Ubisoft GDC Presentation of PS4 & X1 GPU & CPU Performance, a tit for tat exploration

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DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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Some very interesting details from this presentation.

http://www.redgamingtech.com/ubisoft-gdc-presentation-of-ps4-x1-gpu-cpu-performance/

CPU

You’ll notice the Playstation 4′s CPU performs slightly inferior if compared to the Xbox One’s; clearly this difference can be attributed to the raw clock speed difference between the two machines. Microsoft, as you might recall, bumped up the clock speed of their CPU (using the AMD Jaguar, in the same configuration as Sony, that is four cores per module, two modules total) from 1.6GHZ to 1.75GHZ. Sony didn’t do this, and despite tons of speculation as to the actual clock speed of the PS4′s CPU clock frequency, it was eventually confirmed by Sony to have been left at 1.6GHZ, thus providing Microsoft a slight advantage.

ubisoft-cloth-simulation-ps4-vs-ps3.jpg


RAM

If you’ve been following the next generation since the initial launch rumors, you might recall much being made of the memory bandwidth situation in both consoles. Despite Sony clearly having a bandwidth advantage. Despite both consoles using the same width of memory bus (256-bit), Sony opted to use GDDR5 running at 5500MHZ, instead of Microsoft’s slower DDR3 running at 2133MHZ. This leads to the Xbox one having about 68 GB/s of bandwidth (using purely DDR3) and the PS4 with 176GB/s.

This isn’t so bad if you consider the fact Microsoft’s console has 50 percent less shaders (but they do run at a slightly higher clock speed), which does slightly help lessen the bandwidth requirement. Aside from this, the Xbox One uses the rather infamous eSRAM to make up for the deficit. But, despite all of this, the Playstation 4′s memory bandwidth isn’t endless. We’ve found out of course that the PS4′s memory latency (which was suspected to be an issue because of a myth of GDDR5 RAM, won’t be an issue… see here for more info).

It’s more like the PS4′s memory bandwidth is roughly what you’d expect given the relative performance of its GPU.

Robert Hallock from AMD told us in an exclusive interview

“GPU design is analogous to the game engine design question you previously posed. Everything does have to be balanced. You could throw fistfuls of render backends at a GPU, but if your memory bandwidth is insufficient, then that hardware is wasted. And vice versa, of course.

I think it can best be explained by working backwards, asking yourself: “What performance and resolution target do I want to hit?” Then you build a core out on paper that, by your mathematical models, would yield performance roughly equivalent to your target. Then you build it!

For 512 shader Unitss, then I would say: 32 texture units, 16 ROPs and a 128-bit bus.” You can find out much more in our interview with AMD here.

GPU



I’m sure the above is what you’re all waiting for – and it makes a lot of sense. But then, at the same time, the performance difference between the Xbox One’s GPU and Playstation 4′s GPU is actually slightly higher than what you might think. What Ubisoft do say is that “PS4 – 2 ms of GPU time – 640 dancers” – but no form of metric for the Xbox One, which is a bit of a shame. It’s clear however that for the benchmarking Ubisoft have used here, the PS4′s GPU is virtually double the speed.

With a little bit of guess work, it’s likely down to a few reasons. The first being the pure shader power. We’re left with 1.84 TFLOPS vs 1.32 TFLOPS. The second, the memory bandwidth equation, and the third – the more robust compute structure of the Playstation 4. The additional ACE buried inside the PS4′s GPU do help out a lot with task scheduling, and generally speed up the performance of the PS4′s compute / graphics commands which are issued to the shaders. Mostly the reason behind the improvement in ACE is Sony (so the story goes) knew the future of this generation of consoles was compute, and requested some changes to the GPU, thus there are many similarities to the PS4′s GPU and Volcanic Islands from AMD.

Another possibility for improvement is the PS4′s robust bus structure, or finally the so called ‘Volatile Bit’. Either way, it’s clearly a performance win in the GPU side for Sony. So parity in some ways could either be a PR effort, or in some cases, perhaps the relatively weak CPU in both machines is holding everything back.

It’s unfortunate Ubisoft were rather quiet on the Xbox One front – we do have a little information, for example Microsoft and AMD’s Developer Day Conference (Analysis here) but other than that, we’re left with precious little info. It remains to be seen how much DX12 will change the formula. But for right now, gamer’s are still going to want answers for the reasons of ‘parity’.
 
DM.... why oh why the constant need to big up the PS4?

There just games consoles ffs. Grow up.
 
I found it interesting to read. I agree with the article writer though, shame there is not more info on the Xbox side.
 
Will the same mod that nancied up Flynn's recent party thread title do the same with mangoes? Tit for tat, right?
 
Let's see how fast we can run this thread into the ground. I'm sure not as fast as DM can run Flynn's thread into the ground, but we can try, right?
 
Even if This is DM response to the 'butthurt' of the DF article, it's still a very informative article.

