350-400K is about the sweet spot IMO. I mean I had 600K toughness and it didn't help none to much. Also, and not sure if this is just me, but it seems Protection from Elites works better the lower your toughness is.

My gear score was 231 but I was using 163 secondary weapons.

Just did a challenging Underground mission using my Alpha build and combined with somebody using Sentry's Call it absolutely decimated NPCs.

I'll give the build another shoot. I did feel the difference between 500k and 350k. I was getting downed much faster.
 
I'll give the build another shoot. I did feel the difference between 500k and 350k. I was getting downed much faster.

There will be a difference. I mean that extra toughness comes straight from the max health you have. But you have to sacrifice a fair bit to get it. So unless you are going tanktician, I still stay say that 350-400K toughness is the sweet spot.

That is why a high skill power support player is pretty much mandatory, because that smart cover gives huge damage mitigation buffs at or near the skill cap.

I really need to get more reclaimer pieces so I can build a quality tankclaimertician
 
Just built me a 44K Skill power build. Smart cover done got 70% damage mitigation now :surprise::banana:

I really want to build a 40k+ Skill Power Sentry's Call build. That would nail two side of the Division PvE meta with one stone.
 
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Yay!!


[Changelog] – July 28th – Maintenance
Here are the list of changes to be implemented with the July 28th maintenance.
  • Fixed a bug where players could initiate 1 Phase Operations in Heroic difficulty by pressing a combination of buttons on their input device.
  • Rewards from Underground Operation Directives will now also include all gear sets from Updates 1.1 and 1.2 and you have a chance to receive additional loot when completing Operations with 4+ Directives.
  • Rewards from Underground Sealed Caches will now include all weapon types as well as all Underground and Update 1.3 gear sets.
  • Named NPCs in the Underground now have increased drop rates across all difficulties and doing multiple phase operations will give you a better chance at higher quality gear.”
Last edited by Ubi-QuB3; Yesterday at 05:23 PM.
 
Yay!!


[Changelog] – July 28th – Maintenance
Here are the list of changes to be implemented with the July 28th maintenance.
  • Fixed a bug where players could initiate 1 Phase Operations in Heroic difficulty by pressing a combination of buttons on their input device.
  • Rewards from Underground Operation Directives will now also include all gear sets from Updates 1.1 and 1.2 and you have a chance to receive additional loot when completing Operations with 4+ Directives.
  • Rewards from Underground Sealed Caches will now include all weapon types as well as all Underground and Update 1.3 gear sets.
  • Named NPCs in the Underground now have increased drop rates across all difficulties and doing multiple phase operations will give you a better chance at higher quality gear.”
Last edited by Ubi-QuB3; Yesterday at 05:23 PM.

YAY! Now they make a change when a huge chunk of their community are maxed out or close to being so.

It should have been this way from day one.

f***ing Division :txbrolleyes::txbrolleyes:


On a side note: Been steam rolling through challenging Underground with my new Skill Build.
 
YAY! Now they make a change when a huge chunk of their community are maxed out or close to being so.

It should have been this way from day one.

f***ing Division :txbrolleyes::txbrolleyes:


On a side note: Been steam rolling through challenging Underground with my new Skill Build.

Really? So it's the way to go? God stuff. I'm not working today so I'll be on at some point and you can carry me through it :-)
 
Really? So it's the way to go? God stuff. I'm not working today so I'll be on at some point and you can carry me through it :-)

It certainly seems to help. Obviously having more than one skill build per group is pointless, but this build with Reclaimer would be amazing.

The big difference maker seems to be the damage mitigation from Smart Cover, it gives 70% on top of the armour cap. So your damage mitigation is actually more like 92% :surprise: No clue how Protection from Elites factors in though.
 
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Finally got my Reclaimer Skill build up to playable levels. 400k Toughness & 44K Skill power.

I almost have a Predators Mark Skill Build ready to go as well. I just need a Tacticians Authority backpack and then it will be good to go.
 
Finally got my Reclaimer Skill build up to playable levels. 400k Toughness & 44K Skill power.

I almost have a Predators Mark Skill Build ready to go as well. I just need a Tacticians Authority backpack and then it will be good to go.

Nice. So reclaimer / tactatican. Should be pretty bad ass. Just don't forgot to, you know, use the reclaimer ability ;-)
 
Nice. So reclaimer / tactatican. Should be pretty bad ass. Just don't forgot to, you know, use the reclaimer ability ;-)

Would love to say I won't, but I most likely will :laugh:
:yblush:

But I will be using the Reclaimer build as my main from here on out. So hopefully I can get used to it.

The build also has +24% damage to elites & +28% Enemy Armour Damage:hehe::txbsmile:
 
Would love to say I won't, but I most likely will :laugh:
:yblush:

But I will be using the Reclaimer build as my main from here on out. So hopefully I can get used to it.

The build also has +24% damage to elites & +28% Enemy Armour Damage:hehe::txbsmile:

I expect you to have it down like a pro by the time I'm back!
 
Just got my second character to level 30 and Underground ready. Should be some quick, easy 268 gear set pieces :banana:

Come on Reclaimer gloves. Come on Reclaimer gloves. Come on Reclaimer gloves
 
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I really enjoy the Underground dlc. I'm working my way up to heroic difficulty but challenging has been fun. Although I've run into some really crappy players who just love to rush in and get smashed putting more pressure on the rest of the team. But these underground sorties are cool and I really like the dark winding tunnels that make up the missions. Massive can't balance this game to save their life but they sure are great at world building.

I've been on a couple teams with gamers using Reclaimer and its amazing. It might be a better support set than the Tactician. I have two pieces now and hope to have the rest soon. But with RNG you never know when that will happen. But when I get it I'll focus on skill power and hope that the special ammo/consumables positively supplement damage from a lack of significant firearms.
 
I really enjoy the Underground dlc. I'm working my way up to heroic difficulty but challenging has been fun. Although I've run into some really crappy players who just love to rush in and get smashed putting more pressure on the rest of the team. But these underground sorties are cool and I really like the dark winding tunnels that make up the missions. Massive can't balance this game to save their life but they sure are great at world building.

I've been on a couple teams with gamers using Reclaimer and its amazing. It might be a better support set than the Tactician. I have two pieces now and hope to have the rest soon. But with RNG you never know when that will happen. But when I get it I'll focus on skill power and hope that the special ammo/consumables positively supplement damage from a lack of significant firearms.


In terms of an all out support build Reclaimer >>anything else. Reclaimer just brings more to the table. If you have shotgunners in play then use explosive/incindiary rounds. When no shotgunners are in play you use water for that +20% damage to elites.

Tactician is a great hybrid set.
 
Yep. Tactician and Reclaimer just wreck the mobs in Underground. As long as you take it slow enough and stack the team abilities you can make it through Heroic missions handy enough. Played one on Saturday wth two guys rocking reclaimer and myself and another rocking tactician. We knocked out a three phase heroic in about 44 minutes and I only went down once.
 
Last night I got my fourth piece for Reclaimer. That didn't take long which is great, the dlc only came out a week ago on PS4. Anyway, I got the last piece I needed before logging off so I wasn't able to take it out for a test run. But I did watch a Skill Up video and he seems to think that the way to go is stacking as much skill power as you can. He even went on to say don't worry about dps because you will get a lot of damage buffs from skills and consumables. I'll have to look into that since that guy seems to really know his stuff.

I have a couple of really good builds right now. My Tactician build is still my favorite but the Alpha Bridge and Predator's Mark builds I have are also really good. I have a feeling once I tune the Reclaimer gear I have that will take over as my go-to build. Special ammo is just too good.
 
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