Uncharted 4: 60fps "Really f***ing hard!!"

Well, I don't know all the GOTY awards.. but I can damn sure tell you that Dragon Age shouldn't have gotten it. I had to return that game it was so bad..
 
Well, I don't know all the GOTY awards.. but I can damn sure tell you that Dragon Age shouldn't have gotten it. I had to return that game it was so bad..
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Well, I don't know all the GOTY awards.. but I can damn sure tell you that Dragon Age shouldn't have gotten it. I had to return that game it was so bad..

I think you just nullified your posts for the rest of your time here. Thanks for making me look credible. ;)
 
I think you just nullified your posts for the rest of your time here. Thanks for making me look credible. ;)

LOL! I'm sure people will respond to my posts.. including you.. ;) We got The Order coming out next week, and I'm sure you are dying to know my impressions.. :p

Btw, Shadow of Mordor should have taken that title last year.. not DA:I
 
LOL! I'm sure people will respond to my posts.. including you.. ;) We got The Order coming out next week, and I'm sure you are dying to know my impressions.. :p

Btw, Shadow of Mordor should have taken that title last year.. not DA:I

I have both games and love both games but I'd give Dragon Age the nod over Mordor.
 
LOL! I'm sure people will respond to my posts.. including you.. ;) We got The Order coming out next week, and I'm sure you are dying to know my impressions.. :p

Btw, Shadow of Mordor should have taken that title last year.. not DA:I

As awesome as I thought DA:I was, I did give Shadow of Mordor my GOTY. Both are worthy winners though.
 
f*** this thread I'm going to play some Uncharted 2 again. Game is like a really good movie you just want to revisit it every so often.
 
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Yeah the UC crap talk is ridiculous

It's funny, the Uncharted games are the type of game I usually love, but for what ever reason I just did not like them.

I am hoping time may have an impact for the better and I enjoy UC4.
 
Hmmmm..

PlayStation 4 Exclusive ‘Uncharted 4’ Aims For Photo-Realism

The company is hoping to please PlayStation 4 users by pushing the graphics further than they ever have before and their goal is to make the game look as close to a Hollywood film as they can. While they already have some great things in mind, the graphics could be a game-changer. Naughty Dog’s Lead Artist, Frank Tzeng, told CG Master Academy that the game is already close to film quality, and it will only get better with time.

“Game quality is really close to film right now, look at the stuff we do in Naughty Dog. This character, I’m telling you guys, this character can easily be a digital double in a film. Based on the quality, the detail, the blend shape, the colour, everything that we put on the character [Uncharted’s Nathan Drake] this is basically a film character to me. So to me, videos games are getting really close to film quality, and this is exactly what I wanted to do.”

PlayStation 4 and its improved graphics and processing has now allowed developers to expand on their games, making them more visually pleasing than some gamers can even imagine. Uncharted 4 is expected to run at 900p resolution for graphics and maintain a frame rate of 30FPS.

“As we have more powerful consoles coming out, so right now we have PlayStation 4, it’s definitely more powerful than PS3 and that enables to put more polygons, you know, using more high-res maps and get more resolutions in a game, making more expressions making more blend shapes and wrinkle maps. All of this is getting us one step closer to the film quality that we wanted for the game industry and I think in a few years we can definitely get there,” Tzeng said.

To give PlayStation 4 gamers an idea of the cinematic experience that Naughty Dog is working on for them, these images were released just the other day. The black and white version is the official release, followed by a color-corrected version.

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Naughty Dog may not bring the graphics of Uncharted 4up to 60FPS, but so far it seems they are impressing the PlayStation 4 owners that hope to get the last chapter in Nathan Drake’s story by the holidays this year.

http://www.inquisitr.com/1842204/playstation-4-exclusive-uncharted-4-aims-photo-realism/
 
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I think you just nullified your posts for the rest of your time here. Thanks for making me look credible. ;)

If anyone has nullified their posts for the rest of their time here it's you.

You're the least credible person on this website.
 
If anyone has nullified their posts for the rest of their time here it's you.

You're the least credible person on this website.

I agree. I don't even trust myself anymore. This gen is just so awesome. The Xbox One and PS4 are amazing. It used to be easy to pick a side and stick to it but i can't for some reason this time around. Oh well, gaining internet cred was never a life goal i set for myself anyway.
 
Hmmmm..

PlayStation 4 Exclusive ‘Uncharted 4’ Aims For Photo-Realism







drake3-670x700.jpg
drake1-670x697.jpg




http://www.inquisitr.com/1842204/playstation-4-exclusive-uncharted-4-aims-photo-realism/
Oh lord, If Uncharted ends up 900p, the PS4 fanboys may just pop a vessel, lol!

After all the s***-talking, that would be hillarious. Then the rest of us will say "dude, it looks fantastic- you wouldn't even know if they didn't tell you".

Either that, or 900p will all-of-a-sudden be "acceptable".

I can't wait to see it, but as of the footage so far, they are pretty far from "Photo-real".
 
900p 30fps? LOL. That Drake artwork looks as good as 2 year old Crysis 3 psycho in game.

fo2gpf.jpg

that is that on PC? If so it's kid of r******d as s*** to compare the consoles to a PC. It's like me comparing my Hyundai Accent to a Ferrari. It's just f***ing pointless and a waste of time. oh no what a shock something that costs me $650 no idea WTF it cost to build a PC not done it in a while to a $400 console. You also got to pay for the BR drive in the console too so that eats into the cost they could have put into the hardware.

Oh lord, If Uncharted ends up 900p, the PS4 fanboys may just pop a vessel, lol!

After all the s***-talking, that would be hillarious. Then the rest of us will say "dude, it looks fantastic- you wouldn't even know if they didn't tell you".

Either that, or 900p will all-of-a-sudden be "acceptable".