I do not see anything particularly wrong. It's a presentation by a well known developer, not some internet 'guru'.
 
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If you want more stuff on screen in motion the Xbox One is the way to go? If you want less stuff on screen in motion, but looking prettier, the PlayStation is the way to go?
 
DM.... why oh why the constant need to big up the PS4?

There just games consoles ffs. Grow up.

Did you not see the CPU part where X1 gets the advantage? I swear, you just seem to attack the poster instead of the actual article in question when it's me. Do I get your panties up in a bunch that much?

And I actually posted this because this was a very informative read to me. It's not all about the console war, folks. Did you guys even read the article?
 
They will next week! kekeke

That's true but we know how it is. Next time PS wins one Dried will make the topic and if its Xbox Flynn and a draw then clearly the game never mattered in the first place or it was dumbed down on PS because MS gave the Money ;)
 
That's true but we know how it is. Next time PS wins one Dried will make the topic and if its Xbox Flynn and a draw then clearly the game never mattered in the first place.

Pretty much. Though Flynn might tag in Intel every once in a while. And Valliance might substitute for Mango to counter.

It also sometimes gets blurry when new information comes out...point in case COD:AW. At first it was all like XBO version best version! Then multiplayer information came out along with clarification on resolution and suddenly it was no longer about DF performance difference, the battlefield changed into which console had the better paint job, which console weighed more, which console had the better bumpers and a whole lot of stuff that had nothing to do with anything. Meanwhile Joe Bob is complaining about how complicated and annoying installs are on the consoles…which is the funniest s*** to me out of all of this!

Or alternatively, you have Flynn in the COD thread going on and on with a bunch of hyperbole about how dips to 55 from 60 is just unacceptable and utterly ruins the game (Unfortunately he chose not to comment once DF released MP performance information for some reason). But in the AC:U, regular drops to mid and low 20s is toooootally fine and people are just whining.

Like...okaaay.
 
That's true but we know how it is. Next time PS wins one Dried will make the topic and if its Xbox Flynn and a draw then clearly the game never mattered in the first place or it was dumbed down on PS because MS gave the Money ;)

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Yeah cause Flynn didn't spin sheet.

And you quote me!?
Of course cause we know the side of the fence or is it bridge? You are on/under.
? Marks trouble you??

And again when the PS4 has exclusives I want I'll buy one. Not going to get multiple consoles just so I can try and hide being a fan of one more than the other like some ;)
 
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Pretty much. Though Flynn might tag in Intel every once in a while. And Valliance might substitute for Mango to counter.

It also sometimes gets blurry when new information comes out...point in case COD:AW. At first it was all like XBO version best version! Then multiplayer information came out along with clarification on resolution and suddenly it was no longer about DF performance difference, the battlefield changed into which console had the better paint job, which console weighed more, which console had the better bumpers and a whole lot of stuff that had nothing to do with anything. Meanwhile Joe Bob is complaining about how complicated and annoying installs are on the consoles…which is the funniest s*** to me out of all of this!

Or alternatively, you have Flynn in the COD thread going on and on with a bunch of hyperbole about how dips to 55 from 60 is just unacceptable and utterly ruins the game (Unfortunately he chose not to comment once DF released MP performance information for some reason). But in the AC:U, regular drops to mid and low 20s is toooootally fine and people are just whining.

Like...okaaay.

Both of my threads were farces, you twit.

Read them. They're a joke. They're satire. None of the comparison threads are of any value. The cross play games are the same on both consoles, and the experiences the same - just like last Gen.

Shouldn't mods try to stay on topic, and set a good example, rather than insult forum posters (ignorantly, I might add), and veer widely off topic?
 
I am totally thinking about getting the 5K seriously. It's either that or I stick with original plan of getting a new Macbook Pro, a 970GTX, and a TV. D:
I'm still rocking a Mac Pro 1,1. Other than the video card dying a few weeks back it's been rock solid. It's a 2006 machine! I can't install Yosemite on it without a workaround so I'm stretching it's life a bit but it still works well for my Photoshop and video programs.
 
I'm still rocking a Mac Pro 1,1. Other than the video card dying a few weeks back it's been rock solid. It's a 2006 machine! I can't install Yosemite on it without a workaround so I'm stretching it's life a bit but it still works well for my Photoshop and video programs.

Word, I have a 2011 Macbook, probably going to give it to my sister. Thought about getting a Surface Pro 3, but there isn't a Windows equivalent for some of the software I use frequently.
 
? Marks trouble you??

And again when the PS4 has exclusives I want I'll buy one. Not going to get multiple consoles just so I can try and hide being a fan of one more than the other like some ;)

I don't hide nothing at this time PS4 wins in all areas that's a fact,facts can change.
Opinion of who has the better exclusives is just that a opinion.
 
Im really starting to hate everything to do with games and the people who play them. These inane threads where you people just argue constantly about trivial meaningless s*** is infuriating.
 
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