I can't wait to see it, but as of the footage so far, they are pretty far from "Photo-real".

Meh I'd be fine with it. Long as the game looks great and runs well that is all I need. s*** played uncharted 2 this week and working on 3 right now and having a great time. This thread made me want to play both again.
 
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900p 30fps? LOL. That Drake artwork looks as good as 2 year old Crysis 3 psycho in game.

fo2gpf.jpg
Dat bald space marine with da clean shave. But yeah, of course, Psycho looks next gen complete and full. I just don't see what's worth bragging about too much. These consoles aren't million dollar machines.
 
I hate these claims of getting "really close to film" because we would be the first ones to use video cards in such a manner.. and speaking as a developer in film.. it's not even close technically. Why do I say this? Well let's see:

What game actually renders real curves as hair in real time? If that Nathan Drake shot has real curves as geometry, then that's the first I've seen and will need to see it on the screen at high res. And speaking of hair, put a blue card right next to the hair and see if the light bounces off of the card and on to the hair like I did when testing our new hair shader model (this is accurate global illumination)

hair-test.png


I can guarantee you that you won't see this in any game anytime soon. Not with the current hardware.

Secondly, no game out currently can implement a REYES architecture let alone a real path-tracing algorithm to approximate real physically plausible rendering. You can't have a high quality Nathan Drake with real curves and painted maps and then stick him in a scene that has point, spot, and directional lights and call it film quality these days. Sorry, it's just not so anymore. Film companies have moved away from those unrealistic light sources and on to real light sources with actual area where your shaders have to use statistics and importance sampling in order to get accurate estimates.. basically tracing photons. Every game out today lacks rendering area lights with the appropriate shadows looking correct. AC:Unity used some hack called percentage closer which sent every high end GPU to their knees. Most people turned it off save the SLI equipped gurus. And even this is a hack and not the proper approximation.

That begs the question how are you implementing sub-surface scattering without baking it. Film today uses brute force SSS schemes where it will look right under any lighting condition and has no need for baked point clouds of radiance or painted maps where the small thickness geometry would scatter light further (i.e. ears, etc..).

No real refractions in any game to date. This requires ray-tracing. Again, another thing that requires a brute force strategy to look right.

So yea, if they paint or use baked out framebuffers for the GPU to use SIMD on all the things that film does the hard way (i.e. calculating brute force strategies), those assets are bound to fall apart in certain lighting situations.

Believe me, if the hardware had the bandwidth and memory to do real-time path tracing and handle millions and millions of triangles, FILM would be the first to use it..
 
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I hate these claims of getting "really close to film" because we would be the first ones to use video cards in such a manner.. and speaking as a developer in film.. it's not even close technically. Why do I say this? Well let's see:

What game actually renders real curves as hair in real time? If that Nathan Drake shot has real curves as geometry, then that's the first I've seen and will need to see it on the screen at high res. And speaking of hair, put a blue card right next to the hair and see if the light bounces off of the card and on to the hair like I did when testing our new hair shader model (this is accurate global illumination)

hair-test.png


I can guarantee you that you won't see this in any game anytime soon. Not with the current hardware.

Secondly, no game out currently can implement a REYES architecture let alone a real path-tracing algorithm to approximate real physically plausible rendering. You can't have a high quality Nathan Drake with real curves and painted maps and then stick him in a scene that has point, spot, and directional lights and call it film quality these days. Sorry, it's just not so anymore. Film companies have moved away from those unrealistic light sources and on to real light sources with actual area where your shaders have to use statistics and importance sampling in order to get accurate estimates.. basically tracing photons. Every game out today lacks rendering area lights with the appropriate shadows looking correct. AC:Unity used some hack called percentage closer which sent every high end GPU to their knees. Most people turned it off save the SLI equipped gurus. And even this is a hack and not the proper approximation.

That begs the question how are you implementing sub-surface scattering without baking it. Film today uses brute force SSS schemes where it will look right under any lighting condition and has no need for baked point clouds of radiance or painted maps where the small thickness geometry would scatter light further (i.e. ears, etc..).

No real refractions in any game to date. This requires ray-tracing. Again, another thing that requires a brute force strategy to look right.

So yea, if they paint or use baked out framebuffers for the GPU to use SIMD on all the things that film does the hard way (i.e. calculating brute force strategies), those assets are bound to fall apart in certain lighting situations.

Believe me, if the hardware had the bandwidth and memory to do real-time path tracing and handle millions and millions of triangles, FILM would be the first to use it..

if you're gaming PC can't run something with the detail of movie CG it's weak being as both are pc's it should be fine to compare the too. The stuff you talked about won't even be on the next-gen of consoles I bet. Even if console get to that point games would cost so much to make it'd be insane.

You guys are doing way to much hyperbole in this thread. oh my god ND said they're going for movie level looks I must prove them wrong as this I can not take.
 
You are being unfair in that comment. I'm responding to this:


No.. it's flat out not.

oh sorry I was not attacking just you but everyone in general. I just piggy backed off your post. I enjoy your posts you at least seem to know your s***.
 
Oh lord, If Uncharted ends up 900p, the PS4 fanboys may just pop a vessel, lol!

After all the s***-talking, that would be hillarious. Then the rest of us will say "dude, it looks fantastic- you wouldn't even know if they didn't tell you".

Either that, or 900p will all-of-a-sudden be "acceptable".

I can't wait to see it, but as of the footage so far, they are pretty far from "Photo-real".

Well that was a worthless post lol, nobody has mentioned anything about the game going to 900p.
 
Well that was a worthless post lol, nobody has mentioned anything about the game going to 900p.
:p read what I was responding to!

I have no idea what it will be. I just thought it would be a funny "if" given talk in the past, and all the resolution BS.
 
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